Last weekend I managed to Team Deathmatch myself to a Commander (level 70) in Call of Duty: Modern Warfare 2. Considering it took me over 50 hours of online play to get there, I’m extremely loath to select Prestige and revert myself back to a Private. I’ve played online with people who are currently on their 4th Prestige and it would appear that the game offers badges up to a 10th run through the ranks:
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Now I appreciate that because my aim wasn’t to grind up through the ranks as quickly as possible, level 70 could have been reached far quicker but I suspect that hundreds of hours could be sunk into this game without ever considering it complete. Modern Warfare 2 represents the current gaming climate well enough to pose the question of when can you say you’ve completed a game?
The concept of achievements and trophies (not in fake leap years, mind you) fails to provide a good metric. The only game I’ve ever achieved the full thousand gamer score in was King Kong and that was one of the first Xbox 360 games I owned. I consider it a game I’ve completed, not just because I’ve squeezed every last achievement out of it but because there is nothing left to do in the game: no collectables missed, no online options, no DLC – there’s a clear ribbon across the finishing line.
I know that our community has its fair share of completionists, not least our very own Zoey who frequently spends time squeezing the last achievements out of older games but the definition of completing a game is now as varied as gamers themselves. I wonder whether developers’ consideration of game lifecycle has diversified in the same way or even if they consider the concept of completing their games nonsensical, let alone possible?
We’re a good few years on from the days of King Kong and it’s fair to say the day of clear finishing lines in games is long gone. The idea of completing a game was a badge of honour in my youth, you either had finished the last level or you hadn’t. These days the holy grail of a thousand Gs is only as sacred as the next DLC release date.
The (un)intended consequence of this situation is that it promotes inclusion for all walks of gaming life. By obfuscating a game’s status, the ability to differentiate gaming skill becomes equally difficult — even selecting Prestige just means you’re repeating what you’ve already done. When I started off on Xbox Live, I was frequently comparing my achievements to everyone else’s but now I forget the last time I looked. The upshot is that I care more about the individuals I’m playing with rather than their ability and that can only be a good thing.
The finished game may well be a thing of the past but its passing has left us with a brighter future.
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