Tag: games

  • Rift succumbs to the F2P model

    It’s not the first and it certainly won’t be the last to jump from a subscription-based model to the free to play one, but Rift held out for a surprisingly long time. Numerous MMOs emerged and subsequently went F2P while Rift stuck to it’s pay to play guns but now it goes to join its…

  • Boxing Day

    It was Boxing Day. Having spent the previous day eating what must have been as much as a week’s worth of dinners, it was definitely time to relax. As we went round to the gathering of relatives, each nursing a rather full tum and politely turning down the host’s eager wishes to see if more…

  • Forgotten Ideas

    Everybody remembers Resident Evil when it was still a Survival Horror. We all know where we were when we first played the 1996 title and we all jumped a mile when the dogs burst through the window. We all agreed it was getting stale by the time Resident Evil 0 came out, and rejoiced when Leon…

  • Bad Habits?

    Due to the extremely boring and unfortunately timed task of moving house a few weeks ago, I’ve missed out on a lot of hours of gaming time and a couple of big releases. How can I justify purchasing HomeFront when there’s paint to be bought? How could I possibly explain buying Dragon Age 2 when I have to get…

  • The ‘Right’ Way To Play

    A few weeks ago I was having a conversation with a highly esteemed colleague of mine, one who has worked in the games industry for a fair old while in a broad range of roles — for the sake of clarity later on, let’s call him Sagat. I told him about a recent review I…

  • The Price You Pay

    Let me ask you a question: how much is a game worth? How much should you pay to play something that excites you, that engages you; that takes you out of your gaming location of choice (or your daily commute) and transports you into a digital realm of new possibilities? Back in my beloved uni…

  • Consumers vs Players

    When was the last time you felt ‘at one’ with a game? When you knew a game’s rules and limitations like the back of your hand, when you felt that wonderful symbiotic link between your thoughts and the way your on-screen character responded, as though your fingers played no part in telling them what to…

  • Heavyweight Mover

    Apparently I have a lot of baggage.  No metaphor, just a literal fact that has been rather bluntly pointed out.  Due to a variety of stressful circumstances, other-half and myself have moved home.  Wonderful, but not when you consider that the most stressful treasure of all has been reserved for the middle game – not…

  • Into the wild

    It’s been a week since I was at the Leeds music festival and a few things I encountered there left a lasting impression on me. First of all, I am still absolutely knackered and worryingly, I didn’t have this problem last time I was there five years ago (note to self: I’m NOT getting old!).…

  • Another One Bites The Dust

    It had to happen sooner or later. Another one of Edinburgh’s dwindling indie game stores closed its doors recently and by my count, we’re down to about two at the most – grim days indeed. So long, old friend :'( It’s a sad day indeed. Anyone lucky enough to frequent an indie store in their…