Not Everyone’s Cup of Tea

There seems to be a group of developers out there who are trying too hard to make catch-all games.  These are games that are deliberately easy, where minimal effort is required to get to the goal, to complete the title and to grab those achievements.

Back in the day, (yes, I just dropped that line) I would play a game no matter how frustrating it was.  If I liked it I would play it for hours, days, weeks, until I managed to complete it.  This stubborn, bullish attitude had its limits though; sometimes I found a game I just didn’t like.

These days there are so many appealing titles out there but there will always be games that I just don’t like.  They don’t attract me enough to play them or they do and I just get bored of them.  Whatever the reason this is a human limitation.  I accept that I won’t enjoy every aspect of every game that’s put on a console in front of me.  Much like vegetables when I was young, I’m not going to like everything that’s served up to me.

And is there anything wrong with not liking a type of game?  Everyone has a preference and tastes vary, that’s why there are so many different genres.  Some people enjoy being challenged and some people like to build up to it gradually.  I believe that if you try to make things easier to bring people into a new type of game then they’re either going to be quickly disheartened when they try other titles or quickly bored when they try yours.  Taking away the challenge defeats the purpose for me and it can give a skewed impression of a genre to a new player; an easy completion will never persuade someone that isn’t interested to pick up your title.

In summary:  Hi, I’m Walter.  I don’t like olives, but it’s cool that they exist.  All of the easy open jars on the market aren’t going to make me change my mind.

You know what, I just don't like you olives, but I'm allowed.
You know what, I just don't like you olives, but I'm allowed

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2 responses to “Not Everyone’s Cup of Tea”

  1. johnny avatar
    johnny

    The opposite applies aswell, to games that you may not even like but it’s the small elements that keep you going back to them, maybe it’s the lack of challenging games like you mentioned?

    “I don’t like olives, but it’s cool they exist. And so long as they’ve got easy open jars (or not so easy) on the market it’s all i’ve got to go with.”

    Nice read boiiii.

  2. MrCuddleswick avatar
    MrCuddleswick

    It’s an interesting point. I suppose a decent reason for making some story-driven games easier could be to ensure less able players can still get through the plot and so the writers’ work doesn’t go to waste.

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