I’ve been a big fan of the band Editors for some time now. Despite their slightly depressing lyrics, I love almost all of their songs. I bought their last two albums and they provided me with one hell of a good night’s entertainment at the Alexandra Palace a while ago.
Recently they released a new album, In This Light And On This Evening, which takes the band off in a new direction, specifically into the wonderful world of synthesiser music. Being a fan, I rushed out and bought it as soon as it came out (read: didn’t go anywhere, bought it on iTunes) and was amazed at what kept popping into my mind as I listened. I’d never considered it before, but in my mind; synth music is games music. Every track reminded me in a vague way of an old Commodore 64 or Amiga 500 game, and it was marvellous.
I’d love to share the whole album with you, but apparently you need an official wooden leg, eyepatch and parrot for that, so I can’t. This link, however, will give you a 30 seconds iTunes preview of the song Bricks and Mortar. If you’re my age or older, I’m sure you’ll be swept away in a wave of gaming nostalgia when you hear the background music.
This got me running off to YouTube to relive some great synthesiser tunes of times gone by. Games like Turrican, Blood Money, Lotus Esprit Turbo Challenge and Lemmings (to mention but a few) all had fantastic in-game music. The synthesiser sound is so unique, and every time I hear any of these tunes it always manages to transport me back in time to when I was wearing short trousers.
It almost seems a shame that as consoles and PCs have become more powerful, they are now capable of producing full, fantastic surround sound. The days of squeezing every sound from a pathetic synthesiser are dead, replaced by full orchestral scores or EA Trax style pop soundtracks. Today, it would be easy to confuse music from big games with music from big films, and that, I think, shows the industry growing up.
Does this mean that gaming is losing its unique sound, though? Halo has some lovely orchestral music, and almost all the triple A titles have incredible soundtracks full of instruments and complex melodies these days – but do you really think your non-gaming Mum could pick out game music if it were mixed in with a handful of film scores?
I’m not in a million years saying that what gaming needs is to go back to this type of music, but it seems to me that although gaming now has never sounded better, it’ll never sound so unique again.
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