I’m the Double Greatest

Don’t bother getting your hopes up, don’t bother dreaming of glory and the flash of cameras focused on you and don’t bother thinking you will get to exhibit all those skills you have tried to finely hone in the gym. Why? Well I have a secret to share with you. I’m the best. It’s as simple as that. When I step on the canvas nobody can touch me, my right hook is unstoppable and my tactics are second to none. My team in the corner are the best there are, my fans are the loudest and I’ve been everywhere from London to Manila sending people to the canvas in pain with their mouth full of blood. Ali said boxing was a lot of white men watching two black men beat each other up, but he never reckoned on me lacing up.

fightnightround4

I’ve spoken before about difficulty in games, mostly because it seems that with the technology leaps getting smaller we will have to look at other ways of ageing games and one such way is difficulty. Undoubtedly with gaming now utterly mainstream the notion that games should be able to be completed by everybody is a popular one. Why should you be unable to have the complete experience you paid for purely because either you aren’t good enough or the game is too tough? It’s a valid and strong argument, one that isn’t likely to go away now that Nintendo are contemplating games that play themselves at difficult sections, but I am here to provide the opposing view. As you may have guessed from my intro it comes from the sweet science, more specifically EA’s Fight Night Round 4.

The game maps your face in pretty well and now that its career mode is more realistic, you can really get into the moment and engage with your virtual boxing life. I’ve literally just finished playing a game, my mouth is dry and I’m bouncing about whilst typing this out of sheer adrenaline as the fight was that good. I won in the fifth, five rounds of letting him punch himself tired before one punch out the corner finished him. The game is probably the most realistic depiction of a sport I’ve seen outwith golf games and this fight more than any other proved that. I started very poorly, my usual tactic of landing fast light punches wasn’t working as his defence was far too strong but my corner pointed me to this. I had to move around and work any gap I could find and eventually I spotted a sore spot on his face which I managed to turn into a small cut. Not enough to stop the fight but enough to make him change his defence, protecting it more meaning I could go back to my original plan and start to pick away at him. He started to get reckless and punched his stamina away, leaving me to finish him with one punch reasonably early on. When I sent him sprawling I celebrated like I was in the ring, mainly because I was damn proud of myself. It was a difficult fight, I had to think and the game gave me little help. It was just me and my corner, if I wasn’t good enough I would have lost… the judges’ results proved this as until that punch, I was being outfought. Yet if it was easier, if it’d told me to go for the cut or if the AI had held back to let me into it would I have felt that good? Would I right now feel like I’d just sent Foreman to the ground in Zaire? The fact I had to work for it meant it was more than a game, it was a challenge and it tapped into the competitive side that’s in all of us.

[flv width=500 height=300]http://cdn.content.easports.com/media2/fn4/2111340/972A0001_3_FLV_VIDEO_cxE.flv[/flv]

If games continue on this spiral then we’ll lose that forever in favour of letting those who aren’t talented in, but in doing that the experience would be diluted. You are all very lucky that I’m still here then, because as long as I’m in the ring on Xbox Live then the challenge of a lifetime will still be around. There’s a fine line between boxing and chaos, and I’ll send you from one to the other.


Posted

in

,

by

Tags:

Comments

5 responses to “I’m the Double Greatest”

  1. Punkduck avatar
    Punkduck

    You now have this song running around my head continuously…

    http://www.youtube.com/watch?v=9fWvub_WBho

  2. MrCuddleswick avatar
    MrCuddleswick

    I tried the demo, and my Hatton looked tired after the first round. It’s so in-depth that I couldn’t get to grips with it properly in 15 minutes. One day I think I will.

    The graphics and animations are staggering.

  3. brett avatar
    brett

    This game is so sick. Just got it a week ago and it’s all i’ve been doing with my time. I mean, having Mike Tyson in the game was enough for me to like it already, but they’ve improved a bunch of shit form the last one – the corporate ads aren’t as omnipresent and annoying, the game play has less of a pre-determined feel to it, and they actually have some cool music (rad remixes of Tokyo Police Club’s “The Baskerillve’s” and El-P’s “Flyentology” amongst others).

    It still kinda sucks to play online because most of the gamers are just random button mashers who over-punch instead of trying to fight realistically, but if you play with friends that actually know about boxing than this game is fun as hell…you can easily emulate Ali’s rope-a-dope or Tyson’s peek-a-boo styles.

    Anyway thought I’d share a gameplay video of Mike Tyson vs. Winky Wright that I found : http://displacedbrett.wordpress.com/2009/07/02/fight-night-round-4/

  4. Lorna avatar
    Lorna

    Great post as ever. You raise the interesting point of game difficulty. I’m with the ‘why should it be dumbed down because someone may not be able to complete it?’ camp. Without sounding like the old fart that I am, back in the early days, games were bloody hard. You only usually got three lives and the internet wasn’t around for faqs and walkthroughs…you had to buy the mags for hints and hope they covered your game. Yes, it was usually incredibly frustrating and I can probably count the number of games that I completed without infinite lives covertapes on one hand. But I wouldn’t change it.

    I think in playing to the casual market, this sort of easy road is a natural path for Nintendo to take but personally I don’t like it. I feel it diluting the gaming experience 🙁 Though as a resigned soul, I have long since accepted that Nintendo are a force unto themselves and will cut their own path which doesn’t (hopefully) mean that everyone else will follow suit, though the god awful motion control holy grail would seem to disprove this 🙁 ).

    I suppose I resent and despise the dumbing down of gaming, or making things too easy. Smacks of laziness – whatever is wrong with a bit of challenge anymore? What happened to laying in bed thinking how to get past this or that bit, to ringing your mates and swapping hints, to gnashing your teeth over screwing up and being driven to go back for more…to me that’s all part of it. *grumpy*

Leave a Reply