As inFAMOUS 2’s protagonist, Cole, you’re charged (pun definitely intended here) with ridding the world of an entity called “The Beast”. Doing this means training yourself up and collecting enough power and control to activate a device which will drain The Beast’s powers. The objects through which you gain this power are called Blast Cores and you need to find six in total. You’ve got some help along the way in the shape of your trusty side-kick Zeke and your agency handler Kuo who herself… actually, no, you can find that little nugget out yourself when you play through!
Maybe I don’t have the Lore in place because I didn’t play the first inFAMOUS but I didn’t really understand the monster side of things at all, sure there needs to be something with a little more gravitas than a bunch of hicks toting machine guns and bazookas but I did feel a little nonplussed when the ground started to shake and up popped a Hive-Master.
There is an element in inFAMOUS 2 which I’ve not seen, or at least don’t recall seeing, in any other game of this type, though, and that’s the user generated content appearing in the campaign mode of the game. Side missions appear on the map as yellow exclamation points, user generated missions appear as green exclamation points. How these missions are chosen and incorporated into the game I’m not sure but they are a nice addition and provide a little variety to the game-space.
Some tips now:
- Stay clear of water. As an electrically charged person water does not work for you, fall in and you’ll pretty much fry yourself.
- Collect as many Blast Shards as you possibly can. These increase your charge storage and let you fight for longer.
- Try out all of the different attack types you learn. I’m of the mind that the newest isn’t necessarily the best for all occasions.
- Use the tramlines to zip around. If for no other reason other than it’s really cool!
inFAMOUS 2 is built on the Unreal engine as it seems is every other game at the moment and it’s not the best use of the engine I’ve seen or used (Corrected, as pointed out the games does not use the Unreal engine) The game engine is not the best I’ve some across, but it’s taken me longer than the Ready Up editors would have liked to get this review done… I can’t stop playing it! It might be the completionist in me, it might be that I really want to get Cole up to the top of that magic Blue Bar as a total hero (This is one of those where you can choose the ‘good’ of ‘evil’ paths and score accordingly). I want to do all of the side missions, I want to heal the poor people lying at the side of the road, I want to… well I think you get the drift here.
The building traversal isn’t as polished as Assassins Creed: Brotherhood and the overall controls felt a little clumsy but once I’d shifted down a gear and adopted the jump-then-move style it seemed to want it worked pretty well.
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