Growing up in the 8-bit era of Contra and the original Ninja Gaiden, I (like many others) developed a “try until you win” mentality towards even the most punishing and frankly broken games. I mean, without time as a limiting factor, it was purely my own skill (or lack thereof) holding me back from successfully finishing games, right? Unfortunately, this has had a side-effect of developing a sort of elitism against seeking outside assistance for many years, especially now that games are evolving to help the player more directly. However, as an adult, I have far less time to persevere against the odds than I used to, when needed.
Since joining The Backloggery, I’ve become progressively more conscious of my game-buying habits; evaluating new releases as “must-haves” or just “wants” against the unbeaten quality games in my collection has become essential. Inevitably, during new-release peak-times such as the holiday season, my ratio of beat to unbeat shifts uncomfortably into the latter. In the battle against the backlog, it’s tempting to choose a game from your collection that can be picked up and put down in less than a weekend, but what do you do when the majority of your games consist of meaty JRPGs, retro-compilations and lengthy open-world adventures? FAQs are out of the question, Scott. Suddenly every hurdle which merely delays progress becomes a problematic game-stopper, as you strive to advance in something with your gaming time…
![Indiana Jones and the Fate of Atlantis Classic adventure game Fate of Atlantis had multiple endings, and I spent some time as a lad trying to get the best one.](https://ready-up.net/wp-content/uploads/2009/09/indy.png)
The issue is made more complex with the confession that I am a bit of a perfectionist, especially when it comes to narrative resolution. Unlike my younger-self, I can no longer use the standard logical stipulation that you’ve beaten a game when the final boss curses you and the credits roll; I require the optimal outcome for our plucky protagonist, and often (with RPGs in particular, although it’s become a bit of a trend in all genres lately), that means fulfilling a specific-but-unclear set of criteria before setting off to face Doomsday.
So I say to myself, as a responsible adult: Scott, when you feel it’s necessary to progress, it’s okay to use a guide. It’s okay to pull up a walkthrough to find out that you need to combine the pepper and the snow-cone together, rather than try and mix every item in your inventory for over an hour. It’s okay to refer to a spoiler-free FAQ to attain the true paragon ending, and avoid repeating 40 hours of cut-scenes and gameplay because you didn’t make a backup save before Ilos. And it’s especially okay to reference a guide to get something new out of an old favourite, from a game that you’ve likely beaten before without any help at all! It is a necessary evil, but one that is absolutely justifiable now.
Join me next time, when I’ll be taking a look at stand-alone printed strategy guides, and evaluating their worth in a rapidly changing industry.
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