Gaming for Emos or whatever you’d like to call it is severely undersaturated. And let’s be honest, if there’s an unsaturated market in the gaming industry, I think we all could make a pretty penny by banding our heads together and bleeding (maybe pun intended) that market dry! To start the long process of development, however, one must first create their (em)opus from the story.
So what about the main character?
Well first he has to hate everything about the world. I can honestly say I’ve never seen that sort of character in a game. He will naturally have to save the world with his friends, though he will mainly spend his time wondering why he (and he alone) has to save the world. “Why can’t someone else do it?” is what he’ll ask.
And the story?
This is a unique story that can only lead to many clones of our amazing game signifying our success and also creating a gigantic bucket of cash (Pounds, not Dollars or Euros). The evil (rich) villain tries to take over the world with shrewd politics and a personal army the size of China, yet the character will take out as many as six (depending on how many fights you run away from) and he will still make it to the end. We don’t want to make it too hard, these kids are depressed enough as it is! Someone has to die too. How about the hot girl who fancies the lead Hemo (Hero/Emo)? And naturally he only loves her at the end when she’s dead.
What about aesthetics?
Dress the characters in black, make them all sexually ambiguous and put some My Chemical Romance and Hikaru Utada in the soundtrack.
BILLIONS AWAIT YOU.
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