I’m the Champion of Kirkwall, bitches!

I really wanted to write a blog called Dragon Age: Dicktits and harp on about how Bioware and EA had abandoned their core Dragon Age fans in pursuit of the sort of gamer who just wants to ‘kill shit’ with this sequel. As it turns out though I’ve poured a huge amount of time into DA:Dicktits and I’ve really enjoyed it. So either there’s more to it than I’m willing to give credit for or I AM one of those fist-pumping knuckleheads who’s all about games of the smashy face variety (a possibility that horrifies me). Anyway this blog isn’t about that.

It’s about this. So I played DA:2 as a goody, of course. Kitt Hawke was all about doing the right thing, in every situation, following her strong moral compass, supporting the underdog and becoming the champion that the troubled city of Kirkwall needed. Without spoiling the plot the game focuses on the politics and more acutely on the mistrust and suspicions between the Mages and the Templars tasked with policing them. Between and above them are the Chantry, the religious body that benevolently presides over all. Ser Hawke finds herself slap bang in the middle of the tussling and has to make some big decisions. What you do though doesn’t really affect the main plot points. Much like in its space-fairing sister game, Mass Effect, (be in no doubt, they are the same game, merely offering a choice between swords and lasers) there will be war. Dragon Age 2 is about your companions. This doesn’t become apparent until halfway through Act 2, when years with the same people at your side begin to take their toll. They do not exist to serve you. They have their own agendas and ultimately you can’t agree with them all. By the end of the game I was shocked by how playing as a goody had meant so much sacrifice. More than seemed fair. No good deed goes unpunished, so they say. So I did something I’ve never, ever done before. I played the game again… as a bad guy.

Being Evil Hawke meant I could pick all the fun dialogue options, like when your Mother is reminiscing about her parents and her idyllic youth and you get to say “Your Mum was a bitch!” It was like having Tourette’s Syndrome. I found myself exclaiming things out loud while playing, so much more than I usually would. “Yeah, you really think I’m going to let you get away with that? I’m the Champion of Kirkwall, bitches!” STAB! The friends who I had alienated in my last game now thought I was totally awesome while my previous allies were disgusted with me. In the end I had to sacrifice as much as I had a goody and when I had a few dialogue options right at the last, I couldn’t help but show a bit of compassion rather than sticking two fingers up at everyone right before the final battle. It was great fun though. I feel maybe I’ve missed out all these years by being a goody two shoes in games. Mass Effect 3 look out, Kitt Shepard’s had a change of heart.


Posted

in

by

Tags:

Comments

6 responses to “I’m the Champion of Kirkwall, bitches!”

  1. Laura avatar

    I usually play the goody. I don’t really like just killing everyone who stands in my way. I feel genuinely disappointed sometimes if an encounter just ends up with a fight to the death. I want to talk the characters round somehow. I want to treat them the way I’d treat people in real life. I turned the difficulty down to casual when I played Dragon Age 2 because I wasn’t enjoying the combat all that much. I didn’t hate it but once I’d seen and used each ability a few times I just wanted to get the battles over with as quickly as possible so that I could get on with the conversations, get to know my team, and try to shape the way the story was going; for all the good it did.

  2. Celeste avatar

    I went through Oblivion as a goody (naturally). Not the kind of game you really want to start from scratch with. So when I’d completed all relevant missions I changed to being a baddy so that I could engage in new missions… IN THE SAME GAME.

    Yes, in the same game. It wasn’t pretty. Not only did I experience a change in who liked and disliked me, but I had people who previously liked me saying, well… hurtful things, including the pride-stabber “I used to look up to you. Now I think you’re scum” or whatever it was. Sad face.

  3. Kirsten avatar

    I’m exactly the same, Laura. Much more into talking people round. However in Dragon Age 2 it’s often your insistence on being good that starts a fight. When playing as a baddie I could talk just as many people round because I was taking the ‘wrong’ side along with them. Same with team members. Some will never open up to you if you don’t side with their frankly outrageous views. You can make Fenris think you’re awesome and get drunk and chat and laugh with you. He’s a lot less Emo if you’re a total bastard. Also Varric and Isobel both give more friendship points if you use sarcasm with them.

  4. Dean avatar
    Dean

    I’m also usually a good guy because in real life i’m a cynical git and i like to try something else in a game:) Up until recently quests usually panned out more challenging that way too (along the lines of “i could go and save your wife from a horrible dragon for you, or i could save time and kill you here and now to get the thing you were probably going to give me as a reward off your corpse, have a nice day.”)

    Fable 2 showed me the entertainment of being a bad guy because it was so much more fun that way (marrying a a monk from the temple of light and sacrificing him in the temple of shadows for evil points was a hoot). Now i’m hopelessly torn between my ethics and my funny bone.

  5. Laura avatar

    I could tell Isabella was rolling her eyes at me every time I helped someone out and didn’t ask for payment. And I noticed I gained rivalry points with Fenris when I tried to comfort him or chat him up. The more I think about it the more interested I am in seeing the other sides of the characters.

    When I played Oblivion I got kicked out of the Mages Guild for stealing from them for a Thieves Guild mission even though I was, uhhh, totally the boss of the Mages. I should go back and cast a crap load of fire and ice spells on their asses. That’d show ’em. Bastards.

    I guess I would make a good baddie.

  6. Simon avatar
    Simon

    It’s fun to be a baddie when it’s funny I think. Fable and Fallout 3 nail this well. In Mass Effect and Dragon Age, the bad guy options generally aren’t as horrifically charming to me.

    Still, Zaeed and I are getting on like a house on fire in my second (renegade this time) playthrough of ME2.

Leave a Reply