Gamers of a certain age will be very familiar with the title of this post, a certain age would probably be over thirty, but that’s not to say that if you are younger that you won’t have got to this point in a game. This only applies to a certain type of game though and will bring many a tear to us old timers, but not because we are sad at the passing of time, no! It’s because the TEXT BASED ADVENTURE games of old were the work of the devil (sometimes also called Scott Adams).
Let me explain to those of you not in the know, back in the day we had no Oblivion, no RPG or JRPG we had the text based adventure and at their most basic level they were indeed just text, no graphics or anything, just text. The ZX Spectrum was the computer I had and you could get hundreds of this type of game for it, most people would start with the Hobbit and move on, unfortunately I started with an entry in the Questprobe series – The Incredible Hulk. The Hulk had both graphics and text so it was top of the range, indeed the graphics were quite good for the Speccy, but the game was infuriating to the max, I can’t quote the game exactly but it went something like this (as did most text games):
I am in a room tied to a chair what should I do?
> Escape
I don’t know how to “escape” what should I do?
> Break chair.
How do I break chair?
> Get angry.
How do I “Get angry”?
> Hit self.
I can’t “Hit self” I’m tied to a chair. What should I do?
> F**k off!
Don’t know how to “F**k Off” What should I do?
And so it went on, sometimes for hours on end until you accidentally put something in and it worked, then you could move on to the next screen. Some games had under twenty screens some had hundreds and of course some had none, but there was a perverse need to continue and see how far you could get, more often than not you would just loop around for hours on end. All of the information in game could be accessed by inputting commands, there were no visual clues as to where you were or what you were carrying, this would go something like.
> Inventory
You are carrying a torch, some food and three blue orbs.
If you wanted to know where you were, there were a few options which could go,
> Look
You are in a forest, in front of you is a stream and in the distance there are some mountains, you can exit East, West or North.
Or you could type in “Where am I?” and it would throw up the same descriptions. You really had to think about things, sometimes it helped to attempt to draw a map as you went along because it was so easy to get lost. I had many a bit of paper laid out in a grid formation with all the possible exits and the like. Yes it was a bit geeky but entirely necessary. The thing is when you were playing a text game you had a feeling of superiority over playing other games as they made you think you were smart, you felt that you were using your brain more than say, Manic Miner; maybe you were but I must confess I never completed any of them.
This style of game was hugely popular and went on for years but like most games an evolution was needed, this in some way came in the form of a game called “Heavy on the Magick”. At its heart this was a text based adventure but it had moving characters on the screen also, if you inputted your directions you would see your character (Axel the Able, if I remember correctly) moving on the main screen or doing magic or whatever he did. The input method was also greatly simplified where instead of typing in a full word just one letter would do, for example where previously “West” would have been the command, here you could get away with “W”. It made a huge difference being able to see where you were and what was going on but it could still be as frustrating as the adventures of old with its mind bending puzzles. The one which springs to mind saw Axel enter a room with a fountain in it, you could not progress until you had dispatched the fountain. For days I inputted hundreds of commands, use magic, pull plug, freeze etc. none of them worked until in an astonishing moment of clarity I typed in “Water Fall”, the water fell and I could progress.
So all you modern RPG players you can now thank all of us old school players that got this out the way for you. The modern RPG is a direct descendant of the text based adventure and without us playing them you would still be on them, that is not really a bad thing though, like everything it’s natural progression and sometimes to understand the present you have to appreciate the past. I do feel sorry for you all though because at no point in Blue Dragon or Oblivion can you tell the game to “F**k Off!”. We were hardcore!
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