Author: James Plant
-
Pit Stop – Quick and Mean
James talks about his own game design for an action driving game, based loosely on a popular film franchise…
-
Pit Stop – Racing Fundamentals 101
James goes through the steps required to successfully take a corner at high speed, without a trip to the hospital…
-
Pit Stop – My Garage
James talks about his obsession with driving his real life mediocre cars around in the virtual world.
-
Pit Stop – eRacing
James considers how best to get eSports type leagues implemented in racing games…
-
Diablo III
The king of loot is back. Diablo III, much like its predecessors, will fulfill your need to hoard and collect everything you can get your bloody mitts on. If you’re familiar with any previous Diablo game then you know what to expect here. In a lot of respects this is a faithful sequel, even down…
-
Pit Stop – Get a Grip
James talks about the choice of controller options when it comes to racing games.
-
Worms Clan Wars
There’s nothing quite like that arching bazooka shot across the map. That giddy feeling present in the original Worms still remains in the latest outing from Team17, Worms Clan Wars. The campaign introduces you very gently to the concepts of the game, which will be great for newcomers The fundamental gameplay of worms, if you’re…
-
Pit Stop – An Old Perspective
James thinks back to a time when games were just a little simpler and we shared a perspective on things…
-
Pit Stop – The Open Road
James explores what makes an enjoyable open world racer and what doesn’t…
-
The Gaming Network
James ponders over the future of our social interactions in gaming.