I don’t think I’m going to be able to finish Tomb Raider.
It’s not that it’s too hard; although the game’s pathetic cover system does regularly get me killed, it’s that Square-Enix may well have crafted the very first player character I’ve ever actively hated. I genuinely can’t stand playing as this cruel, aggressive, hateful person any longer. I think I’m done.
Even worse, the game actively tries to paint Lara as some pure survival figure and a genuine hero. Out to protect those she loves, forced to take lives in order to accomplish this when, unfortunately, that’s just not how the game itself actually plays out.
I’ve written before about using your game’s mechanics to reinforce story and Tomb Raider (2013) is a perfect example of a game doing the opposite. You are Lara Croft, immaculate survivor, beacon of all that is good and true. A character who is horrified to the point of vomiting all over the freshly made corpse of the first bloke she kills, and yet she really enjoys hurting people sometimes.
I eventually became so jaded with the game’s pathetic characterisation that it became impossible to be immersed. When main characters died I found myself laughing out loud at the clichéd script and dull voice acting. One minute she’s babbling on about how vital it is that she risk life and limb to protect her friends, the scenes almost painting a halo around her bonce, the next she’s slaughtering droves of her fellow survivors.
a shallow tale of someone who adapts to murder so quickly it’s like she was always moments away from becoming a serial killer.
The writing seems unsure too. At one point Lara stunned me by telling the corpse of a man I’d decided to put out of his misery to “go to hell”. Either smack-talking or indicating a very worrying desire for another human being to suffer for literally the rest of eternity. That was the turning point for me. The moment where my path and Lara’s split.
I had a glimpse in my mind of a truly great game after E3 back in 2011. A game that had solid pacing and really captured the feel of being alone and helpless. A game that charts Lara’s descent and re-emergence. What was delivered was a shallow tale of someone who adapts to murder so quickly it’s like she was always moments away from becoming a serial killer.
Tomb Raider is just the most perfect example of ludonarrative dissonance I’m yet to see in a game, if you can forgive me using such a term. The story says one thing and the gameplay says another. This murderous, unlikable, psychopath won’t be surviving on my hard drive much longer. Time for an uninstall, I think…
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