Rayman Origins is the most visually stunning game I think I’ve played this year. It was inevitable that at some point in the review the visuals would be mentioned, so I thought “Hey, let’s just batter into it, first thing.” Everything you see in Origins is essentially concept art that has been brought to life by the fantastic UbiArt Framework the game is running on. It’s almost like it’s less of a game and more of an interactive painting, really.
The beautifully rendered backdrops and characters won’t be the first thing you’ll notice, however. You see, Ubisoft Montpellier have taken Rayman back to his origins – hence the name – but in more ways than one! Not only do they take you back to the beginnings of Rayman himself, but they’ve also returned Rayman to it’s original 2D platforming roots.
Don’t let that trick you into thinking that Origins is just a half-hearted remake of a previous game in the series, though; that statement would be neither fair nor true. With a release surrounded by games like Modern Shootfest 8 and Buildings of War 19, Origins feels new and revitalising in it’s own right. It’s really easy to let a game as bright and colourful as Origins draw you in when it’s up against such relatively drab, grey competition.
The game opens up in the Glade of Dreams with our heroes – that’s Rayman, Globox and two Teensies – doing nothing but kicking back and relaxing with the Bubble Dreamer. Unfortunately, their snoring is keeping an old granny in the Underworld awake and so, in a fit of rage, she sends an army of evil creatures off to invade and put an end to their snoring once and for all. As a result, the Electoons and Nymphs have been captured and the Glade has been reduced to chaos so it’s up to Rayman and the others to set things right again!
Before you can sort this whole kerfuffle out, however, you’ll have to endure deadly enemies and vicious traps, and not to mention occasionally being shrunk down to a pint-sized version of your former self or the odd piggy-back ride on a mosquito, to name but a few of the weird obstacles that you’ll be faced with. I say “endure” because after a while these can become quite troublesome, largely thanks to the instant kills that literally every enemy in the game seems capable of. I’m not kidding. Unless you’re carrying the extra heart power-up, a single scratch will send Rayman reeling back to the start of the current area of the level. This wouldn’t be so much of a pain in the arse, were it not for the fact that you also lose all the items you’ve collected in that area when you die.
Another thing that I’ve become aware of is that of one of the worst fears I had about the game: Rayman Origins, despite having local co-operative multiplayer, has no online co-op. I’ve said it before and I’ll say it again – why do developers insist on doing this? Are we only supposed to befriend those who live within walking distance of our own homes? In the case of Origins, the lack of online multiplayer is very much a missed opportunity. I really wanted to be able to explore the Glade of Dreams with three of my friends but, alas, my hopes for that are dashed.
Despite all that, though, it doesn’t stop me from enjoying Origins on my own. The cheerful characters and gorgeous environments mean that even the most rage-inducing levels will only have you boiling over for a few moments, before you are instantly reminded of just how magical and ultimately incredibly enjoyable the game is at its core. I can’t help but smile any and every time I see birds playing bagpipes or Globox trying to hover by flapping his arms really fast. Rayman Origins is good, clean fun, if a little infuriating at times – I just wish I had more people to play it with.
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