Graphics for Granted

We all know how far graphics have come along the years. They’ve certainly come a long way since “Tetris” and “Space Invaders” but do we take graphics for granted?

I’m not one for looking at the little bits and bobs  inside a console, nor do I know how they work. But does anybody truly appreciate the time and effort that goes into making a game look as good as does? I certainly don’t! Well, didn’t until quite recently. The game that has made me start to think about this, is actually “Star Ocean: The Last Hope.” I started replaying it (again) and it’s never actually crossed my mind as to how much detail Graphic Designers actually go to, to make a game so beautiful.

Just look at the quality of that!

I understand that that is their job, and they have to do it well to stay in the business.  Yet, have you ever stopped running from town to town in your newest RPG, or stood over your latest victim in your new FPS and thought “that’s a pretty sweet shot” or “that’s a beautiful… corpse?”  Well maybe not that far.

I’m starting to appreciate the scenery and detail to characters in games more and more. Especially if you consider at one time, the games that we used to play had characters with blocks for hands… well… they still do have blocks for hands…

Anyway, it’s pretty amazing to think just how far graphics themselves have come in the last 10 years. When the one (or maybe two) minute CGI animations were the height of graphic technology, that kind of technology, or more advanced tech,  is used pretty much in our day to day gaming world. It’s almost unreal to think just how far things have come.

For instance, just compare the graphics between these two Metal Gear games;

Metal Gear Solid – 1998
Metal Gear 4 – 2008

Ten years isn’t that  long a time, but I wonder how long is ten years in ‘techo-time?’ Somebody once said to me, that if I had bought a brand new state of the art PC, by the time I got it home, the computer would be out of date. Do you think that that if we bought a new game, the same rule applies? By the time we get a new game home, would the graphics be out of date?

It’s pretty interesting — well to me anyway. I’d love to get a day trip to Microsoft, Square Enix, Bethesda, Silicon Knights — anywhere really — and find out just how everything works.

The next time you pop in your brand new game, take a look at the world around your character. And before you dash off on your new adventure, spare a thought for the talented people behind the scenes. Albeit a very quick thought; wouldn’t want to keep you from your game!


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3 responses to “Graphics for Granted”

  1. Leon avatar
    Leon

    I have thought the same at the time, it’s amazing how much you can take for granted – at times there can be a huge landscape or detailed sculpture that you could run right past without a moment’s notice.

    The one thing that bugs me are jagged edges. Even if a game has a great art style and textures it can really spoil a game (I’ve been having that problem with Skyward Sword lately).

    But yeah, considering how picky some people are about visuals, it’s amazing how far things have come in the last couple of decades.

  2. Mark P avatar

    I recall a friend of mine telling me that Snake’s moustache in MGS4 has more polygons than an enemy in MGS3. Can’t say if it’s legit though…

  3. G-man avatar
    G-man

    I was just thinking the same last night! I was playing sonic generations and thinking they have put in so much effort making this look so amazing and i’m wizzing through it without a second glance.

    I think if a game is really good the graphics aren’t a big deal but if there is any sort of weakness in the game the graphics can severely let it down.

    Some good points to think about 🙂

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