Doctor Who: The Adventure Games – Blood of the Cybermen

The Pandorica may have opened, but the story isn’t over just yet. Blood of the Cybermen is the second chapter of The Doctor’s free-to-play digital adventures. Forgoing futuristic alien planets for the present-day Arctic Circle, Amy and The Doctor trace a radio distress call to an icy cavern. An abandoned skidoo and an unconscious research assistant means all is not well, so it’s time for the last child of Gallifrey to straighten his bow tie (bow ties are cool) break out the sonic screwdriver and get to the bottom of this chilly conundrum.

If you played City of the Daleks (which I would recommend doing for continuity purposes), you will feel instantly at home with Blood of the Cybermen. As before, the game combines third-person platforming, stealth and exploration with 2D puzzles, all wrapped up in an authentic Doctor Who storyline.

Given the somewhat gluey nature of the keyboard controls, the game is most enjoyable when using the mouse exclusively for movement, interaction and inventory management. The Doctor and Amy are frequently separated, making situations requiring stealth a good deal easier to handle. However, Amy’s tendency to trail five-feet behind The Doctor when the two are together, combined with her lackadaisical approach to taking cover, still causes frustration and untimely deaths.

For this instalment the ‘don’t touch the sides’ mini game has been replaced with an atom-themed colour matching puzzle. This provides more of a cerebral challenge, but the difficulty level for these diversions remains low. The main focus of the episodes are the plotlines, and in that respect the BBC crew deliver another enjoyable mini-story with new locations and old enemies, complete with the full voice cast and official soundtrack.

Whether you want to spend ninety-minutes of your free time on Blood of the Cybermen is entirely down to your interest in the Doctor Who franchise. The gameplay is little more than a handful of simple platform and puzzle elements thrown-in to accompany the narrative, so if you’re not fussed by exploits of the infamous John Smith and his funny blue box then there’s really nothing to see here. However, if you can’t wait until next year for another tale of time-travel and malevolent mechanical monstrosities, then the guys at Sumo Digital have you covered. The level of interaction is sufficient to let you feel a part of the story, and the story is classic Doctor Who fare, so aspiring Time Lords will doubtless find much to enjoy, particularly in the dialogue department.







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