There used to be a children’s game where you guided a coloured disc from the top of the playing board to the bottom using spinning dials – there was even a challenge based on it on The Crystal Maze. I can’t for the life in me remember what it was called, and if I Google for it I keep ending up on Twister. It wasn’t Twister. Anyway, when I first saw this game, that’s what it reminded me of. But as I found out, Droplitz had one or two more twists to uncover…

Droplitz is described as a fast-paced puzzle game. You goal is simply to get the droplitz (the little blobs) from the top of the board to the bottom by making paths using the discs on the game field. In this respect the game is a lot like Pipemania – you need to lay out the path to score the points. Where the differences start is, well, right at the start. The droplitz are dropping as soon as the stage starts, so you have to be really quick with you twisting to make a decent path and ensure that only a few Droplitz are lost. This is a lot easier said than done, and on your first couple of plays you’ll struggle with the path management. However, there will come a time (round about the third or fourth attempt) when the game will just click and you’ll become a blur as you assemble the paths.

Initially only the very first board of the main game is unlocked. As you play and score higher and higher points you will unlock boards and game modes. The boards, while all being essentially the same, increase in size and difficulty as you unlock them. You will notice the difference between the first level of difficulty and the second unless you put a lot of time in on the early boards.

The are four game modes in total, each unlocked by reaching a score target in the preceeding mode. Beginning with classic you will then unlock Zendurance where you can pick your favourite theme (including winter, love, coffee and woodland – yes I really did say coffee) and just play to your hearts content. Once you make it to the required level in Zendurance you unlock Power Up mode which, as you may have guessed, sees you collecting Power Ups to aid you in your path-making skills. Beyond that is Infection, a mode which sees your dials becoming infected and an absolute bitch to control. Sounds simple enough doesn’t it. That’s what the developers thought as well, so to spice it up even more each time your droplitz hits a junction it will split in two meaning that you then need to be on the lookout for a second path, if possible. Creating paths releases a purple droplitz which scores you bonus points. Once this purple fellow reaches the collector the path is destroyed and new tiles fall into place, forcing you to search out new paths again.

It’s this gameplay that keeps you coming back for more. There’s an achievement for surviving for two hours. Two whole hours. There’s an achievement for surving for twenty minutes. I have neither of these and I’d like to think over the past few days I’ve got quite good at the game and can rack up a decent score. I can’t stay alive for longer than fifteen minutes though. It’s that that keeps you going. It’s the thought that you know you can a little bit better. It’s the fact that you saw where you could have made a much better path, and want to have another go.

Graphically it’s pleasant to look at – at the end of the day this game doesn’t need super-facing dynamic lighting, and 3D effects. You just need to know how the dials are set up and where your droplitz is. That said the occasional ripple the board will make when you’ve built a brilliant path or hit a full house (using all droppers and catchers at once) is a nice reward for your hard work. While the background music won’t win any awards for content it isn’t too distracting, although you may find yourself humming along with it from time to time.







2 responses to “Droplitz”

  1. Lorna avatar

    It was called Downfall and I loved it 😀

  2. Kat avatar

    Aaah Lorna beat me by 5 minutes ^_^ I used to play it tons when little lol

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