Death Tank

There used to be a game on, I think, the BBC Micro which I used to play at school with some friends. You had a landscape upon which two tanks were placed. You then typed in a speed and an angle and tried to blow your friends to kingdom-come. When I was in secondary school I remember a similar game involving gorillas throwing exploding bananas.

Now, as I enjoy my 30s, another version of it turns up. Death Tank is a game which gives you a landscape and deposits 4 tanks onto it. Then you try to blow each other to smithreens. The only really difference between this and the game of my history is that you can move your tank (very slowly) left and right to avoid the incoming attacks.

Graphically the game is quite impressive. The landscapes are well presented but are, essentially a randomly hilly bit of texturing. They don’t have the same sort of charm as, say, the landscapes in Worms as they are devoid of any features other than the undulations of the hills but they are nice to look at, and they deform quite impressively when you shoot them a little bit. The explosions are also quite well realised, which you will notice as you are repeatedly slammed by even the beginner AI tanks.

The control system lets the game down, in my opinion. The angle and power of your shots is determined solely by the left stick – move the stick up and down determines the power and right-left determines the strength. I guarantee that you will forget this control scheme while playing, usually when you’re about to make the final kill shot and you just need to tweak the power. You’ll want power, but you’ll change the angle instead – usually quite dramatically – and then end up having to fire off a few range shots to get the angle back. You’re usually dead by the end of this. The right stick allows you to change weapons – you start with standard cannons, but can upgrade from the inter-level shops to nukes, multiple warheads and machine guns. For the most part, these are pretty redundant as it’s mainly the cannon you’ll be using – occasionally the nuke is fun just to see the pretty bang it makes.

Moving the tank using the left and right triggers is the most boring thing you will ever do. It’s so slow. You can buy speed upgrades, but these are quite short lived and you’ll be back to the ridiculously slow crawl before you know it. You can also purchase jump jets allowing you to fly your tank across the map, although I’m not quite sure why you’d actually want to.


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5 responses to “Death Tank”

  1. GamerGeekGirl avatar
    GamerGeekGirl

    Tbh, I would probably buy it – but for 1200 points – No. Freakin. Way.

    It reminds me of Biology Battle (a cheap knockoff of Geometry Wars 2, well, one mode of it) – which actually looks intriguing enough to warrant a purchase…

    …If it weren’t for the fact it costs THE SAME PRICE as Geometry Wars 2!!

    I’ve noticed that a lot lately on XBLA actually… there are a lot of games that would be worthy of a purchase; but their price is very expensive for the quality.

    Then you get the other side of things; where gems like Johnny Platform’s Biscuit Romp are only 200(!!) points 🙂

  2. Jake avatar

    get the demo… but it’s not very good at all!

  3. Ruku avatar
    Ruku

    The game you played in your youth wouldn’t have been Scorched Earth, would it Jake?

  4. Snozzeltoff avatar
    Snozzeltoff

    Has no one played the original??
    It was hidden in Powerslave for the Sega Saturn, there was also a second one known as Death Tank Zwei also hidden, but on Duke Nuken 3D for the Saturn.

    I think Death Tank Zwei can be unlocked in the XBLA version too.

    I love the game but i wouldn’t pay 1200 points for any arcade game. Ever since Microsoft upped the memory usage from 50Mg to 150Mg all the prices have been hiked up. 800 points was a lot but acceptable.

    Also whoever made the points system needs to be shot, why cant i just pay with real money. I hate the points system.

  5. Seb avatar
    Seb

    Well i’ve bought the game and i can say it’s good for hours of playing with mates and non stop senarios and outcomes.

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