One of the most important parts of a game to me is the story behind it. Granted that this isn’t always relevant depending on the genre (sports games etc) but when it comes to the likes of RPGs one of the main things I’ll look for is the story. Even now the FPS genre seems to be getting in on the act, and while old school traditional FPS had a limited story arc such as Doom and Quake, new titles in the genre are being padded out with just enough story to keep things a bit more interesting.
Gears of War is a good example for me to use as I’m currently playing through the campaign so things are still fresh. The story isn’t all in your face, but then it doesn’t have to be, there are no 20 minute narrative scenes or loads of dialogue for you to sift through. What it does, it does well; it serves it up in bite size portions, like a mini cheese platter, so that in between bouts of shooting people in a brutal fashion you’re reminded just why you’re doing what you’re doing.
Of course it adds to the incentive to keep going, to reach the next point in the story arc to find out just what’s going to happen next. The important point to me is that it also helps create a bond with the characters. The short bursts of dialogue in Gears is done so well that with just a couple of chapters cleared you’ll find yourself easily identifying with the characters; you’ll form virtual bonds with them which no doubt you’ll carry over to multiplayer and so forth.
Gears is all about over the top weaponry, characters and cheesy dialogue, but deep down under all that, its story is what holds it all together. Without the story, the game would just be another emotionless shooter, and quite frankly, we need more characters with a bit of life about them. Master Chief isn’t really pushing boundaries on the personality scale, where as someone like Marcus Fenix probably does.
Of course this isn’t primarily Gears based, it goes across most games that we see released. We’ve had some really good stories since the current generation started, likes of Bioshock, Metal Gear Solid, and Eternal Sonata all use the story in the game for different effects.
A few years back story wasn’t so evident, but now we’re seeing it more and more in games. In my eyes, story is one of the most important parts of the game and the industry is starting to recognise that – long may it continue.
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