“E-Sports” has grown quite considerably over the last few years, with many large online leagues and LAN tournaments popping up all over the world, but has it really become big enough to be watched like a ‘true’ sport?
A Championship Gaming Series live match.
Some of you might already know that the 1998 strategy game, Starcraft, is absolutely massive in South Korea. So large in fact, that there are numerous TV channels dedicated to broadcasting top-level Starcraft matches. The best players over there are actually considered celebrities, with big salaries and sponsorships. I remember reading an article a while back where it was put into perspective. 25,000 Koreans tuned in to watch a National Baseball final game, with baseball being the official national sport of Korea. I was pretty surprised to find out that about 100,000 other Koreans chose to watch a Starcraft final being held at the same time. It’s not hard to imagine if you think about it, literally every kid in Korean grows up around the game. So it’s no surprise so many people can watch a professional match and know exactly what is going on. RTS games always confuse me and eventually give me a headache so I myself have never actually sat down and played one. However, I can still respect the skill and knowledge required to play it at a high level.
A Starcraft match in Korea. Can gaming become as popular as this in other countries?
Organisations such as the CGS and MLG in the United States is proof that spectator-friendly gaming is very possible on a large scale, but with these being relatively new, we will just have to see how successful they can be in the long run. At the end of the day, computer games will always be more enjoyable to play rather than to watch. The same goes for every other sport so what makes gaming so different? Does E-Sports still have a long way to go or is its global supremacy closer than you think? You decide.
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