Tag: game design

  • Pit Stop – Quick and Mean

    James talks about his own game design for an action driving game, based loosely on a popular film franchise…

  • How Irritating Button Mapping Led to a Humanitarian Disaster

    Like the rest of the UK gaming population, I’ve been playing Deus Ex: Human Revolution. It’s rather a good game (I’m especially fond of the slightly dated black and gold colour palette which really reminds me of another game which I am hugely frustrated that I can’t place. Any ideas?) but I keep finding myself…

  • Critical Mess 2 of 3: Videogame Genesis & Reduction

    Previously on ‘Critical Mess’: We talked about the need to master crawling before you try to sprint, let alone walk. I attempted to label the importance of making games that are more simple when you’re still learning how to make them. In this part of the trilogy we’ll look at a specific example of this…

  • Critical Mess 1 of 3: Don’t Forget The Core, Gamers

    (Or: “How I Learned to Stop Worrying and Love to Ask if Unsure”) Hello and welcome to this, the first in a trilogy of blogs I’m calling ‘Critical Mess’. Here, I’ll be looking at things that I think people interested in playing and/or making videogames should know – since I’m passionate about both of these…

  • Whose Dream Job?

    So there I am, sat in the audience of a talent show, hosted by the school that my Mum works at, where she proudly introduces me to a friend, who we shall call Rose1. As is common when small talk is made by people who simply can’t be bothered, Rose almost immediately asks me what…