Earth in a post-apocalyptic state is an all the more fascinating setting than the present day; while the prospect of nature reclaiming cities with its green, leafy goodness is somewhat more pleasant than a nuclear wipeout that colours the world grey and brown, and makes mans best friend a rabid, frothy-mouthed bloody nightmare.
Enslaved: Odyssey to the West had me captivated from the beginning, and if you enjoy a good story there’s plenty of ambiguity and intrigue to draw you in from the start. The plot and characters are based on the classic Chinese novel Journey to the West, and Enslaved offers an exciting interpretation of the monk’s journey to India. The main protagonist, Monkey, has been captured (although it’s difficult to imagine how with his Gorilla-like physique and acrobatic finesse), and placed on a slave ship heading to “Pyramid”. In a wonderful fluke the slave ship overheats and starts falling apart piece by piece, beginning with Monkey’s cell as he punches out the metal encasing with an enormous bare fist.
In the distance a young woman (Trip) is a step ahead of Monkey in escaping the ship, and heading towards the rapidly diminishing escape pods. In a sign of things to come, controlling Monkey is a joy as he must traverse the disintegrating ship, by tapping X and nudging him in the right direction he moves with speed and lithe, while the set-pieces are distractingly large-scale and exciting (believe it or not being distracted by pretty things was my most frequent cause of death). Monkey desperately grabs the outside of the last escape pod as Trip activates it from safely inside, catapulting her and Monkey into the remnants of Grand Central Terminal.
Upon awakening, it’s at this point that you are introduced to the slave headband, which Trip fitted on Monkey after the crash landing. For once, there’s a genuinely brilliant excuse for the protagonist to go out of his way to keep friendly AI alive: if Trip dies, the headband will release a lethal dose, and Trip can also issue commands via the headband that will cause Monkey pain if he is disobedient, all to ensure he will safely escort her home. Additionally, tech orbs dropped by attacking mechs and scattered throughout the environment can be used to upgrade Monkey’s health, shield, combat and staff, and once you finish the game all your upgrades and orbs will remain, allowing you to continue improving his talents in later playthroughs.
Throughout the journey, Trip’s expressive wide-eyed gaze and regular apologies won’t really make you feel like a slave – more like a guardian, a guardian to a character who is actually intelligent and sincerely feels remorse for her actions. While she offers genuinely useful input throughout the game without getting stuck on scenery, being attracted to bullets or yapping useless information at you like most “friendly” characters tend to, in ordinary situations she will reliably take cover out of harm’s way, and offer support in the form of distractions or gathering data on the local whereabouts, letting Monkey get on with what he does best – beating mechs to shreds with his staff and swinging effortlessly across dangerous heights.
On the PS3 texture pop-in was fairly regular, and on odd occasions the framerate ground right down when there was a lot going on, but these are small complaints against one of the most enjoyable games I’ve played this generation (though if there’s one thing that genuinely irked me it’s the ‘ding’ of a PSN trophy popping up after getting me all emotional in a lovely cutscene). I was originally planning to end on a funny quip about Monkey’s inexplicable hair style with his gelled-up locks, but Pigsy actually beat me to it. So uh, Pigsy? He’s pretty good actually, he had a line about having “some pretty wild computer skills”, which he said promptly before smashing a computer to pieces.
Leave a Reply
You must be logged in to post a comment.