Chime

Chime is an interesting game not just in concept and gameplay but in its marketing and distribution. Developed by Zoë Mode for OneBigGame, Chime has been released with all Zoë Modes royalties (a minimum of 60 percent of the purchase price) being donated to the OneBigGame charity initiative. Couple that with the price being 400MS point and you’ve already got a no brainer purchase even if the game itself was just average.

The good news is that Chime is not just average, it is an addictive and deep puzzle game with an awesome soundtrack. You can tell right away with someone at Zoë Mode is like myself, a Lumines fan. The concepts of creating quads and using a ‘beat bar’ are very similar to Lumines but Chime changes just about every other rule and mechanic to make a very different game. You are presented with shapes that can freely moved around the board and placed in any unoccupied position with the aim of creating a quad. Quads are created by placing shapes to form solid blocks of at least 3×3 in size. When a quad is completed it starts to fill and you have until it has filled to keep adding shapes to make the quad bigger. Once filled that area of the screen is counted as being covered, you may reuse the area to build more quads but bonuses are given for total coverage so it’s best to try and spread out. Each of the levels is based on a different song that builds and changes as you play, creating a trance like effect similar to Res, and again Lumines.

Chime is a game that is hard to explain, without seeing it. But the internet is magic, so I’ll just let you watch a bit of the game before you head off to buy it!

[youtube]http://www.youtube.com/watch?v=VGNedkVWrdA[/youtube]


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One response to “Chime”

  1. Tyson Bogda avatar
    Tyson Bogda

    I’d must examine with you here. Which is not one thing I normally do! I enjoy reading a submit that may make folks think. Also, thanks for permitting me to remark!

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