Beautiful Katamari
I can guarantee 100% that anyone who plays Beautiful Katamari will be swept up in a delightful rapture. Strangely, something about this game made me too happy to care that Iâd been hit in the face with âGame Overâ 10 times already. Whyâs that then?
Maybe encountering the vibrant world had brought me back to being a kid watching my favourite cartoons. Or was it the influential music forcing me to tap my toes and bop side to side. Perhaps itâs purely falling to the addiction despite knowing the gameâs simplicity. Whatever it is, Iâve now come to understand the fans who have followed the Katamari series since the PS2 & PSP.
Now the basis of Beautiful Katamari is essentially like trying to roll up the biggest snowball in a limited time. Only weâre using a magical, adhesive ball known as a âKatamariâ and replacing all that snow with sweets, crayons, robots, burgers, dogs, people, stairs, ships, gods, continents, star constellations, literally anything you can imagine!
Okay, so now I probably sound loopy but like Iâve said before the Japanese just know how to make brilliant quirky games. And what is the point in this roll around business?
Cutting the story short, a giant black hole in space has sucked away the planets, satellites, comets and even the sun! As I serve the King of the Cosmos itâs my duty to help him out and rebuild everything as it once was. I roll up large sums of material, he transforms it, restoring order to the universe.
While going about my role the key thing to remember is âbigger is betterâ. However itâs not as simple as it sounds. It took a few attempts before I began to better my judgment of size order in the Katamari world. Too often I got carried away dashing about with my Katamari and anticipating too early, diving head first into the 12 ft sumo wrestler only to bounce off in shame. Though it wouldnât take too long before I returned for revenge, my boulder armed with a fresh lining of tables, eight marathon runners and a couple of trees, and finally swooped up that wrestler while laughing like a maniac. Work sure is fun!
The game also offers multiplayer modes however it suffers from a lack of interest in it. Although the idea of having two players jump into the weird and wonderful action sounds good it just doesnât really work out. The control system isnât really made for battling. A bulky Katamari isnât really easy to push around, let alone to line up and dash into your opponent with to dislodge their collection.
Co-op mode is awkward unless both players are truly on the same wavelength. The Katamari will only move as long as the two game pads are symmetrical in direction. A lazy piece of work from the developers in my opinion. Multiplayer just feels awfully restricted and shouldnât have been included at all.
Once youâve completed all the levels that the disc has to offer, replaying it straight off wonât really give the same buzz as when you first started. Overseas of the UK you can download four extra levels for two hundred Microsoft points each. Although rumours are that youâre just basically unlocking the rest of the content that should already be on your disc. Feel cheated? Itâs bad business practice. After forking out ÂŁ40 for the game having the option to pay an extra ÂŁ1.70 for a downloadable level is off-putting.
Never the less Iâm proud to own a copy of something different to the rest of the common genres. Many messages have come my way to ask, âWhat the hell is that game youâre playing?!â Iâm always more than happy to point people in a new direction of gaming. Itâs not always about role playing games and first person shooters.
Roll, roll, roll, roll, roll...
Hail to the King baby!

July 28th, 2008 at 8:52 am
but surely inferior to we love katamari?
October 27th, 2008 at 9:24 pm
that is my girl friend’s favorate 360 game!
she always struggle with the two sticks on the controller very hard and cause the controller broken.