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	<title>Ready Up! &#187; Scott</title>
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	<link>http://ready-up.net</link>
	<description>We Play Games</description>
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		<title>Incoming &#8211; May Into Summer</title>
		<link>http://ready-up.net/2012/05/15/incoming-may-into-summer/</link>
		<comments>http://ready-up.net/2012/05/15/incoming-may-into-summer/#comments</comments>
		<pubDate>Tue, 15 May 2012 09:00:43 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game release]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[release dates]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=54064</guid>
		<description><![CDATA[
Welcome back to our feature where we aim to highlight the new releases that that our readers might be interested in!
Last time, I spoke about the big retail releases for May (such as Diablo III and Max Payne 3) and although they&#8217;ll be in your hands soon, we&#8217;ve also got a fair amount of downloadable content to look forward to. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-51104 aligncenter" src="http://ready-up.net/wp-content/uploads/2012/03/incoming.png" alt="incoming" width="500" height="100" /></p>
<p>Welcome back to our feature where we aim to highlight the new releases that that our readers might be interested in!</p>
<p>Last time, I spoke about the big retail releases for May (such as Diablo III and Max Payne 3) and although they&#8217;ll be in your hands soon, we&#8217;ve also got a fair amount of downloadable content to look forward to. Whatever the heck is going on in Asura&#8217;s Wrath continues with its second &#8220;Lost Episode&#8221;, while the long-awaited sandbox tribute to classic games, Retro City Rampage, is actually scheduled for release later this month on Steam. Fans of portable-play have both an all-new Mario Tennis title as well as a Resistance follow-up arriving to cover to their platform of choice. Lastly, driving-nuts will get to decide if they like the new direction of the DiRT series with DiRT: Destruction Derb- I mean, Showdown!</p>
<table style="text-align: left; border-collapse: collapse;" border="1" cellspacing="2" cellpadding="2" align="center">
<tbody>
<tr>
<td><strong>Date</strong></td>
<td><strong>Game</strong></td>
<td><strong>Platforms</strong></td>
</tr>
<tr>
<td>15th May</td>
<td>Asura&#8217;s Wrath: Lost Episode 2</td>
<td>PlayStation Network, Xbox Live Arcade</td>
</tr>
<tr>
<td></td>
<td>Diablo III</td>
<td>PC</td>
</tr>
<tr>
<td>16th May</td>
<td>Sonic the Hedgehog 4: Episode II</td>
<td>PC, PlayStation Network, Xbox Live Arcade</td>
</tr>
<tr>
<td>18th May</td>
<td>Max Payne 3</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td><a href="http://ready-up.net/reviews/resident-evil-operation-raccoon-city/" target="_blank">Resident Evil: Operation Raccoon City</a></td>
<td>PC</td>
</tr>
<tr>
<td>22nd May</td>
<td>Alan Wake&#8217;s American Nightmare</td>
<td>PC</td>
</tr>
<tr>
<td>25th May</td>
<td>DiRT Showdown</td>
<td>PC, PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Mario Tennis Open</td>
<td>Nintendo 3DS</td>
</tr>
<tr>
<td>End of May</td>
<td>Retro City Rampage</td>
<td>PC</td>
</tr>
<tr>
<td>1st June</td>
<td>Max Payne 3</td>
<td>PC</td>
</tr>
<tr>
<td></td>
<td>Resistance: Burning Skies</td>
<td>PlayStation Vita</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Incoming &#8211; Mayday! May Day!</title>
		<link>http://ready-up.net/2012/04/21/incoming-mayday-may-day/</link>
		<comments>http://ready-up.net/2012/04/21/incoming-mayday-may-day/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 09:00:30 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[games release]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[release dates]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=53011</guid>
		<description><![CDATA[
Welcome back to our feature where we aim to highlight the new releases that that our readers might be interested in!
But before we do that, some surprise downloadable releases mean that we&#8217;ve got a couple of missed titles that deserve a mention. Earlier in the month, we finally saw the long-awaited indie platformer Fez appear on Xbox Live Arcade, while [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-51104 aligncenter" src="http://ready-up.net/wp-content/uploads/2012/03/incoming.png" alt="incoming" width="500" height="100" /></p>
<p>Welcome back to our feature where we aim to highlight the new releases that that our readers might be interested in!</p>
<p>But before we do that, some surprise downloadable releases mean that we&#8217;ve got a couple of missed titles that deserve a mention. Earlier in the month, we finally saw the long-awaited indie platformer Fez appear on Xbox Live Arcade, while versus-style brawler Skullgirls took the fight online both there and on the PlayStation Network. Meanwhile, fans of classic dungeon crawlers (and the Amiga) will be pleased to hear that Legend of Grimrock arrived on Steam to great praise. Finally, Trials Evolution (AKA &#8220;the insane sequel to the spiritual successor to Kikstart II&#8221;) has landed on XBLA , offering time-trial thrills and possibly the most bananas level-editor since LittleBigPlanet.</p>
<p>With not much in the way of smaller titles, May is all about big-name sequels, and they don&#8217;t come much bigger than the PC release of Diablo III. But if addictive loot-grinding isn&#8217;t your thing, perhaps the third entry in the cult Max Payne series will suffice? For platformer fans, there&#8217;s also The Ratchet &amp; Clank Trilogy: HD Classics collection, as well as the second downloadable episode of Sonic 4. Lastly, for those who have somehow missed the Minecraft phenomenon until now, there&#8217;s no excuse to not spend hours meticulously crafting 3D pixel-art of a Bob-omb sprite with its Xbox 360 edition!</p>
<table style="text-align: left; border-collapse: collapse;" border="1" cellspacing="2" cellpadding="2" align="center">
<tbody>
<tr>
<td><strong>Date</strong></td>
<td><strong>Game</strong></td>
<td><strong>Platforms</strong></td>
</tr>
<tr>
<td>24th April</td>
<td>Prototype 2</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td>27th April</td>
<td>Risen 2: Dark Waters</td>
<td>PC</td>
</tr>
<tr>
<td>2nd May</td>
<td>Fable Heroes</td>
<td>Xbox Live Arcade</td>
</tr>
<tr>
<td>4th May</td>
<td><a href="http://ready-up.net/reviews/back-to-the-future-the-game/" target="_blank">Back to the Future: The Game</a></td>
<td>PC, PlayStation 3, Wii</td>
</tr>
<tr>
<td>9th May</td>
<td><a href="http://ready-up.net/2010/10/07/world-of-minecraft/" target="_blank">Minecraft: Xbox 360 Edition</a></td>
<td>Xbox Live Arcade</td>
</tr>
<tr>
<td>11th May</td>
<td><a href="http://ready-up.net/reviews/street-fighter-x-tekken/" target="_blank">Street Fighter X Tekken</a></td>
<td>PC</td>
</tr>
<tr>
<td>15th May</td>
<td>Diablo III</td>
<td>PC</td>
</tr>
<tr>
<td>16th May</td>
<td>Sonic the Hedgehog 4: Episode II</td>
<td>PlayStation Network, Xbox Live Arcade</td>
</tr>
<tr>
<td>18th May</td>
<td>Max Payne 3</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td><a href="http://ready-up.net/reviews/resident-evil-operation-raccoon-city/" target="_blank">Resident Evil: Operation Raccoon City</a></td>
<td>PC</td>
</tr>
<tr>
<td></td>
<td>The Ratchet &amp; Clank Trilogy: HD Classics</td>
<td>PlayStation 3</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://ready-up.net/2012/04/21/incoming-mayday-may-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Silent Hill HD Collection</title>
		<link>http://ready-up.net/reviews/silent-hill-hd-collection/</link>
		<comments>http://ready-up.net/reviews/silent-hill-hd-collection/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 11:00:28 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=52381</guid>
		<description><![CDATA[There&#8217;s probably a percentage of long-time Silent Hill fans who will jump to the bottom of this review and be left confused at the score, given that this HD update contains Silent Hill 2, the most celebrated game in the series. Then again, most of those same readers will also be aware of the controversies surrounding the development of this [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s probably a percentage of long-time Silent Hill fans who will jump to the bottom of this review and be left confused at the score, given that this HD update contains Silent Hill 2, the most celebrated game in the series. Then again, most of those same readers will also be aware of the controversies surrounding the development of this port over the last year. The Silent Hill HD Collection, out now for the Xbox 360 and PlayStation 3, contains &#8220;remastered&#8221; versions of Silent Hill 2 and 3, with the first game presumably missing through difficulties emulating PSX hardware on a 360, or exclusivity reasons. In addition to running both titles in crisp 720p, each game now features a modern voice-over cast and numerous other changes.</p>
<p>The re-dub is the first point of contention for Silent Hill 2 purists, though with the option to switch to the original cast, it&#8217;s not as much of an issue as it could have been. Portrayed by Troy Baker, better-known as the voice of Kanji Tatsumi in the Persona 4 English dub, the new James Sunderland comes across competently, injecting a fair amount of emotion into his role. That said, he and the rest of the HD cast feel like they&#8217;re recording for a different game altogether. They are, for lack of a better term, a little <em>too</em> lively for the setting. Love them or hate &#8216;em, the original voice performances have a wonderful monotonous quality to them, almost as if the voice-actors were being oppressed by the town of Silent Hill itself. Ultimately, brand-new players will probably grow to accept the changes, which is fortunate, because they&#8217;ll have no choice with Silent Hill 3: unlike part 2, it does not feature the option to play with the original voice-overs. Bizarrely, SH3 also features several questionable sound-track changes, like the insertion of a punk-rock beat over what should have been creepy mall music.</p>
<p>However, any aural mis-steps take a back-seat when it comes to the core problem with the HD Collection: technically, it&#8217;s a mess. In my own time playing, I encountered screen-flickering, frame-rate issues (just try firing a rifle in Silent Hill 3!), missing/mis-alligned textures, stalling music and most glaringly, a lack of town fog and other atmospheric effects. Worse-still, I&#8217;ve read reports that the PlayStation 3 version is somehow even worse, with James frequently refusing to acknowledge player input and cases where the games will straight-up freeze. While I understand that developers Hijinx Studios are primarily known for their mobile titles, it boggles the mind that Konami was able to do such a superb job with the <a href="http://ready-up.net/reviews/metal-gear-solid-hd-collection/" target="_blank">Metal Gear Solid HD Collection</a> and not afford Silent Hill the same love and care.</p>
<p>As for the games themselves? Well, Silent Hill 2 is still one of the <a href="http://ready-up.net/2009/02/04/restless-dreams-an-ode-to-silent-hill/" target="_blank">greatest psychological horror</a> games ever created, while Silent Hill 3 is an occasionally under-rated follow-up with a greater emphasis on action. Although it moves at a snail&#8217;s pace, and newer players may take issue with its controls and camera (both of which have the tendency to turn you around at times), SH2 delivers a carefully woven tale of self-reflection under the guise of a claustrophobic puzzle-adventure. SH3, meanwhile, will earn some fans with its newer shooting-mechanics, copious amounts of disturbing gore and references to the original Silent Hill. It&#8217;s just a shame that this collection isn&#8217;t the ideal way to play either game.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Incoming &#8211; April Wind Down</title>
		<link>http://ready-up.net/2012/03/30/incoming-april-wind-down/</link>
		<comments>http://ready-up.net/2012/03/30/incoming-april-wind-down/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 10:00:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[games release]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[release dates]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=52261</guid>
		<description><![CDATA[
Welcome back to our feature where we aim to highlight the releases that that our readers might be interested in!
Now that March is coming to a close, we&#8217;re finally seeing the last of the big games which slipped the Holiday 2011 release-window trickle out onto store shelves.  With 2012 starting proper, we&#8217;ll be treated to a new HD collection in [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-51104 aligncenter" src="http://ready-up.net/wp-content/uploads/2012/03/incoming.png" alt="incoming" width="500" height="100" /></p>
<p>Welcome back to our feature where we aim to highlight the releases that that our readers might be interested in!</p>
<p>Now that March is coming to a close, we&#8217;re finally seeing the last of the big games which slipped the Holiday 2011 release-window trickle out onto store shelves.  With 2012 starting proper, we&#8217;ll be treated to a new HD collection in the form of Devil May Cry, the Wii will receive a highly-acclaimed Japanese RPG with Pandora&#8217;s Tower and Xbox 360 owners can finally get to assume the role of Geralt the Witcher in The Witcher 2: Assassins of Kings. Later in the month, Back to the Future: The Game goes retail, Risen gets a sequel and we might finally find out something about Prototype 2! Any games in particular you&#8217;ve been waiting for? Let us know in the comments!</p>
<table style="text-align: left; border-collapse: collapse;" border="1" cellspacing="2" cellpadding="2" align="center">
<tbody>
<tr>
<td><strong>Date</strong></td>
<td><strong>Game</strong></td>
<td><strong>Platforms</strong></td>
</tr>
<tr>
<td>30th March</td>
<td>Captain Morgane and the Golden Turtle</td>
<td>PC, PlayStation Network</td>
</tr>
<tr>
<td></td>
<td><a href="http://ready-up.net/reviews/rayman-origins-2/" target="_blank">Rayman Origins</a></td>
<td>PC</td>
</tr>
<tr>
<td></td>
<td>Ridge Racer: Unbounded</td>
<td>PC, PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Silent Hill: Downpour</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Tiger Woods PGA Tour 13</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td>3rd April</td>
<td>Devil May Cry HD Collection</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td>13th April</td>
<td>Pandora&#8217;s Tower</td>
<td>Wii</td>
</tr>
<tr>
<td></td>
<td>Supremacy MMA</td>
<td>PlayStation Vita</td>
</tr>
<tr>
<td>17th April</td>
<td>The Witcher 2: Assassins of Kings (Enhanced Edition)</td>
<td>PC, Xbox 360</td>
</tr>
<tr>
<td>24th April</td>
<td>Prototype 2</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td>27th April</td>
<td><a href="http://ready-up.net/reviews/back-to-the-future-the-game/" target="_blank">Back to the Future: The Game</a></td>
<td>PlayStation 3, Wii</td>
</tr>
<tr>
<td></td>
<td>Risen 2: Dark Waters</td>
<td>PC, PlayStation 3, Xbox 360</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Incoming &#8211; March Assault</title>
		<link>http://ready-up.net/2012/03/07/incoming-march-assault/</link>
		<comments>http://ready-up.net/2012/03/07/incoming-march-assault/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 10:00:05 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[games release]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[release dates]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=51052</guid>
		<description><![CDATA[
With so many games being released on every platform weekly, it can be hard to keep track of what&#8217;s worth picking up. But don&#8217;t fret! Here, we aim to highlight the titles that our readers might be interested in over the next month and let you know when you can pick them up for yourself.
As we rev up for the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-51104 aligncenter" src="http://ready-up.net/wp-content/uploads/2012/03/incoming.png" alt="incoming" width="500" height="100" /></p>
<p>With so many games being released on every platform weekly, it can be hard to keep track of what&#8217;s worth picking up. But don&#8217;t fret! Here, we aim to highlight the titles that our readers might be interested in over the next month and let you know when you can pick them up for yourself.</p>
<p>As we rev up for the release of Ready Up&#8217;s most anticipated game of the year this Friday with Mass Effect 3, it&#8217;s easy to forget that we have a line-up of titles across all platforms that would be comfortable standing tall with any Christmas game rush. Whether you&#8217;re indulging in the anime-stylings of Asura&#8217;s Wrath, itching for a fight in the innovative Street Fighter X Tekken or looking to get your groove on with the Bit.Trip Saga, there&#8217;s something for everyone! What games are you looking forward to? Let us know in the comments!</p>
<table align="center" style="text-align: left; border-collapse:collapse;" border="1" cellspacing="2" cellpadding="2">
<tbody>
<tr>
<td><strong>Date</strong></td>
<td><strong>Game</strong></td>
<td><strong>Platforms</strong></td>
</tr>
<tr>
<td>9th March</td>
<td><a href="http://ready-up.net/reviews/asuras-wrath/" target="_blank">Asura&#8217;s Wrath</a></td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Mass Effect 3</td>
<td>PC, PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Metal Gear Solid: Snake Eater 3D</td>
<td>Nintendo 3DS</td>
</tr>
<tr>
<td></td>
<td><a href="http://ready-up.net/reviews/street-fighter-x-tekken/" target="_blank">Street Fighter X Tekken</a></td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Unit 13</td>
<td>PlayStation Vita</td>
</tr>
<tr>
<td>14th March</td>
<td>Journey</td>
<td>PlayStation Network</td>
</tr>
<tr>
<td>16th March</td>
<td><a href="http://ready-up.net/2012/02/23/bit-trip-sagacomplete/" target="_blank">Bit.Trip Complete/Saga</a></td>
<td>Wii, Nintendo 3DS</td>
</tr>
<tr>
<td></td>
<td><a href="http://ready-up.net/features/captain-morgane-and-the-golden-turtle/" target="_blank">Captain Morgane and the Golden Turtle</a></td>
<td>DS, PC, Wii</td>
</tr>
<tr>
<td></td>
<td>FIFA Street</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td><a href="http://ready-up.net/2011/05/14/mount-and-blade-and-ready-up/" target="_blank">Mount and Blade</a> Collection</td>
<td>PC</td>
</tr>
<tr>
<td></td>
<td>Silent Hill: Downpour</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Twisted Metal</td>
<td>PlayStation 3</td>
</tr>
<tr>
<td>21st March</td>
<td>Rayman 3 HD</td>
<td>Xbox LIVE Arcade</td>
</tr>
<tr>
<td>23rd March</td>
<td>Ninja Gaiden III</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Kid Icarus: Uprising</td>
<td>Nintendo 3DS</td>
</tr>
<tr>
<td></td>
<td>Resident Evil: Operation Raccoon City</td>
<td>PC, PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td>30th March</td>
<td><a href="http://ready-up.net/reviews/rayman-origins/" target="_blank">Rayman Origins</a></td>
<td>PC, Nintendo 3DS</td>
</tr>
<tr>
<td></td>
<td>Ridge Racer Unbounded</td>
<td>PC, PlayStation 3, Xbox 360</td>
</tr>
<tr>
<td></td>
<td>Tiger Woods PGA Tour 13</td>
<td>PlayStation 3, Xbox 360</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metal Gear Solid HD Collection</title>
		<link>http://ready-up.net/reviews/metal-gear-solid-hd-collection/</link>
		<comments>http://ready-up.net/reviews/metal-gear-solid-hd-collection/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 11:00:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=50115</guid>
		<description><![CDATA[The Metal Gear series is one of the most celebrated and controversial in gaming. Lauded for its stealth-based gameplay, thought-provoking and tense plot-threads, irreverent sense of humour and the myriad of ways it has pushed forward cinematic story-telling in games, detractors also take issue with a supposedly incomprehensible story-line and endless cut-scenes. While there are valid arguments on both sides, [...]]]></description>
			<content:encoded><![CDATA[<p>The Metal Gear series is one of the most celebrated and controversial in gaming. Lauded for its stealth-based <span>gameplay</span>, thought-provoking and tense plot-threads, irreverent sense of humour and the myriad of ways it has pushed forward cinematic story-telling in games, detractors also take issue with a supposedly incomprehensible story-line and endless cut-scenes. While there are valid arguments on both sides, those who persevere are often rewarded with one of the most memorable experiences out there. This HD Collection brings three of the core Metal Gear Solid games to platforms that previously had no means of playing them, and it does a good job of cleaning them up too.</p>
<p>Let&#8217;s address the elephant in the room right off the bat, and the first game on offer: Metal Gear Solid 2: Sons of Liberty. After the universally-praised Metal Gear Solid sparked new interest in the franchise with a comparatively-tight adventure, MGS2 took the plot in a whole new direction. To start with, players are treated to masterfully-executed, yet anger-inducing bait-and-switch, which only continues on into a story about (spoilers?) war orphans, an arm which possesses people, misguided A.I systems and meme-theory. Needless to say, this is where the series lost some of its audience, which is a shame considering all its other merits. The story is, at the very least, a total ride while it lasts and it (eventually) ends up making a lot of sense in the context of all of Metal Gear. The improvements to the third-person <span>gameplay</span> from the first MGS are numerous, and it controls well considering its age. In addition to a greatly increased arsenal of combat-tactics, there&#8217;s a particular focus on fun first-person attacks, like holding a guard up at gun-point or blowing up a fire-extinguisher in their face. Considering the game was originally released in the Winter of 2001 in America, it looks pretty damn impressive in this HD re-issue, too; some compressed FMV and blurry textures let it down, but it&#8217;s otherwise a stand-out moment in gaming graphics from the last two generations of consoles.</p>
<p><span>Hideo Kojima</span> returned with Metal Gear Solid 3: Snake Eater in late 2004, a fantastical mix of poignant war-commentary and homages to 60s spy serials, such as James Bond 007. Despite featuring a boss who can both shoot bees <em>and</em> fly (take that, <span>Bioshock</span>!), the plot is far more grounded in reality this time (frequently referencing events like the Cuban Mission Crisis), as it details the reasons why the Metal Gear timeline diverged off of our reality so much. It also concludes with an ending that I feel is one of very high-points in all of gaming; if you don&#8217;t feel some emotion during the final tragic plot-reveals, you&#8217;re possibly a little dead inside. As for the game itself, the HD version is thankfully based on the Subsistence re-release. The <span>gameplay</span> &#8211; which takes the basic foundations of Metal Gear Solid and strips out the radar, replacing it with an ever-changing camo-index &#8211; is improved upon by a the slick, fully-rotatable camera, though you can click the right-stick in at any time to switch to the &#8220;classic&#8221; birds-eye camera. Hunting and consuming animals (in part a reference to the title &#8220;Snake Eater&#8221;) is a fun survival mechanic, though there&#8217;s probably a reason it doesn&#8217;t turn up in other Metal Gear games (hint: the ration). More successful is the wonderful CQC (Close Quarters Combat), a melee-attack system that gives the player plenty of options when it comes to taking out guards, from slamming them to the ground, to interrogating them at knife-point.</p>
<p>Trophies and Achievements (depending on your platform of choice) are of course supported by each game in the collection, which should keep a lot of players busy across repeat play-throughs. More importantly, I was pleased to find out that the majority of the extras of the &#8220;Substance&#8221; MGS2 and &#8220;Subsistence&#8221; MGS3 re-releases made it into the package. Of particular note to more hard-core Metal Gear fans are the updated and re-translated ports of Metal Gear and Metal Gear 2: Solid Snake, originally released on the Japanese MSX2 in the late 1980s. Though the first game is a little hard to go back to, the second Metal Gear in particular holds up surprisingly well, playing something like a 2D version of Metal Gear Solid and expanding its story-telling to better match what the series would eventually become. The plot of these two games are also absolutely canon to the main series, detailing Solid Snake&#8217;s first FOXHOUND missions during the Outer Heaven Uprising and the Zanzibar Land Crisis, where he faced former comrades Gray Fox and Big Boss in a number of climatic show-downs. Remember to bring your rainbow-flamethrower!</p>
<p>Sadly, the amusing Secret Theatre (a collection of self-parody short-films by Kojima Productions) and the fourth-wall-breaking Snake VS. Monkey mini-game (wherein Solid Snake hunts down characters from the Ape Escape franchise in a jungle) didn&#8217;t make the cut. But more vitally, no, the first Metal Gear Solid isn&#8217;t in this collection. The opinion-dividing Twin Snakes remake of Metal Gear Solid will probably stay exclusive to the <span>GameCube</span> and its successors due to agreements made with Nintendo, but I don&#8217;t think it would have hurt <span>Konami</span> to include a <span>PSOne</span> Classics downloadable code for MGS from the PlayStation Network, at least on the PS3 &#8211; this was the case with the Japanese release.</p>
<p>While it&#8217;s unfortunate that Solid Snake&#8217;s legendary mission on Shadow Moses is MIA, the HD Collection does offset this by including the latest release in the series, Metal Gear Solid: Peace Walker. A direct sequel to Snake Eater and the PSP-exclusive Portable Ops, it greatly expands the &#8220;soldier collecting&#8221; mechanic of the latter and deftly balances it with addictive RPG-style leveling. Fully-voiced and supremely-stylish motion-comic <span>cut-scenes</span> complement the experience, as the story explores the ideology of central-character Big Boss as well as some background details that concern all of Metal Gear. It also (arguably) benefits from its HD re-issue more than any other in the collection; the addition of dual-analog camera controls take what was often a frustratingly-twitchy control-scheme on the PSP and bring it more in line with MGS4. A <span>noticeable</span> resolution boost also makes the visual experience much cleaner, as long as you remember this was originally a PSP game. Missed by many in its portable form, I would encourage all series fans to give this hidden-gem a go.</p>
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		<title>The Old Republic: Six Weeks Later</title>
		<link>http://ready-up.net/2012/02/14/the-old-republic-six-weeks-later/</link>
		<comments>http://ready-up.net/2012/02/14/the-old-republic-six-weeks-later/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 10:00:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=49910</guid>
		<description><![CDATA[I should make it clear from the outset that, yes, I still play Star Wars: The Old Republic. Now that the honeymoon period of the free month of play is over, almost every aspect of the experience has been dissected; good and bad. As an active guild-member with a character dozens of hours in, I&#8217;m pretty much invested at this [...]]]></description>
			<content:encoded><![CDATA[<p>I should make it clear from the outset that, yes, I still play Star Wars: The Old Republic. Now that the honeymoon period of the free month of play is over, almost every aspect of the experience has been dissected; good and bad. As an active guild-member with a character dozens of hours in, I&#8217;m pretty much invested at this point, but why might other gamers join in? What can it offer that other MMORPGs can&#8217;t?</p>
<div id="attachment_49929" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-49929 " src="http://ready-up.net/wp-content/uploads/2012/02/tor_3_3_s-550x369.jpg" alt="" width="550" height="369" /><p class="wp-caption-text">You know that planet in &quot;A New Hope&quot; that got blown up? Above.</p></div>
<p>With more and more online games adopting the <a href="http://ready-up.net/2011/09/19/free-to-grow/" target="_blank">Free-to-Play model</a>, some have been critical over the monthly fee associated with The Old Republic. In its defence, it&#8217;s hard to argue you&#8217;re not getting your money&#8217;s worth. Having spent more than forty hours on the first character arc for a single class, I&#8217;m excited about the unique story-lines other classes can offer. Perhaps the biggest problem with the leveling progression is the repetition of the early areas in Act 1, once you&#8217;ve left your class tutorial planet. Unlike the later planets of Taris, Tatooine and Alderaan, where your path to better gear can vary quite a bit due to the sheer number of optional side-quest-lines, Corruscant (on the Republic Side) and Kaas City (Empire) are almost the same every time you take a character through them. After leveling both a Jedi Knight and a Smuggler there, I&#8217;m not sure I want to diffuse bombs in the Justicar territory a <em>third</em> time, even after hearing that the Trooper lore shares story-beats with Bioware&#8217;s other monster franchise, Mass Effect.</p>
<p>That&#8217;s a shame, because the side-quests on those later planets contain some of the best moments in the game outside of your dedicated class-arc. In one long-running quest-line, my Smuggler ended up in the employ of the Republics SIS (think secret service) on desolate Tatooine. I was tasked with uncovering what the multi-space Czerka Corporation were digging up in the desert. By the end of that story, I&#8217;d escaped an orbital bombing run, discovered and destroyed a mind-controlling super-weapon, and taken out the head mercanary working for Czerka, though I was given the option to betray my initial employers in the name of profit.</p>
<div id="attachment_49926" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-49926 " src="http://ready-up.net/wp-content/uploads/2012/02/tor_3_2-550x309.jpg" alt="" width="550" height="309" /><p class="wp-caption-text">The Beast of Vodal Kressh? Please, he ain&#39;t nothin&#39;.</p></div>
<p>As I mentioned in <a href="http://ready-up.net/2011/12/13/a-weekend-with-the-old-republic-part-1/" target="_blank">my preview</a>, if you <em>are</em> pulling a character through Corruscant a third time and want to only tackle story quests, you can at least make up the gap with PvP. Despite some controversies over high-level open-world PvP, where the balance is perhaps a little too generous to the Empire, I&#8217;ve had a lot of fun in my encounters in the Alderaan Warzone, a classic three-lane King of the Hill setup. As a healing-focused and potentially very squishy Scoundral, I expected to be nearly useless. Not so, thanks to a stealth-field generator which makes me a useful spotter and about as annoying as your typical World of Warcraft Rogue. I&#8217;ve never been placed in a game of Huttball – The Old Republic&#8217;s unique fusion of Rugby and CTF – so I can&#8217;t comment on it, though amusingly, I&#8217;ve heard it&#8217;s all you ever get on less-popular servers.</p>
<p>Speaking of my class mechanics, the core-gameplay has remained interesting right up to level 30, which is surprising for an MMORPG. Sure, the grind of &#8220;Fetch five bug-legs&#8221; quests does occassionally grate, but I can let most of those slide as long as the combat is enjoyable. While it&#8217;s not as visceral as Mass Effect 2 or as complex as Dragon Age: Origins, the extensions to the standard World of Warcraft mold are fun. My Scoundral can not only tranquilise enemies to put them out of action before combat, but blast their backs with her shotgun or kick them in their crotch to stun them!</p>
<div id="attachment_49925" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-49925 " src="http://ready-up.net/wp-content/uploads/2012/02/tor_3_1-550x309.jpg" alt="" width="550" height="309" /><p class="wp-caption-text">My ship. On a certain planet from KOTOR, too!</p></div>
<p>With that, there&#8217;s not much else to say about the game other that I&#8217;m excited to see where my class story continues, and yep, I&#8217;ll probably do it all over again with an Empire class to see where that goes, too. For me, that&#8217;s worth the monthly fee. For everyone else? I hope EA and Bioware continue to refine and expand content so that those who wanted Knights of the Old Republic III find enough here to subscribe, while appeasing those who want real end-game progression.</p>
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		<title>To Silicon Hell and Back</title>
		<link>http://ready-up.net/2012/01/08/to-silicon-hell-and-back/</link>
		<comments>http://ready-up.net/2012/01/08/to-silicon-hell-and-back/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 10:00:49 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=48389</guid>
		<description><![CDATA[The period after Christmas has traditionally been a bit of an unlucky time for me, as far as general geekery is concerned. In years past, expensive pieces of electronics have suddenly left me for Silicon Heaven, despite my nearly OCD-level of care and attention I give to everything I own. This year was no different: not only did my four-year [...]]]></description>
			<content:encoded><![CDATA[<p>The period after Christmas has traditionally been a bit of an unlucky time for me, as far as general geekery is concerned. In years past, expensive pieces of electronics have suddenly left me for Silicon Heaven, despite my nearly OCD-level of care and attention I give to everything I own. This year was no different: not only did my four-year old 37&#8243; HDTV die a week before Christmas (thankfully after I bested <a href="http://ready-up.net/reviews/the-legend-of-zelda-skyward-sword/" target="_blank">Zelda</a>), but my trusty Radeon 5770 graphics card also bit the dust. While I&#8217;m pleased to say that a shiny new 1080p set is on the way (goodbye, savings), I haven&#8217;t had as much luck with my PC. To cut a long story short, my replacement AMD card died within two days of use. For now, I&#8217;m running my machine with an NVIDIA card from 2008, which would normally mean I&#8217;d be doomed to games I played years ago. What&#8217;s that, my friends? You gifted me Saints Row 3 on Steam? Deux Ex: Human Revolution, too? Why thank you! I&#8217;ll just <em>curse at them</em> and look over at my consoles wistfully.</p>
<div id="attachment_48393" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-48393 " src="http://ready-up.net/wp-content/uploads/2012/01/silicon_1-550x329.jpg" alt="" width="550" height="329" /><p class="wp-caption-text">Rest in peace, Radeon 5770 with after-market cooler. :(</p></div>
<p>Not so. Although my beefy CPU probably has a lot to do with it, this oddly-long current generation of console gaming has made it a wonderful time to be a PC gamer. I&#8217;ve probably spent about £700 total on both hardware and software over the last four years of PC gaming and, failing ATi cards aside, every configuration I&#8217;ve put together destroys a PS3 and Xbox 360 in terms of performance and visual quality. Even running this three-year-old graphics setup, I&#8217;m able to play the likes of Skyrim – ironically with a PS3 or 360 controller, should I so choose – at &#8220;Low&#8221; to &#8220;Medium&#8221; image quality at decent frame-rates, or in other-words on par with console versions.</p>
<p>The current situation reminds me a lot of a reader&#8217;s letter I skimmed over in an issue of PC Gamer UK magazine, from way back in 1999. In it, the reader proposed that all PC games should have a &#8220;crap mode&#8221;, a scaled-down version of the game everyone could run. This was during a time when the hardware manufacturers of the day were really pushing foward the platform so that only those with big pockets could really play the latest games, so it made a lot of sense. While PC elitists would disagree with me, I&#8217;d argue that our current situation is better: not only do we get arguably superior versions of games without spending too much on hardware, but console fans get optimised versions of games as well. And with Free to Play and digital distribution driving prices down, most software can be grabbed for bargain prices: in my case, I bought Batman: Arkham Asylum, Borderlands, both Dead Spaces and Fable III for less than £10 a piece, relatively soon after launch.</p>
<div id="attachment_48394" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-48394 " src="http://ready-up.net/wp-content/uploads/2012/01/silicon_2-550x422.png" alt="" width="550" height="422" /><p class="wp-caption-text">I bought every game in this list for, in total, less than most people spend on two or three console games.</p></div>
<p>But if you&#8217;re running a laptop with weak on-board graphics, as a lot of PC users are, you&#8217;ll still be spoiled for choice thanks to the rise of independent games. Yes, I have talked a bit about how much I enjoy indie gaming at Ready-Up, but that&#8217;s because it&#8217;s getting hard to deny the quality and quantity available; the majority of which will run on a toaster if you prod them enough. Every year, we see games like <a href="http://ready-up.net/2009/07/16/is-this-another-cave-story/" target="_blank">Cave Story</a>, Dungeons of Dredmor, <a href="http://ready-up.net/reviews/terraria/" target="_blank">Terraria</a> and that &#8220;<a href="http://ready-up.net/2010/10/07/world-of-minecraft/" target="_blank">Minecraft</a>&#8221; thing born on the PC platform, and we usually get enhanced ports of XBLA and PSN hits like Bastion, Super Meat Boy and Limbo on the cheap, too.</p>
<p>So while I look forward to my new, fancy-pants NVIDIA card arriving and once again being able to play The Old Republic at silky smooth frame-rates (with Hydrophobic Filtering enabled, natch), perhaps I can hold off just a little longer. In the meantime, there&#8217;s still a hell of a lot of good games to play.</p>
<div id="attachment_48398" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-48398 " src="http://ready-up.net/wp-content/uploads/2012/01/silicon_3-550x411.png" alt="" width="550" height="411" /><p class="wp-caption-text">VVVVVV. Rock-hard and dead-cheap, but oh so worth it.</p></div>
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		<title>A Weekend with The Old Republic &#8211; Part 2</title>
		<link>http://ready-up.net/2011/12/14/a-weekend-with-the-old-republic-part-two/</link>
		<comments>http://ready-up.net/2011/12/14/a-weekend-with-the-old-republic-part-two/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 10:00:06 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[tor]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WOW]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=47711</guid>
		<description><![CDATA[Please note: this blog post contains minor gameplay and story spoilers for the first 20 levels of The Old Republic.
In my last blog, I spoke of the story virtues of Star Wars: The Old Republic. But how does the game play? It would be sad for me to fall back on saying &#8220;Like World of Warcraft&#8221;, but I can at [...]]]></description>
			<content:encoded><![CDATA[<p><em>Please note: this blog post contains minor gameplay and story spoilers for the first 20 levels of The Old Republic.</em></p>
<p>In my <a href="http://ready-up.net/2011/12/13/a-weekend-with-the-old-republic-part-1/" target="_self">last blog</a>, I spoke of the story virtues of Star Wars: The Old Republic. But how does the game <em>play</em>? It would be sad for me to fall back on saying &#8220;Like World of Warcraft&#8221;, but I can at least mention how diverse and interesting the character classes are. The Jedi Knight, for example, plays like a hybrid between a traditional aggro-drawing tank and a combo-building rogue, which is lots of fun. This is in sharp contrast to the Trooper, who feels like what the Heavy from Team Fortress 2 would if he had charges, cool-downs and different ammo types. This diversity is made all the more mind-boggling (and potentially problematic, balance-wise) when you consider that all eight of the character classes in the game can promote to two unique specialisations (my Jedi Knight became a Sentinel, wielding two blades), and each of <em>those</em> can travel down three complex talent trees.</p>
<div id="attachment_47713" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-47713 " src="http://ready-up.net/wp-content/uploads/2011/12/Screenshot_2011-11-27_01_11_13_584103-550x291.jpg" alt="" width="550" height="291" /><p class="wp-caption-text">There are many beautiful sights in the galaxy of The Old Republic.</p></div>
<p>I didn&#8217;t really have a lot of complaints about my time with the game, but I did run into a few standard MMO niggles. Despite a functional &#8220;taxi&#8221; waypoint system, travel between areas is problematic at times, although the way each map is broken up into &#8220;phased&#8221; story areas helps prevent quest resource hogging by giving a player their own private session. In a neat touch, the game also detects when you are clearing out more enemies than you need to in a given area and rewards you with scaling bonus experience appropriately, which makes repeat trips through familiar terrain feel more valuable. As a result of this phased structure, Bioware is able to make a lot of quests into mini-dungeons, which are thankfully quite easy to turn into party experiences. Unfortunately, I didn&#8217;t have enough time to participate in a large scale story dungeon (called &#8220;Flash-points&#8221; here), although I will say that I was recommended to join one within the first 20 levels of play.</p>
<div id="attachment_47714" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-47714 " src="http://ready-up.net/wp-content/uploads/2011/12/Screenshot_2011-11-27_19_20_39_008295-550x291.jpg" alt="" width="550" height="291" /><p class="wp-caption-text">Running up to enemies and blasting them at the same time feels really slick.</p></div>
<p>If grouping with others ain&#8217;t your thing, though, then perhaps you might like to partner up with a helpful NPC. Yes, just like the previous Knights of the Old Republic games (and to a lesser degree, Guild Wars), you&#8217;re given companions on your journey. In a smart move, the companions are tied into your unique story, which means that they&#8217;re class specific and balanced against your role in battle. If you&#8217;re tanking as a Jedi Guardian, you&#8217;ll be accompanied by a damage-dealing robot or a healing, force-heavy Jedi Consular. Handily, you can switch between companions at any time, and if you do decide to quest with others, they&#8217;re automatically dismissed as needed to maintain game balance. And just like KOTOR and Mass Effect, they&#8217;re more than simple quest-givers and damage-aids. Not only are they vital to your story choices, some of them can be romanced should you so choose. Companions also take care of crafting, allowing you to mix and match a range of skills (such as archaeology and treasure hunting) for improved material loot gains. In an inspired choice, TOR also borrows Torchlight&#8217;s pet mechanic in allowing you to send your companions away for a couple of minutes to sell off your vendor trash, returning with credits in tow. Having a droid that not only fends off my enemies but builds me lightsabers in my off-time is pretty damn cool.</p>
<div id="attachment_47715" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-47715 " src="http://ready-up.net/wp-content/uploads/2011/12/Screenshot_2011-11-28_01_38_39_258411-550x291.jpg" alt="" width="550" height="291" /><p class="wp-caption-text">Just a sample of the galaxy. Who wants to go to Hoth?</p></div>
<p>There&#8217;s still so much more I want to talk about, but I have to stop before this<em> second</em> blog post turns into a monsterous preview. Just know I haven&#8217;t talked about the awesome, Master Sword-esque moment when I built my first lightsaber, or the ridiculous amount of time I spent reading The Old Republic&#8217;s Codex, its built-in lore wiki ripped straight from Mass Effect. I haven&#8217;t mentioned the insane PvP battle-zones, or finally finishing the first major quest-line, earning my own starship, and opening my map of the galaxy and realising I can head anywhere. Oh! And the arcade-style, on-rails space combat missions! Heck, I haven&#8217;t talked at all about the time I spent as a fiesty Bounty Hunter, serving the Sith Empire – but fighting for good and the light side of the force – and how impressed I was at how well ranged characters control.</p>
<p>So yes, it&#8217;s World of Warcraft with lightsabers and fancy cutscenes, but also a few subtle yet significant additions. And that&#8217;s no bad thing.</p>
<div id="attachment_47716" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-47716 " src="http://ready-up.net/wp-content/uploads/2011/12/Screenshot_2011-11-28_01_41_03_570666-550x291.jpg" alt="" width="550" height="291" /><p class="wp-caption-text">The on-rail space combat missions look rather lovely and evoke the Rogue Squadron games.</p></div>
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		<title>A Weekend with The Old Republic &#8211; Part 1</title>
		<link>http://ready-up.net/2011/12/13/a-weekend-with-the-old-republic-part-1/</link>
		<comments>http://ready-up.net/2011/12/13/a-weekend-with-the-old-republic-part-1/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 10:00:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the old republic]]></category>
		<category><![CDATA[tor]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WOW]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=47692</guid>
		<description><![CDATA[Please note: this blog post contains minor gameplay and story spoilers for the first 20 levels of The Old Republic.
My subscription for Star Wars: The Old Republic was pretty much guaranteed when, after my character greeted his Jedi Master during the interactive opening cinematic, I realised he was voiced by David Hayter, the voice of Metal Gear&#8217;s Solid Snake. Of [...]]]></description>
			<content:encoded><![CDATA[<p><em>Please note: this blog post contains minor gameplay and story spoilers for the first 20 levels of The Old Republic.</em></p>
<p>My subscription for Star Wars: The Old Republic was pretty much guaranteed when, after my character greeted his Jedi Master during the interactive opening cinematic, I realised he was voiced by David Hayter, the voice of Metal Gear&#8217;s Solid Snake. Of course, since its announcement in 2008, EA and Bioware&#8217;s joint MMO venture has been met with accusations that the game would basically be World of Warcraft with lightsabers and fancy cut-scenes; a direct and calculated effort to topple Activision and Blizzard&#8217;s juggernaut through the marketing force of the Star Wars licence.</p>
<div id="attachment_47696" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-47696 " src="http://ready-up.net/wp-content/uploads/2011/12/2-2-550x291.jpg" alt="" width="550" height="291" /><p class="wp-caption-text">Spoilers: there are spaceships.</p></div>
<p>During my beta weekend with The Old Republic I came to understand that while these comments are true to a degree, they&#8217;re kind of missing the point. From a financial view, EA is certainly betting a lot on The Old Republic&#8217;s success, yes. But to look at things more positively, The Old Republic is also a chance for Bioware to use its story-telling prowess to finally flesh out the fan-favourite Knights of the Old Republic timeline, while drawing the built-in Star Wars audience into &#8220;almost anything goes&#8221; pre-Anakin Skywalker lore. And yes, it&#8217;s timed almost perfectly to pick up any World of Warcraft fans who love its formula but have become bored of that world or are worried about the incoming panda expansion down-playing any serious narrative elements.</p>
<div id="attachment_47698" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-47698 " src="http://ready-up.net/wp-content/uploads/2011/12/2-4-550x291.jpg" alt="" width="550" height="291" /><p class="wp-caption-text">Questing together to take down a difficult foe can be quite satisfying, especially when class types compliment each other.</p></div>
<p>So, what makes The Old Republic stand out from other WoW rivals, such as Warhammer Online, Star Trek Online and Lord of the Rings Online? Undoubtedly, one of the most attractive elements of the game is its uniquely crafted story-lines – one for all eight core character classes – each playing out much like a classic Knights of the Old Republic adventure. During my beta weekend I spent the majority of my time playing a Jedi Knight, who began his quest on the Jedi safe-haven of Tython. Here, I underwent a lengthy tutorial that taught me the basics of gameplay (force-leaping and slamming into the ground is cool!), allowed me to do a bit of group-play (two padawans are better than one) and make some important story decisions (the Sith are bad&#8230; or are they?). This being Star Wars, the force plays a pivotal role in shaping your character, regardless of which class you&#8217;ve chosen in either the Republic or Sith Empire faction. Want to roll a Dark Jedi who gets the job done for the Republic, but role-play a good-natured Sith Imperial Agent? You can do either, and for the most part it&#8217;s handled well. For contrast with the Jedi, I also played the early stages of the Bounty Hunter class, which as expected hit very different story beats and was quite different in tone.</p>
<div id="attachment_47695" class="wp-caption aligncenter" style="width: 560px"><img class="size-medium wp-image-47695 " src="http://ready-up.net/wp-content/uploads/2011/12/2-1-550x291.jpg" alt="" width="550" height="291" /><p class="wp-caption-text">Kira can be a handful, but her heart&#39;s in the right place. And she&#39;s good in a fight.</p></div>
<p>But this is still an MMO, and there are inevitably quests. That said, it really can&#8217;t be overstated how much difference fully-voiced cutscenes make to the tasks you undertake. It also helps that The Old Republic&#8217;s Team Fortress 2-like graphics shine for the most part. While there are sure to be questers who want to power through and ignore dialogue, forcing the player&#8217;s interaction through the use of a Mass Effect-style response-wheel ups the immersion considerably, even if you do run into the odd &#8220;kill three sabre-cats&#8221; quest. There are real choices to be made, and not just in conversation; some quests have different turn-in points, allowing you to assist different NPCs for different items, titles (&#8220;Deklaine the peace-keeper!&#8221;) and light and dark side force rewards. In one instance, I had the opportunity to help a local politician who was doing real good for the lower-class citizens on planet Coruscant. After discovering she was working with a local crime-lord to try and control gangs through fear, however, I had to make the choice to turn her in to the press or let it slide for the greater good. Although exploring the massive planet quest areas was a pleasure for a Star Wars geek like me, it seemed entirely possible to follow the core storyline, ignore the side-quests and make up the experience gap with the game&#8217;s variety of PvP modes, if that&#8217;s your thing.</p>
<p>That&#8217;s all for now, but join me for my next blog where I&#8217;ll really dig into the gameplay of The Old Republic before it launches worldwide on 20th of December!</p>
<div id="attachment_47699" class="wp-caption aligncenter" style="width: 457px"><img class="size-medium wp-image-47699 " src="http://ready-up.net/wp-content/uploads/2011/12/tor_1_3_2-447x550.png" alt="" width="447" height="550" /><p class="wp-caption-text">My Bounty-Hunter, despite working for the Empire, has a heart of gold.</p></div>
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		<title>L.A. Noire: The Complete Edition</title>
		<link>http://ready-up.net/reviews/l-a-noire-the-complete-edition/</link>
		<comments>http://ready-up.net/reviews/l-a-noire-the-complete-edition/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 16:53:36 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=47191</guid>
		<description><![CDATA[Did you know that despite surviving the army and excelling at day-to-day police-work, LAPD homicide inspector Cole Phelps doesn&#8217;t know how to drive? At least, that&#8217;s how I like to role-play him. Whether he&#8217;s solving a grizzly murder or following up on an arson case, my Mr. Phelps makes his partner do all the driving between locales while I kick [...]]]></description>
			<content:encoded><![CDATA[<p>Did you know that despite surviving the army and excelling at day-to-day police-work, LAPD homicide inspector Cole Phelps doesn&#8217;t know how to drive? At least, that&#8217;s how I like to role-play him. Whether he&#8217;s solving a grizzly murder or following up on an arson case, my Mr. Phelps makes his partner do all the driving between locales while I kick back and examine the evidence. Only when it comes to chasing down a guilty suspect do I take the wheel, and even then I crash all over the damn place.</p>
<p>Released on other platforms earlier in the year to critical acclaim, Team Bondi and Rockstar&#8217;s love-letter to 1940&#8217;s pulp noir, appropriately titled L.A. Noire, arrives this month on the PC with a couple of bonuses. Praised for its intricate storyline, well-researched setting and genuinely impressive facial graphic technology, are the streets of LA still worth visiting in this Winter of AAA-releases?</p>
<p>From my play-time, I was able to develop a simple test to establish whether you&#8217;ll enjoy the game. Answer me these questions three: Do you enjoy pulp noir? Do you enjoy sand-box-style games, especially the driving parts? And lastly, do you enjoy the Phoenix Wright series of adventure games? If you answered &#8220;Yes&#8221; to two of the above, you should probably at least try the game.</p>
<p>The game is structured into episodic cases, assigned to the investigation desk Cole currently sits at. Starting as a lowly patrolman and working his way up to LA Vice, the player will guide Mr. Phelps through car crashes, serial killings and even the odd house fire. Each case usually starts with a graphic murder — squeamish players be advised, as there are many mutilated, naked ladies — and after inspecting the body, you&#8217;ll go after possible suspects and build a list of evidence in a handy note book.</p>
<p>Interviewing the many &#8220;persons of interest&#8221; the game throws at you is probably both the most impressive and frustrating aspect of L.A. Noire. Here, Team Bondi gets to show off its immense skill at writing and animation, and working against the backdrop of 1940s LA, manages to create an immersive experience. This is also the area where my previous comparison to Phoneix Wright rings true: after asking some questions related to the case, it&#8217;s your job to respond to each suspect statement with &#8220;Truth&#8221; (accept), &#8220;Doubt&#8221; (press) or &#8220;Lie&#8221; (present evidence). Unfortunately, frustration quickly sets in when you&#8217;re certain you have a suspect cornered only for them to flip you off for not selecting &#8220;doubt&#8221; when you should have called them on a &#8220;lie&#8221;, or vice-versa. While Phoenix Wright gets away with this with limited penalties and saved games, L.A. Noire doesn&#8217;t give you a second chance, unless you want to repeat a case. That said, having to commit to answers manages to create a certain sort of tension, and there are even multiple paths through each case depending on your actions.</p>
<p>Of course, with Rockstar involved, it might come as no surprise that there&#8217;s a busy city to explore during missions. Street crimes make up the majority of the content (with more available as you progress through the game), although there are collectables to find if you take the time, such as newspapers that trigger cutscenes that effectively build back-story. These street crimes help break up the occasional monotony of slower cases, but they&#8217;re mainly there as fluff. The heart of the game is its core storyline; think less GTA, and more Mafia (the first one, anyway). In this regard, the game succeeds, despite a slow (but arguably deliberate) paced build-up before tensions really rise.</p>
<p>There&#8217;s probably a couple of readers here who are pretty familiar with the L.A. Noire experience and want to know how the PC version fares, especially after GTA IV&#8217;s initially buggy release. For the most part, business is as is it should be. Upping the game resolution to 1920&#215;1080 further enhances the effect of the impressive &#8220;Uncanny-valley&#8221; face-technology and also really lets some of the more detailed areas of 1940&#8217;s LA shine. Though the game remained playable on my modest setup (Athlon II X4 630, Radeon 5700, 4GB RAM), the frame-rate often dropped as low as 20fps in complex scenes. The inclusion of Xbox 360 controller support is very welcome, with buttons mapping automatically between keyboard and gamepad depending on use. Best of all, this &#8220;Complete Edition&#8221; of the game includes all DLC cases by default, and veterans of the game can jump right to the new cases through the investigator desk in the main options menu.</p>
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		<title>This is My Sword</title>
		<link>http://ready-up.net/2011/11/18/this-is-my-sword/</link>
		<comments>http://ready-up.net/2011/11/18/this-is-my-sword/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 10:00:18 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=46275</guid>
		<description><![CDATA[Both The Elder Scrolls: Skyrim and The Legend of Zelda: Skyward Sword &#8211; two radically different takes on the role playing game &#8211; have finally made their way to retail shelves. To say I&#8217;m excited to play both of them would be an understatement. To celebrate this, I thought I&#8217;d take a quick look at the some of the most [...]]]></description>
			<content:encoded><![CDATA[<p>Both The Elder Scrolls: Skyrim and The Legend of Zelda: Skyward Sword &#8211; two radically different takes on the role playing game &#8211; have finally made their way to retail shelves. To say I&#8217;m excited to play both of them would be an understatement. To celebrate this, I thought I&#8217;d take a quick look at the some of the most memorable swords in gaming and why they stand out us as gamers.</p>
<p><strong>The Buster Sword</strong> &#8211; What started out as a twist on the classic fantasy &#8220;Bastard Sword&#8221; went on to become probably the most iconic weapon in Japanese RPGs, perhaps due to its ridiculous size. Although statistically a weak sword &#8211; it&#8217;s Cloud&#8217;s first weapon in Final Fantasy VII, after all &#8211; it&#8217;s the history of the blade that truly matters; it was once wielded by Cloud&#8217;s mentor and friend, Zack, and in turn by his own mentor, Angeal.</p>
<div id="attachment_46287" class="wp-caption aligncenter" style="width: 460px"><a href="http://ready-up.net/wp-content/uploads/2011/11/sword_1_s.jpg"><img class="size-full wp-image-46287" title="sword_1_s" src="http://ready-up.net/wp-content/uploads/2011/11/sword_1_s.jpg" alt="" width="450" height="305" /></a><p class="wp-caption-text">Cloud, showing that weedy, 5&#39;7&quot; guys can still be awesome. *cough*</p></div>
<p><strong>The Gunblade</strong> &#8211; Squall Leonheart needed a weapon to match his stoic, cool personality. The Gunblade, a unique but difficult-to-use combination of a revolver and a sword, was the perfect fit. Say it with me: Gun. Blade. Heck, the Gunblade proved so popular that it found itself retconned into Final Fantasy VII (through CGI-movie Advent Children), and a modern variant is even used by Lightning, the protagonist of last year&#8217;s Final Fantasy XIII.</p>
<div id="attachment_46281" class="wp-caption aligncenter" style="width: 410px"><a href="http://ready-up.net/wp-content/uploads/2011/11/sword_2.jpg"><img class="size-full wp-image-46281" title="sword_2" src="http://ready-up.net/wp-content/uploads/2011/11/sword_2.jpg" alt="" width="400" height="300" /></a><p class="wp-caption-text">It even comes in its own classy carry-case!</p></div>
<p><strong>Frostmourne</strong> &#8211; This hellish blade is a cornerstone in Warcraft lore and the key to the power of the Lich King Arthas, commander of the dead, and primary antagonist for much of the series. With a personality all its own and the ability to dominate the minds of its user, it draws its undead might from the infused spirit of Ner&#8217;zhul, fallen shamanistic leader of the orcs. While players never got to own Frostmourne itself, dedicated raiders could eventually construct Shadowmourne, its powerful sister axe.</p>
<div id="attachment_46292" class="wp-caption aligncenter" style="width: 385px"><a href="http://ready-up.net/wp-content/uploads/2011/11/sword_3_ss.jpg"><img class="size-full wp-image-46292" title="sword_3_ss" src="http://ready-up.net/wp-content/uploads/2011/11/sword_3_ss.jpg" alt="" width="375" height="281" /></a><p class="wp-caption-text">Let them come - Frostmourne hungers!</p></div>
<p><strong>The Masamune</strong> &#8211; Named after history&#8217;s greatest sword-smith, this sword has appeared in nearly every Final Fantasy in some form. My favourite variant is probably the Masamune of Chrono Trigger. Instead of being a long katana (like Sephiroth&#8217;s Masamune in Final Fantasy VII), this is a straight broadsword watched over by the spirits Masa and Mune, and used by the valiant knight Frog to battle the evil Magus. Only later in the game does the player discover their own role in forging the mystical sword&#8230;</p>
<div id="attachment_46294" class="wp-caption aligncenter" style="width: 343px"><a href="http://ready-up.net/wp-content/uploads/2011/11/sword_4_s.jpg"><img class="size-full wp-image-46294" title="sword_4_s" src="http://ready-up.net/wp-content/uploads/2011/11/sword_4_s.jpg" alt="" width="333" height="242" /></a><p class="wp-caption-text">For Cyrus and the Queen!</p></div>
<p><strong>The Master Sword</strong> &#8211; My favourite weapon in gaming goes by many names and descriptions: the Blade of Evil&#8217;s Bane; the Sword of Time; the seal on evil itself. A single blade used by generations of Links in multiple timelines, the Master Sword is a key item in the Legend of Zelda games. Retrieving the sword in each game acts as a moment of growth for the player; not only is it far more powerful than earlier weapons (and often the only one which can damage the final boss), it&#8217;s an acknowledgement of overcoming the game&#8217;s challenges to that point. Word on the &#8216;net is that a primary plot point in Skyward Sword may be the origin of the blade itself. Get hype!</p>
<div id="attachment_46284" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/11/sword_5.jpg"><img class="size-medium wp-image-46284" title="sword_5" src="http://ready-up.net/wp-content/uploads/2011/11/sword_5-550x385.jpg" alt="" width="550" height="385" /></a><p class="wp-caption-text">The Hero&#39;s triumph on Cataclysm&#39;s Eve, Wins three symbols of virtue. The Master Sword he will then retrieve, Keeping the Knights&#39; line true.</p></div>
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		<title>Arcade Dreams &#8211; Part 1</title>
		<link>http://ready-up.net/2011/10/19/arcade-dreams-part-one/</link>
		<comments>http://ready-up.net/2011/10/19/arcade-dreams-part-one/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 09:00:57 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcade stick]]></category>
		<category><![CDATA[MAME]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=44789</guid>
		<description><![CDATA[Whether or not you enjoy retro games or think they&#8217;re a relic from another era, I think every gamer can at least see the appeal of the classic arcade machine. There&#8217;s nothing like huddling around an old CRT monitor with your mates playing legendary titles like Street Fighter II or Turtles in Time. As someone who appreciates retro and modern [...]]]></description>
			<content:encoded><![CDATA[<p>Whether or not you enjoy retro games or think they&#8217;re a relic from another era, I think every gamer can at least see the appeal of the classic arcade machine. There&#8217;s nothing like huddling around an old CRT monitor with your mates playing legendary titles like Street Fighter II or Turtles in Time. As someone who appreciates retro and modern games equally, I&#8217;d love to own a genuine arcade machine, but they&#8217;re difficult (and expensive!) to track down.</p>
<p>So when my friend Stephen approached me with the idea of putting together an all-in-one MAME (&#8220;Multiple Arcade Machine Emulator&#8221;) cabinet, I jumped at the chance, more so because he had a real budget to buy the needed parts. As we approach the end of the build, I thought it&#8217;d be a good idea to record our failures and victories, and ultimately show off the final result. Let&#8217;s do this!</p>
<div id="attachment_44792" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/10/arcade_king.png"><img class="size-medium wp-image-44792" title="arcade_king" src="http://ready-up.net/wp-content/uploads/2011/10/arcade_king-550x161.png" alt="" width="550" height="161" /></a><p class="wp-caption-text">Here&#39;s the custom marquee for our own unit, modified from a jukebox marquee.</p></div>
<p><strong>Initial Preparation</strong>: Before you even think of building anything, you&#8217;ll need to decide what type of cabinet you want. Are you making a traditional upright machine, or something more grandiose like a racing rig or perhaps a cocktail table? In our case, we chose a four-player cabinet, in the traditional upright style, with an old 21&#8243; CRT TV (for that arcade-perfect picture), which we &#8220;borrowed&#8221; from Stephen&#8217;s workplace. I&#8217;ve got a fairly modern PC lying around spare to power the software, although even a decent netbook will run everything fine if you keep the system clean.</p>
<p>The next step is figuring out the construction of the cabinet itself. There are dozens of places online to buy buttons, sticks and marquees, but finding the wood required to build the unit can be a real challenge. In general, we&#8217;d highly recommend finding someone who sells pre-cut kits. In the end, we placed a custom order with Craig at <a href="http://www.turnarcades.co.uk/" target="_blank">Turnarcades</a>, who offers kits for cabinets, cocktail tables and bar tops, including the electronics. Once you&#8217;ve sorted that out, you&#8217;ll have to get it delivered. We arranged a pick-up job at <a href="http://www.anyvan.com/" target="_blank">ANYVAN</a> for a reasonable £70 total, and we were on our way.</p>
<div id="attachment_44793" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/10/arcade_dream_1.jpg"><img class="size-medium wp-image-44793" title="arcade_dream_1" src="http://ready-up.net/wp-content/uploads/2011/10/arcade_dream_1-550x329.jpg" alt="" width="550" height="329" /></a><p class="wp-caption-text">The parts arrive!</p></div>
<p><strong>The Build, Day One</strong>: We were pretty excited when everything arrived, to say the least. It&#8217;s initially daunting looking at over 70KGs of flat-packed wood, but after opening the big box marked &#8220;control panel&#8221; parts, our excitement returned. There&#8217;s nothing quite like playing with a big bag of arcade buttons. Wait, that doesn&#8217;t sound right. Big kid, me? The very thought!</p>
<p>We ran into our first problem when we did a real inventory of the parts. All of the electronics and cabinet panels was there, but we were missing two of the four support jousts. A quick trip to B &amp; Q sorted this out, but it was a bit of hassle to stop mid-build. For the most part, the rest of the day was a success. Fitting most of the panels was easy, although I&#8217;d really recommend you have more than two people to help keep everything in check. We did run into one issue with the weaker wooden panels cracking – don&#8217;t tighten those screws too much! – but by the end of the night, we were ready to measure out the last panel: the monitor shelf.</p>
<div id="attachment_44794" class="wp-caption aligncenter" style="width: 339px"><a href="http://ready-up.net/wp-content/uploads/2011/10/arcade_dream_2.jpg"><img class="size-medium wp-image-44794" title="arcade_dream_2" src="http://ready-up.net/wp-content/uploads/2011/10/arcade_dream_2-329x550.jpg" alt="" width="329" height="550" /></a><p class="wp-caption-text">I think we did a pretty decent job for our first build on day one!</p></div>
<p><strong>That&#8217;s all for now!</strong> Join me next time, where we&#8217;ll be discharging a CRT so it doesn&#8217;t kill one of us, painting lots and lots of wood, and finally setting up MAME (and other emulators) for endless nights of arcade fun.</p>
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		<title>Captain Morgane and the Golden Turtle</title>
		<link>http://ready-up.net/features/captain-morgane-and-the-golden-turtle/</link>
		<comments>http://ready-up.net/features/captain-morgane-and-the-golden-turtle/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 12:57:37 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=45060</guid>
		<description><![CDATA[Eight-year-old tomboy Morgane wants to grow up to be a swashbuckling, treasure-huntin&#8217; pirate, just like her infamous father. In preperation for this, she spends her childhood years commanding a &#8220;crew&#8221; of her friends on dangerous adventures, such as beating up the local bully and smashing through bedroom windows. However, when her uncle suddenly disappears at sea, Morgane leaves her island [...]]]></description>
			<content:encoded><![CDATA[<p>Eight-year-old tomboy Morgane wants to grow up to be a swashbuckling, treasure-huntin&#8217; pirate, just like her infamous father. In preperation for this, she spends her childhood years commanding a &#8220;crew&#8221; of her friends on dangerous adventures, such as beating up the local bully and smashing through bedroom windows. However, when her uncle suddenly disappears at sea, Morgane leaves her island home with her father. Nine years later, Morgane has grown up: the plucky kid has become a sassy, confident woman. After being gifted a regal sword and promoted to second-mate of a real crew on her seventeenth birthday, Morgane battles with gender-stereotypes as she sets out to prove that she can be as good a pirate as any man.</p>
<p>This is the back-story to Captain Morgane and the Golden Turtle, an upcoming point &#8216;n&#8217; click adventure game from WizardBox, the developers who brought us the well-received So Blonde. Penned by Steve Ince, whose previous credits include classics such as Broken Sword and Beneath a Steel Sky, it promises to be a humorous, witty experience with a particular focus on plot. I was lucky enough to be given an in-progress preview version of the game to test my prowess at combining items and navigating dialogue trees.</p>
<div id="attachment_45065" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/10/morgane_2_s.jpg"><img class="size-medium wp-image-45065" title="morgane_2_s" src="http://ready-up.net/wp-content/uploads/2011/10/morgane_2_s-550x344.jpg" alt="" width="550" height="344" /></a><p class="wp-caption-text">The local bully is defeated in a co-operative puzzle. The resulting dialogue made me giggle!</p></div>
<p>With this being an adventure game about pirates, I inevitably drew comparisons to the legendary Monkey Island series. This certainly isn&#8217;t a bad thing, though. The gorgeous, hand-drawn backgrounds &#8211; presented in 1080p &#8211; evoke memories of the art from Curse of Monkey Island, with the same bright, pastel colours and attention to detail. This carries through to the game&#8217;s cut-scenes, which use a combination of still art (in an anime-esque style) and animation to great effect. Thematically, in what is probably an intentional reference to adventure games of old (and to allow a slew of fun pop culture references), the world of Captain Morgane presents hints of technology and items that shouldn&#8217;t exist in the 17th century; on my play-through of the demo, I encountered a Mr. Potato Head, a plushie which resembles a Prinny and even a Worm (as in, Team 17&#8217;s strategy multiplayer series Worms) equipped with an eye-patch and pirate hat!</p>
<p>That&#8217;s not to say that what I played didn&#8217;t have its own flair of original content. In an effort to mix things up, the player is occasionally presented with mini-games, like the reaction-based sword-duel. This plays like a simplistic, Flash-based fighting game (complete with health bars and dash, fast and heavy attacks) but is a welcome diversion. Given where the story is going, it wouldn&#8217;t surprise me to see more of these as the plot moves forward.</p>
<div id="attachment_45064" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/10/morgane_1_s.jpg"><img class="size-medium wp-image-45064" title="morgane_1_s" src="http://ready-up.net/wp-content/uploads/2011/10/morgane_1_s-550x310.jpg" alt="" width="550" height="310" /></a><p class="wp-caption-text">There&#39;s some beautiful sights to behold in Captain Morgane.</p></div>
<p>Even with the excellent presentation (including dialogue where every line is voiced), I think the area that Captain Morgane most impressed me is its puzzles. As a bit of an old-hand at adventure games, I appreciated the balanced difficulty of its riddles. Even working through the &#8220;tutorial&#8221; portion of the game &#8211; the protagonist&#8217;s childhood years &#8211; they were a bit tougher than I expected, but never unfair. If you stop and think about them logically (and, crucially, from the perspective of a kid), they all make sense. Rather than hand-hold you through puzzles if you get stuck &#8211; something I&#8217;d argue fellow adventure game developer Telltale&#8217;s excellent games do a little too often &#8211; Morgane might prompt a vocal clue or prevent you from heading off to a new area to complicate matters. Handily, the inventory screen keeps track of your current plot objectives if you get completely lost, without giving too much away.</p>
<p>With a projected release date of February 2012, I look forward to playing Captain Morgane when it&#8217;s finished. Although I ran into a couple of issues during my time with the game &#8211; a sound balancing problem, path-finding conflicts and a dodgy voice-over or two &#8211; these are all relatively minor blemishes on a game that, with some polish, should make for a fun, solid adventure game experience.</p>
<div id="attachment_45066" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/10/morgane_3_s.jpg"><img class="size-medium wp-image-45066" title="morgane_3_s" src="http://ready-up.net/wp-content/uploads/2011/10/morgane_3_s-550x344.jpg" alt="" width="550" height="344" /></a><p class="wp-caption-text">I&#39;m interested to see what happens now that Morgane has to find a real crew! </p></div>
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		<title>Harvest Moon DS: Grand Bazaar</title>
		<link>http://ready-up.net/reviews/harvest-moon-ds-grand-bazaar/</link>
		<comments>http://ready-up.net/reviews/harvest-moon-ds-grand-bazaar/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 20:23:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=44708</guid>
		<description><![CDATA[It&#8217;s absolutely pointless to try and quantify the success that FarmVille has enjoyed. Not only has it helped make parent company Zynga into a multi-million dollar publishing powerhouse through Facebook in the span of just a few years, it&#8217;s likely that everybody you know has at least heard of it. By contrast, Marvelous Interactive&#8217;s Harvest Moon series, which has been quietly churning [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s absolutely pointless to try and quantify the success that FarmVille has enjoyed. Not only has it helped make parent company Zynga into a multi-million dollar publishing powerhouse through Facebook in the span of just a few years, it&#8217;s likely that everybody you know has at least heard of it. By contrast, Marvelous Interactive&#8217;s Harvest Moon series, which has been quietly churning out solid titles since late 1995, has only sampled a fraction of Zynga&#8217;s success, despite pretty much coming up with the idea in the first place. This is more unfortunate when you consider that even the worst Harvest Moon games have arguably more charm and gameplay than anything Zynga has churned out, even if Marvelous Interactive&#8217;s series are solitary experiences.</p>
<p>A little about the premise if you&#8217;re fresh to Harvest Moon, though: you play as a plucky young male or female who has just inherited a spacious, but unloved, farming estate. It&#8217;s your job to turn this forgotten land into a profitable farm by mending to crops and raising animals. At the same time, you&#8217;ll get the chance to make friends (and develop relationships) with the population of the nearby town of Zephyr, try your hand at fishing and bug-catching, and even plant some flowers. If this sounds like Nintendo&#8217;s Animal Crossing series to you, then you&#8217;d be partly-correct, although Harvest Moon has a greater emphasis on progression. While time in Animal Crossing passes in tandem to the real world, Harvest Moon has a fast day/night cycle with calendar-specific events. The fact that NPCs shift location throughout the day, and that your character has a limited stamina meter for how much he can farm, forces you to plan your time very effectively.</p>
<p>Everything you&#8217;d expect in a Harvest Moon game is here. There are festivals. You can cook.  There are pets. You can get married and have a family. There are mini-games, although this time they can be played with friends in limited multiplayer for new bonuses. However, the main addition to this entry is the titular Grand Bazaar system. Every in-game Saturday, instead of shipping your crops off to some unknown merchant from distant lands via that mysterious box outside the front of your farm, you can opt to take your crops to a local market and compete with other merchants for customers. This does add a bit of Recettear-style flair to the proceedings – there are even decent rewards for out-performing other merchants – but otherwise, it&#8217;s business as usual. You buy seeds, you sell crops and you upgrade your farm; this continues until you decide to stop. As near as I can tell, unlike some earlier Harvest Moon titles, you won&#8217;t be judged on your game performance by a forest spirit on your departed grandfather in heaven after enough time has passed, which kind of removes any sort of goal.</p>
<p>I really wish there was more to say about this game. The character script is as sharp as usual, although the NPC personalities could have been taken directly from any previous game and I wouldn&#8217;t have noticed. The game controls well for the most part, with optional touch-screen controls that do the job just fine, though I found it faster to stick to the D-pad and face-buttons. Presentation, meanwhile, is a mixed bag. Grand Bazaar doesn&#8217;t have the tight sprite-work of something like Friends of Mineral Town (instead favouring pre-rendered 3D sprites); there are, however, some neat little graphical touches, such as swaying trees or reflections of the player on the lake. On the audio side of things, there are a number of catchy background tracks present, but you&#8217;ll have to put up with some tinny sound samples throughout.</p>
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		<title>Trackmania 2: Canyon</title>
		<link>http://ready-up.net/reviews/trackmania-2-canyon/</link>
		<comments>http://ready-up.net/reviews/trackmania-2-canyon/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 11:00:10 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=44173</guid>
		<description><![CDATA[My first experience of Trackmania 2: Canyon was logging onto a server named &#8220;Cheap and quick thrills&#8221; and being immediately greeted to Cher&#8217;s &#8220;Believe&#8221;, followed by a fifty foot drop. Realising I was supposed to use that momentum to instead climb a track loop to the peak height of the map, I immediately re-spawned my vehicle and attempted to best [...]]]></description>
			<content:encoded><![CDATA[<p>My first experience of Trackmania 2: Canyon was logging onto a server named &#8220;Cheap and quick thrills&#8221; and being immediately greeted to Cher&#8217;s &#8220;Believe&#8221;, followed by a fifty foot drop. Realising I was supposed to use that momentum to instead climb a track loop to the peak height of the map, I immediately re-spawned my vehicle and attempted to best my previous effort. As I crossed the finish line, I noticed that forty-nine other players were chanting &#8220;AFTER LOVE AFTER LOVE&#8221; into the in-game chat.</p>
<p>This likely isn&#8217;t what you had in mind for a racing game, but this is par for the course with Trackmania, a long-running series of light-hearted, multiplayer-centric arcade racers which deftly balance tight control and over-the-top track designs. After what must seem like an endless line of &#8220;Forever&#8221; and &#8220;Nation&#8221; iterations (the latter of which is free), Trackmania finally enters proper sequel territory with Trackmania 2: Canyon, the first in what promises to be a true overhaul of the games.</p>
<p>For longtime players, this promise is first felt in the way Canyon handles. Gone are the F1 and muscle cars of its forebears; instead, we&#8217;re treated to rally-style racers. While the controls retain the &#8220;twitchy&#8221; feel the series is known for, these cars are heavier and the physics model is more grounded in reality. There is also a greater emphasis on easy drifting this time around, which was tricky (but not impossible) for most players before. These changes, combined with the usual wacky Trackmania track designs, make for a whole new take on its gameplay.</p>
<p>That base gameplay remains the same, however. Players drive a car and race through a track, trying to achieve the fastest lap possible. When you finish the track (or if you screw up) you restart from the beginning (or optional checkpoints, but these just waste time) and attempt to shave precious milliseconds off your performance. It&#8217;s a simple formula, but a surprisingly addictive one. It&#8217;s somewhat analogous to Super Meat Boy, where the best players are constantly rushing through stages with wall-jumps and whatever shortcuts they can find to stay on top of the leaderboards, understanding that a restart is needed if that attempt is anything but a perfect run.</p>
<p>That&#8217;s not to say that you have to be great at racing games to get any enjoyment out of Trackmania 2. Earning medals in the dozens of included single-player tracks (split among ranked &#8220;flags&#8221; of difficulty) will take a good chunk of time on its own, but it&#8217;s the multiplayer where the game really gets its hooks into you. Like LittleBigPlanet, almost every track is designed by players via a friendly built-in editor, and there are extensive options to customise cars, sound-tracks and server layouts as well.</p>
<p>It&#8217;s no exaggeration, then, to say that the heart of Trackmania lies in its vibrant online community. I was puzzled at first when I heard that Trackmania 2 wouldn&#8217;t be launching on Steam, given the success that &#8220;Nations&#8221; and &#8220;Forever&#8221; had there previously. The reason for this lies in the developers wanting greater control of ManiaPlanet, the improved network back-end for the game. Apart from offering the requisite messaging and server features of most online platforms, ManiaPlanet also gifts every user with 5,000 &#8220;planets&#8221; when they first log in. These planets can, in turn, be used to support your online efforts, whether it&#8217;s donating planets to a server so it appears higher in the server list, or spending some planets to call votes and switch maps. Additional planets are earned by simply playing the game and ranking on different tracks. Although some interface elements could use some tweaking, it&#8217;s an impressive start for the service.</p>
<p>At time of writing, only the time-attack race mode seems to be available online. It&#8217;s hoped that more unique offerings, like Forever&#8217;s &#8220;Puzzle&#8221; mode, will turn up as a free patch in future. The game supports both keyboard and gamepad controls, although acceleration isn&#8217;t analog by default due to the nature of the game, which may take some getting used to. Interestingly, in a move I can only applaud, Trackmania 2 does support split-screen multiplayer. Although the game isn&#8217;t going to win any awards for visual wizardry, it does look nice (and occasionally beautiful) and runs well on most systems. That said, the &#8220;Canyon&#8221; theme of every track does tend to get a little stale after a while, and I look forward to the rumoured &#8220;Valley&#8221; expansion.</p>
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		<title>Free to Grow</title>
		<link>http://ready-up.net/2011/09/19/free-to-grow/</link>
		<comments>http://ready-up.net/2011/09/19/free-to-grow/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 09:00:43 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[team fortress]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=43423</guid>
		<description><![CDATA[It&#8217;s difficult to think of a AAA release that has had as much post-release, official developer support as Team Fortress 2. While the practice of free, regular updates is fairly common with iOS games and indie titles &#8211; where developers try hard to retain and expand smaller audiences &#8211; when it comes to the big-hitters, usually all you can expect [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s difficult to think of a AAA release that has had as much post-release, official developer support as Team Fortress 2. While the practice of free, regular updates is fairly common with iOS games and indie titles &#8211; where developers try hard to retain and expand smaller audiences &#8211; when it comes to the big-hitters, usually all you can expect is the requisite paid DLC and maybe a patch or two. Not so with Team Fortress 2, or at least, its PC version. There&#8217;s no better example of how much the core experience has changed than to boot up The Orange Box on the 360 or PS3 and try to get a match of TF2 going. Sadly, due to restrictive console DLC policies (word is that Microsoft wouldn&#8217;t let Valve send anything to 360 owners without Microsoft Points being involved), these have all but been abandoned. That said, there&#8217;s more reason than ever to check out the PC and Mac versions.</p>
<p>For those of you unfamiliar with TF2, it&#8217;s a class-based FPS where you work in teams of up to 16 to capture and defend various objectives. Originally released in late 2007 as part of The Orange Box (&#8220;The best deal in gaming&#8221;), it was critically-praised for its delicate balance, beautiful art-style (a hybrid between the bright pastels of The Wind Waker and the model work of Pixar) and a wonderful sense of humour. Crucially &#8211; and this is still core to my own enjoyment of it in recent weeks &#8211; it doesn&#8217;t particularly punish players for bad play. Sure, working as a team is essential to dominating your opponents, but the light-hearted nature of the whole experience means that it&#8217;s not difficult to just hop onto a server for some quick play. The diverse nature of each class &#8211; they all feel very unique &#8211; means that there&#8217;s dozens of hours of play on offer even if you&#8217;re more interested in a kill/death ratio than team-work.</p>
<div id="attachment_43427" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/09/2011-08-08_00015.jpg"><img class="size-medium wp-image-43427" title="tf2_1" src="http://ready-up.net/wp-content/uploads/2011/09/2011-08-08_00015-550x309.jpg" alt="" width="550" height="309" /></a><p class="wp-caption-text">Victory! And I&#39;m not even that good!</p></div>
<p>Dozens of community and official maps have hit the game over the years, but the brunt of game updates have come in the form of class items. Although this is far from unheard of in multiplayer shooters &#8211; just look at the guns on offer in Black Ops or Bad Company 2 &#8211; what sets TF2 apart is how the items balance out and affect classes. From sandwiches which restore health, to a crit-inducing solution known as &#8220;Jarate&#8221;, to a fish that you can use as a weapon; there&#8217;s a lot on offer that changes play immensely.</p>
<p>Even the items which seem to make no sense when you first acquire them soon come into their own after some experimentation. Although Valve have been stalwart in their efforts to refine each of their base class roles, players can further spec their favourite through item combinations. Take the (Scottish) Demoman class, for example. While he normally utilises skillful ranged shots with his grenade launcher, give him a Chargin&#8217; Charge (a uniquely buffed shield) and any sword and he suddenly becomes a speedy melee class. Even when items don&#8217;t outright push a class into a new role, they do allow the player to favour a particular &#8220;stat&#8221; of their class &#8211; such as defense, speed or fire-power.</p>
<div id="attachment_43432" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/09/tf2_2_s.png"><img class="size-medium wp-image-43432" title="tf2_2_s" src="http://ready-up.net/wp-content/uploads/2011/09/tf2_2_s-550x397.png" alt="" width="550" height="397" /></a><p class="wp-caption-text">Pulling out the Zatoichi is a risk, but successful kills will restore your health.</p></div>
<p>While no doubt part of Valve&#8217;s master plan is to make piles upon piles of cash, TF2 recently made a successful transition to the Free to Play model, invigorating its player base at the same time with new arrivals. Naturally, this revolves around its item system, allowing players to purchase a souped-up gun for £1.49 or lay down upwards of £5 for some exceedingly silly hats. However, don&#8217;t be fooled into thinking that you can&#8217;t have any fun without sending some green Valve&#8217;s way; the default items are all perfectly functional, and, unlike some MMOs which have embraced the fremium model, all of these items (sans some promotional-but-purely-cosmetic hats) can be acquired through skill-based achievements, crafting or as free, regular item-drops. Although partly-random, players are given loot just frequently enough to keep them interested. This FPS has a bit of an MMO flavour and it&#8217;s really quite ingenious.</p>
<p>Just as I write this, Valve has also launched its new Steam Trading service, which will allow users to trade in-game items for items in other enabled games and even for Steam gifts. The ramifications of being able to trade a rare hat for a copy of Deus Ex: Human Revolution are still sort of mind-boggling, and I look forward to seeing how the service evolves. That said, if you&#8217;ve never given TF2 a real go, now is the time. As mentioned before, it&#8217;s available on PC and Mac via way of a free Steam install, and system requirements are fairly low. It&#8217;ll even run on a majority of laptops if you boot the game in its DirectX 8 mode, which still looks pretty great. Don&#8217;t forget we&#8217;re always up for a game on the <a href="http://characterselect.net/forum/forumdisplay.php?10-Game-Nights-amp-Community-Servers" target="_blank">Character Select Forums</a> or on our <a href="http://steamcommunity.com/groups/CharacterSelect" target="_blank">Steam group</a>!</p>
<div id="attachment_43433" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/09/tf2_3_s.png"><img class="size-medium wp-image-43433" title="tf2_3_s" src="http://ready-up.net/wp-content/uploads/2011/09/tf2_3_s-550x311.png" alt="" width="550" height="311" /></a><p class="wp-caption-text">For those who grew up with Quake and rocket-jumping, may I present: The Gunboats.</p></div>
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		<title>Win Super Meat Boy &#8211; Ultra Rare Edition</title>
		<link>http://ready-up.net/features/win-super-meat-boy-ultra-rare-edition/</link>
		<comments>http://ready-up.net/features/win-super-meat-boy-ultra-rare-edition/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 10:00:35 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=42947</guid>
		<description><![CDATA[When Super Meat Boy first hit the indie scene via Xbox Live Arcade and Steam late last year, many gamers were taken aback by how challenging the experience was. A fusion of the tight platforming principles of Super Mario Bros. and the brutal environments of I Wanna Be The Guy, it was unapologetic about kicking your butt, but then, that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>When Super Meat Boy first hit the indie scene via Xbox Live Arcade and Steam late last year, many gamers were taken aback by how challenging the experience was. A fusion of the tight platforming principles of Super Mario Bros. and the brutal environments of I Wanna Be The Guy, it was unapologetic about kicking your butt, but then, that&#8217;s only because it knew you&#8217;d come back for more meaty goodness. Wonderfully jocular cut-scenes, a thumpin&#8217; soundtrack by OC-Remix veteran Danny B and that hard to define element of &#8220;Just-one-more-go!&#8221; rounded out what was easily one of my favourite games of the year.</p>
<div id="attachment_42952" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/08/super_m1.jpg"><img class="size-medium wp-image-42952 " title="super_m1" src="http://ready-up.net/wp-content/uploads/2011/08/super_m1-550x309.jpg" alt="Meat Boy Jumps" width="550" height="309" /></a><p class="wp-caption-text">Jump Meat Boy, jump!</p></div>
<p>To celebrate the retail entry of Super Meat Boy, Ready Up has partnered with Team Meat and Mamba Games to offer three copies of the bloody delicious Super Meat Boy &#8211; Ultra Rare Edition:</p>
<table>
<tbody>
<tr>
<td><img class="alignleft size-full wp-image-43095" src="http://ready-up.net/wp-content/uploads/2011/09/meatboyultrarare.jpg" alt="" width="293" height="267" /></td>
<td><strong>Super Meat Boy &#8211; Ultra Rare Edition</strong></p>
<p>For £24.99 (recommended retail price), this retail edition of Super Meat Boy includes the full game, as well as:</p>
<p><strong>A full comic / sketch book<br />
A poster<br />
Soundtrack<br />
Over 350 Levels, dozens of secret retro warp zones<br />
16 unlockable indie game characters<br />
Full level editor</strong><br />
<strong>And an exclusive T-shirt featuring Meat Boy!</strong></td>
</tr>
</tbody>
</table>
<p>For a chance to win, just answer the question below and you&#8217;ll be entered into our prize draw. We will notify all three winners by e-mail. Good luck!</p>
<p><strong>For the chance to win one of three digital copies of the game for PC answer the following question and fill out the form.</strong></p>
<p style="padding-left: 30px;"><strong>What did OC-Remix veteran Danny B create for Super Meat Boy?</strong></p>
<p style="padding-left: 60px;"><strong>A) The Soundtrack</strong></p>
<p style="padding-left: 60px;"><strong>B) The Meat</strong></p>
<p style="padding-left: 60px;"><strong>C) The Boy</strong></p>
<p><span style="text-decoration: line-through;"><em><strong>Competition ends 16th September 2011.</strong></em></span><em><strong> Closed.</strong></em></p>
]]></content:encoded>
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		<title>Wherein Scott Encounters a Portable Mega Drive</title>
		<link>http://ready-up.net/2011/08/13/wherein-scott-encounters-a-portable-mega-drive/</link>
		<comments>http://ready-up.net/2011/08/13/wherein-scott-encounters-a-portable-mega-drive/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 07:00:44 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[famiclone]]></category>
		<category><![CDATA[mega drive]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[space invaders]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=42143</guid>
		<description><![CDATA[Are you familiar with the term &#8220;famiclone&#8221;? It&#8217;s a pun on the name for the Japanese NES, the Famicom (or &#8220;Family Computer&#8221;). A famiclone aims to replicate the hardware of a particular console &#8211; traditionally a NES, but everything from a Master System to a SNES is not uncommon &#8211; usually through illegal means, and often very, very poorly. If [...]]]></description>
			<content:encoded><![CDATA[<p>Are you familiar with the term &#8220;famiclone&#8221;? It&#8217;s a pun on the name for the Japanese NES, the Famicom (or &#8220;Family Computer&#8221;). A famiclone aims to replicate the hardware of a particular console &#8211; traditionally a NES, but everything from a Master System to a SNES is not uncommon &#8211; usually through illegal means, and often very, very poorly. If you&#8217;ve ever seen a dodgy &#8220;TV Game 256&#8243; system being sold at a stall in your local shopping centre (placed worryingly close to the nearest Gamestation), these are basically the same thing, albeit several generations evolved from what I ran into when I was younger.</p>
<p>You see, I spent some time living in various parts of Asia around 1996, during the rise of the PlayStation and the N64. With Nintendo and Sony focusing on more established markets like Japan and America, it was not rare to happen upon dozens of hilariously-named famiclones stacked high in a shop window, shadowed by ads enticing potential buyers with promising features such as &#8220;THE NEXT GENE GARAPHICAL&#8221; and &#8220;CINEMA SOUNDINGS&#8221;. This little back-story ties closely into today&#8217;s events: I have been gifted a box which, if the claims on the front of the packaging are to be believed, contains a portable Mega Drive. It also claims to be pre-loaded with &#8220;18 classic games&#8221;. In an interesting twist, it&#8217;s officially licenced by SEGA. A successor to the rare SEGA Nomad or simply a well-built famiclone? Investigation is required.</p>
<div id="attachment_42147" class="wp-caption aligncenter" style="width: 499px"><a href="http://ready-up.net/wp-content/uploads/2011/08/pm_1.jpg"><img class="size-full wp-image-42147" title="Portable Mega Drive 1" src="http://ready-up.net/wp-content/uploads/2011/08/pm_1.jpg" alt="" width="489" height="387" /></a><p class="wp-caption-text">With Streets of Rage? What could possibly go wrong?!</p></div>
<p>As it turns out, it&#8217;s neither. While it&#8217;s officially licensed, this is only for the purposes of the included game selection; some quick research reveals that the patent for the Genesis and Mega Drive expired some time ago, meaning that the manufacturer of this particular unit, AtGames, didn&#8217;t actually need SEGA&#8217;s permission to build it. In some ways, it shows.</p>
<p>Admittedly, the device is beautifully packaged &#8211; a well-designed magnetic box houses the unit, protecting it with shaped foam. The problems start when you pull the device out of there. It&#8217;s always a worrying sign when a piece of electronics weighs about the same as four pencils. Fitting the three required AAA batteries add some much needed heft to the device, but I soon ran into my next problem: the screen. Turning the device on, it became apparent that it&#8217;s using a display about half the resolution of the Mega Drive itself, which isn&#8217;t exactly high. Apart from creating some weird interlacing issues, it makes the text in some games nigh-impossible to read. It&#8217;s similar to playing Dead Rising on an SD set and struggling with deciphering the font. On the upside, I bet the battery is pretty decent!</p>
<div id="attachment_42148" class="wp-caption aligncenter" style="width: 560px"><a href="http://ready-up.net/wp-content/uploads/2011/08/pm_2.jpg"><img class="size-medium wp-image-42148" title="Portable Mega Drive 2" src="http://ready-up.net/wp-content/uploads/2011/08/pm_2-550x224.jpg" alt="" width="550" height="224" /></a><p class="wp-caption-text">No, my camera didn&#39;t do that. It actually looks like this.</p></div>
<p>Unfortunately, the unit has also fallen pray to a common famiclone issue: inaccurate sound. It&#8217;s hard to argue against the power of retro blips and blops in invoking nostalgia. Now, imagine if the classic &#8220;dling!&#8221; of Sonic collecting a ring was more akin to the sound of, say, a dying squirrel. That&#8217;s what happens when you play any game on the AtGames Portable Mega Drive.</p>
<p>But what&#8217;s important is that these games still play well, right? Whether it&#8217;s the addictive nature of &#8211; no, sorry, I can&#8217;t do it. Streets of Rage just sounds so <em>wrong</em>! And what&#8217;s up with the game selection on this thing? Streets of Rage 1 and 3, but no Streets of Rage 2? Just Sonic &amp; Knuckles, without Sonic 3? Sonic &amp; Knuckles is LITERALLY the second-half of Sonic 3!</p>
<p style="text-align: center;"><p><a href="http://ready-up.net/2011/08/13/wherein-scott-encounters-a-portable-mega-drive/"><em>Click here to view the embedded video.</em></a></p></p>
<p>The bizarre thing about this situation is that it could have easily been avoided. Further research reveals that AtGames have actually been making Mega Drive clones for nearly ten years, and most of their designs do a great job emulating the hardware. Many AtGames consoles even have cartridge slots which are compatible with most of the Mega Drive and Genesis carts out there. Heck, they&#8217;re actually SEGA&#8217;s official Mega Drive manufacturer for the Greater China area even now!</p>
<p>That said, I still appreciate the gift. With all its problems, the unit is a bit of a licenced-oddity, even among previous efforts from AtGames. It&#8217;s really hard to be angry at a hand-held that has Columns, Golden Axe II and Streets of Rage built-in. Plus, my friend gave me this awesome Space Invaders clock as well!</p>
<div id="attachment_42149" class="wp-caption aligncenter" style="width: 422px"><a href="http://ready-up.net/wp-content/uploads/2011/08/pm_3.jpg"><img class="size-full wp-image-42149" title="Space Invaders Clock" src="http://ready-up.net/wp-content/uploads/2011/08/pm_3.jpg" alt="" width="412" height="348" /></a><p class="wp-caption-text">DO... DO... DO... DO... Time to get up! I have the best friends. :)</p></div>
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		<title>Back to the Future: The Game</title>
		<link>http://ready-up.net/reviews/back-to-the-future-the-game/</link>
		<comments>http://ready-up.net/reviews/back-to-the-future-the-game/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 18:35:19 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=40594</guid>
		<description><![CDATA[Time flies, so live for today. That&#8217;s one of the core messages of the Back to the Future trilogy; the classic 80&#8217;s adventure that spans a hundred years of time-traveling fun. It&#8217;s a message which is revisited in a new way with Telltale&#8217;s official BTTF game, which has finally concluded its five-episode run with the release of Episode 5: OUTATIME.
As [...]]]></description>
			<content:encoded><![CDATA[<p>Time flies, so live for today. That&#8217;s one of the core messages of the Back to the Future trilogy; the classic 80&#8217;s adventure that spans a hundred years of time-traveling fun. It&#8217;s a message which is revisited in a new way with Telltale&#8217;s official BTTF game, which has finally concluded its five-episode run with the release of Episode 5: OUTATIME.</p>
<p>As outlined in Ready Up&#8217;s earlier reviews of <a href="http://ready-up.net/reviews/back-to-the-future-episode-1-its-about-time/">Episode 1: It&#8217;s About Time</a> and <a href="http://ready-up.net/reviews/back-to-the-future-episode-2-get-tannen/">Episode 2: Get Tannen!</a>, the Back to the Future game is an episodic adventure series from the minds behind Sam and Max and Tales of Monkey Island. This means you&#8217;ll spend a lot of time talking to locals, solving item puzzles with the stuff you&#8217;re carrying around and find on the ground, as well as, yes, pointing and clicking. For the most part, this is ideal for telling this linear tale of what happens seven months after the conclusion of the movies, even if each episode can beaten fairly quickly.</p>
<p>The short length of each episode isn&#8217;t the main issue; the game is just far too easy. In addition to a robust hint system &#8211; which not only outlines Marty&#8217;s current goal but also flat-out tells you what to do if you get really stuck &#8211; a couple of puzzles are actually re-used across the episodes, so most players will zoom through each session. You can turn the hint systems off, as I did during my play-throughs, although anyone who has beaten, say, a Monkey Island game will have no problem regardless. That said, there are a couple of well-done action sequences in which Marty must use his environment to his advantage in fun, interesting ways, such as a confrontation with Biff where a conveniently placed table-mechanism is within reach.</p>
<p>But none of the gameplay snags matter. Back to the Future fans aren&#8217;t here for hardcore adventure game puzzles, they&#8217;re here for wonderfully mad pseudo-science, timeless characters, simple-but-smart plot setups and tense chase sequences involving a DeLorean and almost anything resembling a skateboard. This, I&#8217;m pleased to say, the game has in aplomb. Thanks to the inclusion of authentic voice work &#8211; featuring Chistopher Lloyd as Doc Brown, Claudia Wells as Jennifer Parker, and an eerily-accurate AJ LoCascio as Marty &#8211; as well as original trilogy writer Bob Gale, it&#8217;s not hard to imagine this being the fourth movie of the franchise. Bits and pieces of Alan Silvestri&#8217;s almost legendary music compositions are present, along with a number of original tracks produced in-house. In general, the sharp, cartoony visuals do a great job of portraying the various eras of Hill Valley, although a couple of assets are duplicated between each outing.</p>
<p>Despite being produced one after another on a roughly monthly schedule, Telltale has maintained a fairly consistent level of quality for each outing. Episode 1 and 2 set up the overall plot dilemma with relative ease. Episode 3: Citizen Brown breaks the mould a little bit, taking some inspiration from <em>A Clockwork Orange</em> and <em>1984</em> and moving into darker territory, ultimately debating the ethics and implications of time travel. Episode 4: Double Visions takes this even further, occasionally questioning the morality of the actions of the player and even Marty McFly.</p>
<p>For the those who&#8217;ve been along for the whole ride, Episode 5 finally brings us answers to the increasing riddles of past episodes. Why did Doc make another trip back in time in the first place? What&#8217;s up with Marty&#8217;s grandmother? Can Citizen Brown be stopped? And will Marty&#8217;s life ever be the same? Spoilers aside, all I&#8217;ll say is that the ending manages to tie all of these elements together into a cohesive whole, while evoking the spirit of the first film&#8217;s ending in a special way&#8230; and it does it by being bloody insane at the same time. In a final twist unveiled just as things calm down, Telltale simultaneously homages the series and pokes fun at it, with a conclusion that both sets up a second season and is laugh out loud  funny. This is all ignoring a fantastic multi-part cameo by every-one&#8217;s favourite 80&#8217;s teenage actor throughout the final episode. It&#8217;s pretty great.</p>
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