Author: Mark

  • Majin and the Forsaken Kingdom

    Namco Bandai has a thing for unlikely duos and post-apocalyptic futures lately. Following Enslaved’s post-nuke pals Monkey and Trip comes The Forsaken Kingdom’s crumbling domain and its tandem heroes: the squirrelly, bug-eyed thief Tepeu and his gigantic, lumbering monster, Teotl. It’s a (mostly) symbiotic relationship. Your scrawny human protagonist can sneak behind the game’s goopy…

  • Trailer Failure

    This article contains story spoilers for Gears of War 2 Did you catch the advert for Halo: Reach on the telly, earlier this year? I did. It was certainly quite affecting, a tad emotional and a more than a little bit moving. If I wasn’t such a macho, strong-willed slab of masculinity, I might have…

  • Metroid Crime

    Game stories suck. They’re either bloated or anemic, confusing or brainless, melodramatic or devoid of emotion. They feature Russian ex-presidents dancing with sumo wrestlers, being a bad enough dude to save the president, self-hypnotising soldiers and wives fused into bionic arms. Some of those were spoilers. Sorry. But for the most part, reviewers distance a…

  • Dreaming in Digital

    ‘Death by white picket fence’. Probably not the most glamorous epitaph to grace the digital graveyard of gaming protagonists. But hey, when the sky uncorks and the heavens rain cultural detritus, from laundromat signage to famous paintings, you don’t really get to choose what random household object signs your death warrant. This is, ostensibly, the…

  • Hop, Skip, Jump

    The kinetic thrill of running, jumping, soaring and bounding over obstacles is one of the most incredible thrills a game can give you, if you ask me. Forget pumping lead into half-locust-half-man monstrosities or punching mythological creatures with boxing gloves made of Cerberus heads – I’ll take a death defying leap between Venetian rooftops any…

  • This post title is exclusive to the PS3

    At E3 this year there were plenty of trends to note and lessons to learn. Here’s a refresher course for those not in (virtual) attendance: 3D isn’t going away any time soon, motion control is here to stay, white nerds shouldn’t dance and Valve now thinks the PS3 is totally cool. But one thing stuck…

  • I Like Playing With Myself

    I visited Electronic Arts’s Spring Showcase earlier this month; a spiffy four story media complex with HD tellies, wireless headphones and delicious raisin cookies. Seriously, those cookies were to die for. If EA gave me the choice of taking home Medal of Honor or a batch of those cookies, I would certainly hesitate before answering.…

  • iGame, therefore iAm

    The iPhone, as a games console, often gets ignored or dismissed. It’s a little sad to see some gaming pundits so closed minded about such an exciting platform, but as an Editor at Pocket Gamer, it’s just quite frustrating to have the device that pays your bills be described as “not a real gaming platform”…

  • Guilty Pleasures: The Saboteur

    We gamers often fall into the habit of being a bit snooty and elitist when it comes to choosing games. It’s understandable of course, time and money don’t grow on trees, but in our constant move from one ultra highly reviewed release to the next, it’s easy for some quality software to fall between the…

  • Yakuza 3

    Yakuza is, if you’re one of the unwashed masses who has never sampled Sega’s sweet taste of virtual Tokyo, a sprawling, novelistic Japanese epic that follows the life and times of ex-gangster Kazuma Kiryu; part time orphanage owner, full time ass kicker. If you’re up for it, you better get out your reading specs because…