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	<title>Ready Up! &#187; Kirsten</title>
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	<description>We Play Games</description>
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		<title>We Sing Rock!</title>
		<link>http://ready-up.net/reviews/we-sing-rock/</link>
		<comments>http://ready-up.net/reviews/we-sing-rock/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 11:00:18 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=47948</guid>
		<description><![CDATA[The Wii is a bit of an underdog when it comes to karaoke games. Having come late to the game it offers little in the way of originality to the genre. However it just about makes up for that on solid dependability. The We Sing games have been workmanlike additions to to the genre and allow Wii owners out there [...]]]></description>
			<content:encoded><![CDATA[<p>The Wii is a bit of an underdog when it comes to karaoke games. Having come late to the game it offers little in the way of originality to the genre. However it just about makes up for that on solid dependability. The We Sing games have been workmanlike additions to to the genre and allow Wii owners out there to belt out a couple of party songs. We Sing Rock! does little to add to the franchise. In fact we&#8217;d go as far as to say it it does nothing new whatsoever. It does however provide a bunch of well loved rock songs for you to sing this Christmas once you and your family have digested the turkey and opened all the presents. In this day and age the idea of these songs coming in a boxed disk rather than being individually downloadable for We Sing UK Hits, which is identical in its gameplay and modes, beggars belief but such is the way of things. If you have a Wii and want a new karaoke game for Christmas this is the best one to buy. With eight multiplayer modes, 40 tracks and some fun voice altering technology, you can&#8217;t say fairer than that.</p>
<p>However there is a sort of insurmountable issue here that had dogged these kind of games for years. Since you can&#8217;t just download your favourite individual track  in this case and since the game is themed around the rock genre it becomes almost impossible to bring together a tracklist that will please everyone and in the end pleases no one. Firstly we&#8217;d questions some of the inclusions on the principle of them not qualifying as rock songs at all. KT Tunstall? Sheryl Crow? Elvis? More to the point though the tracklisting in general may include classic examples of rock such as Ace of Spades, The Final Countdown and Eye of the Tiger but put them altogether alongside tracks from Alice Cooper, Def Leppard and Whitesnake and it becomes this incredibly uncool jive bunny mix of the usual suspects. What true rock fan says &#8220;Yeah, I want to sing the top ten most mainstream rock tracks ever written, in a row.&#8221; Nothing about the tracklist makes us want to do a devil sign with our fingers and a tongue waggle. It just makes us want to retreat to our own incredibly obscure iTunes personal playlist in the bath, alone.</p>
<p>All that said we would very much like to see Nana do Ace of Spades so if you need a karaoke game for your Wii this holiday season get this one.</p>
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		<title>Ready Up Game Awards 2011</title>
		<link>http://ready-up.net/features/ready-up-game-awards-2011/</link>
		<comments>http://ready-up.net/features/ready-up-game-awards-2011/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 11:00:18 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=47979</guid>
		<description><![CDATA[We really do have the best hobby, don&#8217;t we? This year the games that have graced our consoles, PC&#8217;s and phones have been an embarrassment of riches, as they were last year. The games that we have chosen to award our highest accolade, as voted for by the entire staff at Ready Up, are popular choices that few could dispute. [...]]]></description>
			<content:encoded><![CDATA[<p>We really do have the best hobby, don&#8217;t we? This year the games that have graced our consoles, PC&#8217;s and phones have been an embarrassment of riches, as they were <a href="http://ready-up.net/features/ready-up-game-awards-2010/" target="_blank">last year</a>. The games that we have chosen to award our highest accolade, as voted for by the entire staff at Ready Up, are popular choices that few could dispute. Don&#8217;t assume, however, that the Ready Up team members throw their lot in with the majority. Far from it. We had votes for a very diverse mix of titles including Tiny Wings, Mount&amp;Blade: With Fire &amp; Sword, Xenoblade Chronicles, Where is my Heart, Frozen Synapse and Terraria. But the big dogs won through again and it&#8217;s hardly surprising given the quality of triple A games this year. After a quick look back, it&#8217;s time to look forward to next year and our most anticipated game of the coming year bears a striking similarity to the one we voted for at the end of 2010 so we are twice as excited now!</p>
<p style="text-align: center;"><strong>Best Story of 2011 &#8211; L.A. Noire</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-47993" src="http://ready-up.net/wp-content/uploads/2011/12/LANoire-story.jpg" alt="" width="550" height="150" /></p>
<p>Despite not quite living up to all the hype, L.A. Noire managed to capture our imaginations more than any other title in 2011 when it came to the story and it had some stiff competition. With Portal 2, Gears of War 3, Dead Space 2 and a host of other popular franchises going strong on story with emotive and absorbing plots, L.A. Noire had its work cut out to win us over but the twist and turns of Cole Phelps career kept us on tenterhooks to the very end.</p>
<p style="text-align: center;"><strong>Best Character of 2011 &#8211; Wheatley</strong> <strong>(Portal 2)</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-47991" src="http://ready-up.net/wp-content/uploads/2011/12/wheatley-char.jpg" alt="" width="550" height="150" /></p>
<p>Adam Jenson, Cole Phelps, Marcus Fenix, Isaac Clarke, Nathan Drake and Ezio Auditore da Firenze – our allies, our heroes, our friends. They were human. They had strengths and faults. They were filled with fear, doubts, hope and determination yet they all came second in our affections to the characters of Portal 2. GLaDOS and Cave Johnson, or the echos of their memories as powered by all 1.1 volts of a potato, proved popular choices for this award but Wheatley took it in a landslide. Voiced by Stephen Merchant, our over-familiarity with the actor, as British people, was completely wiped out by a stunning script and performance making this lovely yet monstrous sphere our favourite character of 2011.</p>
<p style="text-align: center;"><strong>Best Graphics of 2011: The Elder Scrolls V: Skyrim<br />
</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-47987" src="http://ready-up.net/wp-content/uploads/2011/12/Skyrim-graphics.jpg" alt="" width="550" height="150" /></p>
<p>This is the year American McGee came back with Alice: Madness Returns. It&#8217;s the year Crysis 2 and Rage could reasonably stake a claim to having the best graphics ever seen on a home console. Uncharted 3: Drake&#8217;s Deception was a masterclass in cinematic gaming and L.A. Noire introduced MotionScan technology that would incorporate subtle, readable facial expressions into character animations. Yet it was a landslide vote for The Elder Scrolls V: Skyrim and its glassy-eyed NPC&#8217;s, backwards flying dragons and jagged mountains. Why? Because whether your PC is billowing fire to give you a draw distance that makes you hold your breath or you&#8217;re stuck in some blurry rocks with your hair clipping through your browny grey armour, Skyrim is still achingly beautiful. The diversity of dungeon backdrops, the towns and cities, the people, the sky, my Gods the sky&#8230;</p>
<p style="text-align: center;"><strong>Best Multiplayer of 2011: Portal 2</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-47992" src="http://ready-up.net/wp-content/uploads/2011/12/portal_2-multi.jpg" alt="" width="550" height="150" /></p>
<p>It should have been the year of the shooter for multiplayer gaming. Modern Warfare 3, Battlefield 3 and Gears of War 3 were all highly anticipated and delivered great online experiences yet the multiplayer experience we enjoyed sharing the most was for a non-combat, two-player co-op mode that mostly involved standing around staring and saying &#8220;It could be&#8230; hmm, that&#8217;s not it. Maybe if we&#8230; no, that won&#8217;t work.</p>
<p style="text-align: center;"><strong>Biggest Letdown of 2011: L.A. Noire</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-47989" src="http://ready-up.net/wp-content/uploads/2011/12/LANoire-letdown.jpg" alt="" width="550" height="150" /></p>
<p>Despite taking our coveted Best Story award, L.A. Noire proved a big disappointment overall to the Ready Up staff and many of our readers. It was more a case of over-hyping than the game being outright bad. While Duke Nukem Forever took the full force of criticism for letting down gamers after 14 years of build up, L.A. Noire had been expected to revolutionise the medium and failed to do so in any respect. On top of this, reports of how the development studio was run and poor treatment of staff let down the whole industry and left consumers disenchanted.</p>
<p style="text-align: center;"><strong>Biggest Surprise of 2011: Stacking</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-48001" src="http://ready-up.net/wp-content/uploads/2011/12/stacking-surprise1.jpg" alt="" width="550" height="150" /></p>
<p>Tim Schafer&#8217;s Double Fine Productions is a much loved and often troubled development studio. Their originality and non-conformist ideas and art style have made sure their work is always exciting but it doesn&#8217;t always make for mainstream success. While the studio waited for a decision on Brütal Legend&#8217;s new publishing deal in 2008 company morale was kept up during &#8220;Amnesia Fortnight&#8221; with a number of wild ideas being pitched. Three downloadable titles where created from this. While Costume Quest and Iron Brigade have the Double Fine touch, Stacking manages to be everything you could want not just from a Double Fine title or even a downloadable game but from any game. It&#8217;s one of the best adventures ever made, with incredibly stylish and original graphics, gameplay and concept.</p>
<p style="text-align: center;"><strong>Best Game of 2011: The Elder Scrolls V: Skyrim</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-47988" src="http://ready-up.net/wp-content/uploads/2011/12/skyrim-best.jpg" alt="" width="550" height="150" /></p>
<p>There is rarely a fight for top spot for any game of year award. There always seems to be one title that stands head and shoulders above its peers and this year is no exception. The Elder Scrolls V: Skyrim, in a year of excellent games, is an unparalleled piece of entertainment. With the largest majority of any category vote from the Ready Up team, Skyrim is our unequivocal Game of the Year.</p>
<p style="text-align: center;"><strong>Most Anticipated Game of 2012</strong>: <strong>Mass Effect 3</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-47986" src="http://ready-up.net/wp-content/uploads/2011/12/Mass-Effect-2012.jpg" alt="" width="550" height="150" /></p>
<p>For the second year running the Ready Up team are creaming their pants for Mass Effect 3. It&#8217;s testament to how incredible the series has been so far that we haven&#8217;t wavered in our ardent excitement for the last game in the trilogy all year. Roll on March 2012!</p>
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		<title>Get Up and Dance</title>
		<link>http://ready-up.net/reviews/get-up-and-dance/</link>
		<comments>http://ready-up.net/reviews/get-up-and-dance/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 11:00:10 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=46926</guid>
		<description><![CDATA[Deciding whether to buy Get Up and Dance should be a simple process of answering two simple questions. Firstly do you mind getting up and secondly are you in the mood for a wee dance? Unfortunately if you answer yes to these questions that doesn&#8217;t actually mean you should run out and buy Get Up and Dance, despite it&#8217;s incredible [...]]]></description>
			<content:encoded><![CDATA[<p>Deciding whether to buy Get Up and Dance should be a simple process of answering two simple questions. Firstly do you mind getting up and secondly are you in the mood for a wee dance? Unfortunately if you answer yes to these questions that doesn&#8217;t actually mean you should run out and buy Get Up and Dance, despite it&#8217;s incredible aptness to your requirements. Other questions you might want to ask yourself are would you like to dance with Mel B? No? To Grease songs? On Broadway? Maybe you&#8217;d like to &#8220;experience&#8221; Michael Jackson while dancing, or the Black Eyed Peas, because you can, you know, if you want. You could hold a Dance Star Party. It&#8217;s not clear whether you need to invite stars or can become one through the medium of dance. Hey, maybe you want to Just Dance&#8230; 3. The point we&#8217;re rather archly making here is that there&#8217;s too many bloody dance games for the PS3 and  Get Up and Dance isn&#8217;t the best of them.</p>
<p>The game has far less songs to dance to than Just Dance but they are all, at least, by the original artists. They cover a multitude of styles and generations but is that a good thing? Get Up and Dance will work fabulously at the family Christmas do, with your old da giving it laldy to Billy Rae Cyrus, and your little sister trying to pretend she&#8217;s in the Pussycat Dolls, while wearing her new comedy reindeer slippers. Outside of that jolly family vibe, though, the mishmash of music tastes forced together won&#8217;t work for anyone. Why buy a game with three songs you like when you could dance to a ton of awesome Michael Jackson songs <em>and</em> learn to moonwalk for the same price. You don&#8217;t like Thriller? Are you saying you DO like Achy Breaky Heart?</p>
<p>Technically the game works well with a good spread of modes including a tutorial and fitness modes and a few multiplayer options to let you dance together. The onscreen prompts though aren&#8217;t as clear as they could be and work better in other games in this genre, however you should be able to keep up reasonably well regardless. The fitness element is fun but unlikely to really get your heart pumping as much as other more fitness focused games for Move.</p>
<p>Get Up and Dance is a perfectly competent game that suffers from being in an overcrowded market and having nothing in particular to mark it out as special. However, its averageness might work in your favour if what you&#8217;re after is something specifically for a seasonal get-together with family. Your desire to get up and then proceed to dance, though, may have left you entirely by Boxing Day.</p>
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		<title>Skyrim For Dummies</title>
		<link>http://ready-up.net/2011/11/24/skyrim-for-dummies/</link>
		<comments>http://ready-up.net/2011/11/24/skyrim-for-dummies/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 10:00:03 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=46544</guid>
		<description><![CDATA[While the new Elder Scrolls game is proving more popular than any other game in the series many have trouble getting past the early stages of Bethesda&#8217;s epic adventures. I&#8217;ve heard so many gamers say that they played till they got out of the first dungeon or in Fallout 3 till they left the vault only to be completely overwhelmed [...]]]></description>
			<content:encoded><![CDATA[<p>While the new Elder Scrolls game is proving more popular than any other game in the series many have trouble getting past the early stages of Bethesda&#8217;s epic adventures. I&#8217;ve heard so many gamers say that they played till they got out of the first dungeon or in Fallout 3 till they left the vault only to be completely overwhelmed by the hugeness of the world and the untethered freedom to do whatever they wanted. They didn&#8217;t know what they wanted so they switched it off and never went back. Some with more patience still fell at the first hurdle as they headed off in the wrong direction, only to get squashed by the first big human squasher they met. Some stuck with these games, forging their way through a dungeon for hours only to get killed and find they hadn&#8217;t saved recently and lost heart. These gamers know that everyone who went on to master the ways of Bethesda&#8217;s sprawling RPGs adored their experience but rather than spur them on to have another go most just felt all the more bitter that their experience hadn&#8217;t been so sweet. The truth is, though, that it will take just a few simple guidelines to make Skyrim work for you. So if you&#8217;ve been put off in the past follow these pointers in the early part of the game and soon you&#8217;ll be saving the world from dragons with the rest of us.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-46599" src="http://ready-up.net/wp-content/uploads/2011/11/skymap.jpg" alt="" width="550" height="205" /></p>
<ul style="padding-left: 20px; list-style-type: disc;">
<li>Save immediately after you escape the initial dungeon and find yourself free to roam.</li>
<li>Go into your menu and learn how to use your map and quest log.</li>
<li>Speak to everyone in the first town, picking up missions that will be listed in your quest log.</li>
<li>Work through some local missions methodically, fast traveling from the map back to town for your rewards.</li>
<li>Save often.</li>
<li>Begin to specialise in weapon and magic types that suits your favoured style of combat.</li>
<li>Decide between using light or heavy armour and then stick with your choice.</li>
<li>Working towards abilities such as lockpicking, persuasion and invisibility will prove useful later in the game.</li>
<li>Once you&#8217;ve rinsed a town of local quests move to the next closest town and do the same again.</li>
<li>Only follow main mission quests that can be done from nearby areas as you move through the game world.</li>
<li>Early on sell armour and weapons you don&#8217;t use and potions and scrolls that don&#8217;t heal your health or magicka.</li>
<li>Once you have 5000 gold buy the house in Whiterun.</li>
<li>Store all your non essential materials at home, to alleviate over-encumbrance problems.</li>
<li>Dragons are not hard to kill. Use your Unrelenting Force shout early on in the game.</li>
<li>Store dragon materials at your house. They&#8217;re too heavy to carry around.</li>
</ul>
<p><img class="size-full wp-image-46606 alignright" style="margin-left: 10px; margin-right: 10px;" src="http://ready-up.net/wp-content/uploads/2011/11/skyrim_char_1.jpg" alt="" width="178" height="202" /></p>
<p><strong><br />
</strong><br />
Following these rules should make it easier to get into the swing of things. It&#8217;s difficult, though, because there are so many distractions and other ways to play. Once you&#8217;ve leveled up a bit, have a good weapon, spells and armour, somewhere safe to dump your loot and are more accustomed to the map and quest log you can strike out and play your own way. It really takes about 10 hours of methodical, patient, disciplined play before wandering off into the great unknown won&#8217;t end in frustration and disheartening failure. It&#8217;s this that has put off many gamers. Trust me, though, after those first 10 hours there&#8217;s another hundred of complete freedom to explore one of the most beautiful and diverse game worlds ever made. Okay, off you go.</p>
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		<title>The Elder Scrolls V: Skyrim</title>
		<link>http://ready-up.net/reviews/the-elder-scrolls-v-skyrim/</link>
		<comments>http://ready-up.net/reviews/the-elder-scrolls-v-skyrim/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 11:00:12 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=46466</guid>
		<description><![CDATA[Every hope fulfilled, every fear allayed. Bethesda&#8217;s Skyrim is quite astonishing. We always knew though that a developer that can make games as breathtaking as Fallout 3 and The Elder Scrolls IV: Oblivion could pull it off again. The key was balance. We didn&#8217;t want the same game again and it isn&#8217;t. It&#8217;s much more. However we didn&#8217;t want a [...]]]></description>
			<content:encoded><![CDATA[<p>Every hope fulfilled, every fear allayed. Bethesda&#8217;s Skyrim is quite astonishing. We always knew though that a developer that can make games as breathtaking as Fallout 3 and The Elder Scrolls IV: Oblivion could pull it off again. The key was balance. We didn&#8217;t want the same game again and it isn&#8217;t. It&#8217;s much more. However we didn&#8217;t want a different game, because we like Oblivion just as it is. It isn&#8217;t a different game. It&#8217;s ever so familiar. The character creation and leveling system needed fixing. They fixed it. It was quirky and and awkward and needed time and effort spent on it. We liked that. It&#8217;s still like that. The combat was a bit basic and clunky before. It&#8217;s more dynamic and fun to use now. We wouldn&#8217;t want it to become an action game, though. It isn&#8217;t. Combat is still quite a cerebral affair. There seemed to only be about 10 people doing the voice acting before. There&#8217;s more now but they still sound kinda mental, which is a good thing. It&#8217;s still pretty but not too realistic. It&#8217;s epic and windswept but not like an interactive movie. What Skyrim is&#8230; well, what it is&#8230; it&#8217;s well&#8230; Skyrim.</p>
<p>The character creation has been, and I&#8217;m going to use a dirty word here, streamlined. It really, really needed this. In Oblivion, making a character involved research and statistical analysis before you could come to any decision and it always ended up being the wrong decision anyway. Leveling was a nightmare that could so easily lead to you completely rooking your character so that their skill building didn&#8217;t tally with their overall level, leading to you getting your face mashed in by every dick with a sword you came across. Now you pick a character more based on which sort of ears you like and decide from there how they&#8217;re going to fight rather than the other way round. The leveling isn&#8217;t actually different as such, but it&#8217;s no longer hidden behind a bunch of invisible stats. You can see better how your character is progressing through some rather swishy looking skill trees. Your overall level does climb alarmingly fast, though, and there is cause for concern here regarding how many skill points you can squeeze in to each level, keeping in mind that the level you&#8217;re at will affect the difficulty of enemies and quality of drops. It seems like it&#8217;s still possible to paint your character into a corner of being underskilled. If someone has already worked out mathematically that skill building <em>is</em> actually balanced do give us some details in the comments below but the fact remains that it&#8217;s not totally clear in game as to how well you&#8217;re going to progress against enemies leveling with you. The perk system, borrowed from Fallout 3, lets you hone your character to your own style but most of the perks available are abilities you could cultivate in Oblivion. They are just more clearly defined in the new skill tree system.</p>
<p>Not all enemies are evenly matched to you. It&#8217;s clear there are some creatures you should avoid early on, although they can occasionally be found on paths you would want to take early on in the game. Giants in particular are spectacularly powerful, more so than dragons. At one point I happened across what appeared to be a fairly benevolent giant. I got too close so he threw me into space. So yeah, avoid them for a bit. You&#8217;ll be able to come back later though once you&#8217;ve got a few good spells handy and a big glowing sword. The duel wielding is awesome. You can go at your enemies with two swords in hand, two spells, or one of each, with almost infinite permutations of pain. On top of this there are &#8217;shouts&#8217;, the new power you can gain from the slaying of dragons. Regardless of your play style these come in mighty handy as a special move and early on as an easy win button. Kill animations occasionally play out, lending the combat a sense of drama that&#8217;s very welcome and not so gritty as to break the atmosphere of the fantasy world.</p>
<p>Anyway, who cares about all that. That&#8217;s not what these games are about. They&#8217;re about immersing yourself in a living breathing world, where every character has a story to tell, every hill leads to another hill and every sunrise is a breathtaking moment at the beginning of a day that will be completely different from the day before. Around you people go about their business, mining, cooking, farming, forging (all activities you can do too). There are towns, villages, cities and dungeons all waiting to be explored over a vast, snowy, mountainous landscape that really makes you feel like you&#8217;re trekking across the top of the world.</p>
<p>It might just be perfect&#8230; but not too perfect&#8230; which is perfect.</p>
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		<title>Batman: Arkham City Game Guide</title>
		<link>http://ready-up.net/features/batman-arkham-city-game-guide/</link>
		<comments>http://ready-up.net/features/batman-arkham-city-game-guide/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 16:30:03 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=45858</guid>
		<description><![CDATA[Surpassing the first game in every way, Batman: Arkham City is crammed full of campaign missions, sidequests, secrets, puzzles, challenges, collectables and cameos. It&#8217;s a truly brilliant game and earned a rare 10/10 score in Ready Up&#8217;s review but finding all the game has to offer is quite an undertaking. Batman: Arkham City ranks alongside titles like Elder Scrolls IV: [...]]]></description>
			<content:encoded><![CDATA[<p>Surpassing the first game in every way, Batman: Arkham City is crammed full of campaign missions, sidequests, secrets, puzzles, challenges, collectables and cameos. It&#8217;s a truly brilliant game and earned a rare 10/10 score in Ready Up&#8217;s <a href="http://ready-up.net/reviews/batman-arkham-city/" target="_blank">review</a> but finding all the game has to offer is quite an undertaking. Batman: Arkham City ranks alongside titles like Elder Scrolls IV: Oblivion and Fallout 3 as one of the most content heavy games, with all kinds of extras hidden in the nooks and crannies of a sprawling landscape.</p>
<p>The BradyGames Batman: Arkham City Signature Series Guide is a comprehensive guide to everything the game has to offer. After finding ourselves struggling around the 60% completion mark we turned to the guide for help and found it to be one of the best we&#8217;ve ever used. Hidden object locations are explained expertly and missions are handled beautifully, with spoilers deftly avoided where possible to allow you to enjoy the story. The stunning  concept and character art from the game are beautifully reproduced here making the guide a pleasure to leaf through. We can&#8217;t say enough good things about this guide and even if you&#8217;ve never used one before we can strongly recommend this as good first!</p>
<p><img class="aligncenter size-full wp-image-46032" src="http://ready-up.net/wp-content/uploads/2011/11/bguidebatman.jpg" alt="" width="255" height="330" />The BradyGames Batman: Arkham City Signature Series Guide is available now (RRP £12.99) and we have three copies of the guide to give away. For a chance to win answer the following question and fill out the form below.</p>
<p><strong>What is Harley Quinn&#8217;s real name?</strong></p>
<p style="padding-left: 30px;"><strong>A) Selina Kyle<br />
B) Dr. Harleen F. Quinzel<br />
C) Pamela Lillian Isley<br />
</strong></p>
<p><em>CLOSED</em></p>
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		<title>The State of DLC</title>
		<link>http://ready-up.net/2011/10/29/the-state-of-dlc/</link>
		<comments>http://ready-up.net/2011/10/29/the-state-of-dlc/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 09:00:40 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=45223</guid>
		<description><![CDATA[Until now downloadable content for games has been seen by the press as a nice wee fun extra. It&#8217;s not always reviewed and scored by the press unless for a very big game and since it&#8217;s relatively cheap, quality and appropriateness generally isn&#8217;t questioned. Likewise gamers don&#8217;t worry too much about how easy it is to retrieve and use. Even on [...]]]></description>
			<content:encoded><![CDATA[<p>Until now downloadable content for games has been seen by the press as a nice wee fun extra. It&#8217;s not always reviewed and scored by the press unless for a very big game and since it&#8217;s relatively cheap, quality and appropriateness generally isn&#8217;t questioned. Likewise gamers don&#8217;t worry too much about how easy it is to retrieve and use. Even on a system like the Xbox 360 that runs a subscription based, unified system that promises customer friendly ease of use falls down a little when it comes to how DLC works. It&#8217;s not always accessed the same way and can be tricky to use across more than one console with multiple users. We&#8217;ve reached a point though were it&#8217;s become such a big part of the gaming experience and is worth so much money to the industry (approaching $1 billion in the next year) that it can no longer be brushed aside as a fun little diversion. Both industry and gamers are taking a closer look at the value and future of DLC.</p>
<p>A recent survey by entertainment research group EEDAR has found that only 49% of gamers actually purchase DLC and this is markedly down from the previous year&#8217;s statistics. What&#8217;s more they have a list of the most common reasons why so many gamers haven&#8217;t purchased any downloadable content for over a year. The top reason is privacy concerns, which in the light of the PlayStation 3 hacking problem earlier in the year is understandable. On the other hand it&#8217;s not that difficult to buy points cards and redeemable codes elsewhere and then input them on your console for DLC but this brings us to one of the other reasons cited by gamers who have been shying away from DLC. Some find the storefront too complicated and that the process takes too long. Can it be just chance that the place to put in codes on consoles is not always easy to find in comparison to the direct purchase option? I&#8217;m guessing the big console publishers would far rather get your money directly from you and haven&#8217;t made other purchasing options quite as accessible intentionally. A clever and understandable tactic, but if it&#8217;s cutting down the number of people wiling to commit to buying by too much it strikes me as the wrong move.</p>
<p style="text-align: center;"><a href="http://ready-up.net/wp-content/uploads/2011/10/DLC_Report.jpg"><img class="aligncenter size-full wp-image-45224" title="DLC_Report_s" src="http://ready-up.net/wp-content/uploads/2011/10/DLC_Report_s.jpg" alt="" width="550" height="338" /></a></p>
<p>Further down the list of reasons not to download content, below the lack of any returns policy and the lack of demos and reviews for the content, is the reason I most identify with: 12% of gamers that shun DLC cited that the content didn&#8217;t come out when they wanted it. I can only assume that more specifically this means DLC doesn&#8217;t come out quickly enough as it coming out earlier than needed wouldn&#8217;t affect purchasing. I&#8217;m the kind of gamer that likes to get right into a title and once I&#8217;m done with it, I&#8217;m generally finished for good. I want to move on to a new and different experience. That&#8217;s not to say that I don&#8217;t want to play more than is offered on the disk  but if it doesn&#8217;t become available while I&#8217;m in the groove of that game, I won&#8217;t go back for more later. I&#8217;ve missed out on much of the excellent DLC for titles like Fallout 3 and New Vegas, Red Dead Redemption. Dragon Age 2 and L.A. Noire because it was released once I&#8217;d completed the main game. In fact little of it was released particularly long after I finished those games but long enough that I&#8217;d been distracted by some other shiny bauble. It looks as though I&#8217;m not alone. I&#8217;m interested to know what you the reader thinks about DLC and whether you made these purchases for your favourite games or had moved on by the time extra chapters and content had arrived. Maybe publishers need to look at their release schedules again? It seems though that there is no question that console publishers like Microsoft, Sony and Nintendo will definitely need to take a fresh look at the availability and ease of use for DLC services if they want to capture the 51% of gamers who only want to play with what&#8217;s on the disk.</p>
<p style="text-align: center;"><a href="http://ready-up.net/wp-content/uploads/2011/10/dlc_RD.jpg"><img class="alignnone size-full wp-image-45229" style="margin-left: 5px; margin-right: 5px;" title="dlc_RD_s" src="http://ready-up.net/wp-content/uploads/2011/10/dlc_RD_s.jpg" alt="" width="200" height="246" /></a><a href="http://ready-up.net/wp-content/uploads/2011/10/dlc_fnv.jpg"><img class="alignnone size-full wp-image-45227" style="margin-left: 5px; margin-right: 5px;" title="dlc_fnv_s" src="http://ready-up.net/wp-content/uploads/2011/10/dlc_fnv_s.jpg" alt="" width="200" height="246" /></a></p>
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		<title>The Book of Unwritten Tales</title>
		<link>http://ready-up.net/reviews/the-book-of-unwritten-tales/</link>
		<comments>http://ready-up.net/reviews/the-book-of-unwritten-tales/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 10:00:33 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=45317</guid>
		<description><![CDATA[It&#8217;s hard to work out how I really feel about adventure games these days. Do I want them to be like they were in the good old days? Should they be a bit easier, with less obscure puzzles? Should the graphics be super modern, retro or stylised? Should the stories be grown up, urban whodunits or or cosy, fantasy romps? [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to work out how I really feel about adventure games these days. Do I want them to be like they were in the good old days? Should they be a bit easier, with less obscure puzzles? Should the graphics be super modern, retro or stylised? Should the stories be grown up, urban whodunits or or cosy, fantasy romps? It seems no matter which of these I get, I immediately lament that it isn&#8217;t the other. Whether I&#8217;m playing an excellent modern adventure such as Machinarium, Grey Matter or one of Telltale Games episodic franchises I&#8217;m never quite back in that special place that classic LucasArts games enveloped me in. Maybe it&#8217;s me that&#8217;s changed. Maybe we all have. The Book of Unwritten Tales tries very hard to hug you just the way you want and has come the closest to succeeding any adventure has in years. That doesn&#8217;t mean it succeeds but nearly, so nearly.</p>
<p>It&#8217;s a high fantasy adventure entrenched in an RPG style world, filled with gnomes, elves, wizards, potions, ramshackle cottages and enchanted&#8230; stuff. It&#8217;s very much a parody, though, of every game, book and film set in this kind of world. You&#8217;ll be carrying about the One Ring while making not even slightly veiled jokes about Monkey Island and Magic the Gathering as well as poking fun at the waste of time playing online RPGs is. This would all be fine except every joke is telegraphed to you in a &#8220;See what we did there?&#8221; kind of way that gets old very quickly. Yes, we&#8217;ve all seen Lord of the Rings and we know who Guybrush Threepwood is. The characters have good timing and great voices though which goes someway to softening the wearing humour.</p>
<p>You play as four different characters and at points can even switch between them, sharing items and solving different parts of puzzles. It makes for an interesting extra facet to straight up point and click puzzling. The puzzles, though, are a little on the simple side, which is maybe for the best since there is no hint system at all. The actual puzzle architecture is also a little too repetitive, following a &#8220;distract NCP to pick up item&#8221; structure a little too often.</p>
<p>The game looks astonishingly good. The graphics are incredible with beautiful painted backdrops, amazing textures and smooth realistic animations both for characters and environmental flavour. It&#8217;s almost too good. Can I really be complaining about these graphics? Well, yeah, sort of. They almost seems unnecessarily fancy. They seem a little incongruous to the fantasy world which lends itself so well to the cartoon painted realms of classic adventures like Monkey Island 2 and Discworld. However with 60 incredibly detailed locations it&#8217;s hard not to be impressed. It&#8217;s this reluctance to relax and enjoy the opulence of the graphics and the generosity of the references that makes me wonder if adventure games are now in an unwinnable position of never being able to fulfil our requirements.  These boil down to expecting to be transported 20 years back through time and being given back our freedom from responsibilities and the patience and wide-eyed wonder of our youth. No game can do this and understandably adventure games have mostly stopped trying to but The Book of Unwritten Tales is giving it one more go and it&#8217;s a valiant attempt, that&#8217;s very much worth your time. If you&#8217;re an old cynic like me it can end up serving  as reminder that you can&#8217;t go back but despite that, this remains the single best way to relive the good old days you&#8217;re going to find in a modern era of console shooters and complex RPGs.</p>
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		<title>Rage</title>
		<link>http://ready-up.net/reviews/rage/</link>
		<comments>http://ready-up.net/reviews/rage/#comments</comments>
		<pubDate>Sun, 16 Oct 2011 11:00:38 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=44982</guid>
		<description><![CDATA[From the very first screenshots it was obvious which school of thought Rage was trying to fit into. We&#8217;re used to developer Id Software producing more visceral FPS experiences with Doom, Wolfenstein and Quake making up their back catalogue but it was clear with Rage that Id were going to stretch their legs into RPG and story telling areas they&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>From the very first screenshots it was obvious which school of thought Rage was trying to fit into. We&#8217;re used to developer Id Software producing more visceral FPS experiences with Doom, Wolfenstein and Quake making up their back catalogue but it was clear with Rage that Id were going to stretch their legs into RPG and story telling areas they&#8217;ve previously avoided. Looking a hell of a lot like Borderlands and with a story that&#8217;s frighteningly similar to Fallout, especially in its opening.</p>
<p>Rage is as amazing looking as the screenshots promise. It&#8217;s an incredible looking game. One of the best we&#8217;ve ever seen on a console. The graphics are crisp, the art style fantastic and consistent and the textures are just sublime. There have been reports of very bad pop in but installing the game to your console must help a lot because we haven&#8217;t seen any of these issues. The environments are enormous and the sense of a sprawling desert, post-apocalyptic landscape is very real. You get the feeling there is a huge world out there to explore. In reality between the small towns and outposts the cavernous spaces are really only traversable by vehicles and serve as a simple vehicular combat arena between missions objectives. It&#8217;s fun enough but you&#8217;ll tire of it after a while. Likewise the beautifully depicted play areas such as subways, a crumbling hotel and a gas station aren&#8217;t quite as exploratory as they first appear to be. The graphics are so good that it looks as though there is a plethora of places to sniff around in but in reality there are a lot of invisible walls and unopenable doors. Areas are often separated by a two foot wall that you aren&#8217;t able to jump over.</p>
<p>There&#8217;s a shallowness to the game that you won&#8217;t find in the games it&#8217;s cosying up alongside – Fallout and Borderlands. This extends to the story too. While the characters, script and plot all seem like a rich vein just waiting to be explored there&#8217;s not that much behind them. Great voice actors are stuck with two dimensional characters, brilliant animations and fabulous art work used for outfits and faces disguise characters who you won&#8217;t care about talking you through a plot that isn&#8217;t particularly compelling.</p>
<p>Have Id made a stinker? No of course not. They done what they always do. They&#8217;ve made one of the most visceral first person shooter experiences ever. The guns in this game are sublime. It&#8217;s hard to imagine guns feeling more different from one another even in real life. With each gun too you can find and craft new types of ammo that give that weapon yet more different sensations when used. The enemies are utterly fascinating. Some race towards you brandishing melee weapons, running against walls, zipping left and right as they approach making it close to impossible to target them. While those hanging back behind cover with guns and projectiles work together switching places, using a variety of cover and making you think about what you&#8217;re doing the whole time. Lucky then that combat makes up the meat of the game with even side missions usually just requiring you to revisit repopulated locations to retrieve an object.</p>
<p>While Rage includes all the weapon customisation, side missions, exploration and character building that seem to have become mandatory these days, all of that stuff rings hollow in the face of what is a straight up arcade style FPS with awesome graphics. The other stuff is somewhat gilding the lily but it doesn&#8217;t actually detract from the experience of playing, instead just serving as a bit more flavour that is really required.</p>
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		<title>Big Empty Rooms</title>
		<link>http://ready-up.net/2011/10/08/big-empty-rooms/</link>
		<comments>http://ready-up.net/2011/10/08/big-empty-rooms/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 09:00:26 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=44304</guid>
		<description><![CDATA[While playing Ico and Shadow of The Colossus again recently, in HD, I was reminded of a favourite element of gaming of mine that seems to have all but disappeared &#8211; big empty rooms. Some of my favourite games feature them. I&#8217;m not talking here about expansive areas in games that are chock full of levers and treasure and platforms [...]]]></description>
			<content:encoded><![CDATA[<p>While playing <a href="http://ready-up.net/reviews/ico-shadow-of-the-colossus-collection/" target="_blank">Ico and Shadow of The Colossus</a> again recently, in HD, I was reminded of a favourite element of gaming of mine that seems to have all but disappeared &#8211; big empty rooms. Some of my favourite games feature them. I&#8217;m not talking here about expansive areas in games that are chock full of levers and treasure and platforms and enemies. I mean what I say &#8211; big empty rooms with nothing in them. They were a feature of games about ten years ago. It was maybe just a fad of being able to render large rooms with high quality graphics and a decent draw distance that they cropped up as cavernous but ultimately pointless locations that you passed through, but I loved them.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-44314" title="Room-Ico" src="http://ready-up.net/wp-content/uploads/2011/09/Room-Ico.jpg" alt="" width="425" height="317" /></p>
<p>Lara Croft would often be dwarfed by huge arena-like locations that didn&#8217;t have very much to do with the gameplay, the perfect example being the Coliseum in the original game. Granted there were a few endangered species to off and a small wall to climb in one corner but basically it was a big empty room. Likewise Prince of Persia: Sands of Time saw the prince skirting the edges of gigantic palace halls that once you actually got to wander around in them were completely void of anything other than ancient Persian air. Why do I love these barren chambers so much? Well, it&#8217;s to do with imagination and frivolity.</p>
<p style="text-align: center;"><a href="http://ready-up.net/wp-content/uploads/2011/09/room-tomb.jpg"><img class="alignnone size-full wp-image-44318" style="margin-left: 10px; margin-right: 10px;" title="room-tomb-1" src="http://ready-up.net/wp-content/uploads/2011/09/room-tomb-1.jpg" alt="" width="270" height="199" /></a><a href="http://ready-up.net/wp-content/uploads/2011/09/room-pop.jpg"><img class="alignnone size-full wp-image-44319" style="margin-left: 10px; margin-right: 10px;" title="room-pop1" src="http://ready-up.net/wp-content/uploads/2011/09/room-pop1.jpg" alt="" width="270" height="199" /></a></p>
<p>Games now tend to be quite tight with space. Everything and every place has a purpose, a use within the game mechanic. Even if a room is just there for flavour, such as the shops dotted around Shanghai in Deus Ex Human Revolution, they&#8217;re still treasure troves of items, weaponry and experience points you can use to level up your character. Every place has a tangible reward, anchored within the gameplay and covers a reasonable area that you can navigate quickly. I&#8217;m not complaining, I think it&#8217;s a good thing and an efficient use of the resources available but then so are digital home phones. I still have a soft spot for dial phones with a big receiver handset though. Likewise I kinda miss the big empty rooms. They may not have had a purpose within the gameplay but they had a purpose within my mind and they had a vast exuberance that real life doesn&#8217;t often provide; ultimately that is what games are all about.</p>
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		<title>Ico &amp; Shadow of the Colossus Collection</title>
		<link>http://ready-up.net/reviews/ico-shadow-of-the-colossus-collection/</link>
		<comments>http://ready-up.net/reviews/ico-shadow-of-the-colossus-collection/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 15:50:05 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=44160</guid>
		<description><![CDATA[Yorda; so gentle and serene, an innocent girl taking silent, neat little steps, looking at pretty birds and wondering around, glowing like she does&#8230; HURRY THE FUCK UP, YOU STUPID COW! The colossi; ancient wise creatures, slowly blinking huge lashes over innocent, solemn eyes&#8230; STAB IT IN THE FUCKING HEAD. HURRY UP! This is Ico &#38; Shadow of the Colossus [...]]]></description>
			<content:encoded><![CDATA[<p>Yorda; so gentle and serene, an innocent girl taking silent, neat little steps, looking at pretty birds and wondering around, glowing like she does&#8230; HURRY THE FUCK UP, YOU STUPID COW! The colossi; ancient wise creatures, slowly blinking huge lashes over innocent, solemn eyes&#8230; STAB IT IN THE FUCKING HEAD. HURRY UP! This is Ico &amp; Shadow of the Colossus Collection in a nutshell. These are some of the greatest artistic games ever made. Their influence and relevance rather than fading with time has only increased. These are perfectly pitched gaming experiences, masterclasses in exploration and subtle emotional manipulation, rarely matched but often mimicked. Still though, Ico is a decade old and Colossus six years old. They have aged a little. The platforming controls of Ico are too loose and Yorda&#8217;s AI leaves a lot to be desired, to the point of questioning her parenthood and sexual morals. With Shadow of the Colossus the fundamental gameplay mechanism of hanging on for dear life to the fur of a big beastie while your grip meter gets ever smaller until you fall off and have to start over again, verges on mean-spirited.</p>
<div id="attachment_44167" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-44167" title="penny-arcade" src="http://ready-up.net/wp-content/uploads/2011/09/penny-arcade.jpg" alt="" width="550" height="287" /><p class="wp-caption-text">From http://penny-arcade.com</p></div>
<p style="text-align: center;">
<p style="text-align: center;">
<p>The HD makeover is an interesting phenomenon and this collection could be the perfect example of why it&#8217;s such a great idea and the perfect way to preserve gaming&#8217;s greatest moments and honour them while making some cash. Both games play exactly how I remember them although my memory of them is a fallacy. I remember dust in sunbeams through castle windows, I remember expansive landscapes, crumbling ancient walls with little bits of greenery growing out of them and all that is in the HD versions, beautifully picked out against a bleached world. In the original game though it was a blurry, jerky mess but I could overlook that back in the day. We all could. No one can now, not those of us who were there the first time round and certainly not gamers coming fresh to these titles in the run up to the release of the third game from Team Ico &#8211; The Last Guardian. This collection brings those great memories into sharp focus and shows younger gamers just why the older generation keep banging on about them and making wanky remarks about melancholic isolation.</p>
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		<title>Rune Factory 3: A Fantasy Harvest Moon</title>
		<link>http://ready-up.net/reviews/rune-factory-3-a-fantasy-harvest-moon/</link>
		<comments>http://ready-up.net/reviews/rune-factory-3-a-fantasy-harvest-moon/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 10:37:15 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=44012</guid>
		<description><![CDATA[You&#8217;re expecting me to say they haven&#8217;t changed Rune Factory and it remains a skin of Harvest Moon, which also hasn&#8217;t changed in years, aren&#8217;t you? Well you&#8217;re right, I am going to say that. There a new addendum to this viewpoint, though, and it concerns social network games and the rise of the iOS platform that previously hasn&#8217;t been [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;re expecting me to say they haven&#8217;t changed Rune Factory and it remains a skin of Harvest Moon, which also hasn&#8217;t changed in years, aren&#8217;t you? Well you&#8217;re right, I am going to say that. There a new addendum to this viewpoint, though, and it concerns social network games and the rise of the iOS platform that previously hasn&#8217;t been a factor when considering these marmite titles. Rune Factory, if you haven&#8217;t had the pleasure before, is a super addictive farming sim with an in-game clock that allows you to only do so many activities and chores in a day. Special events pop up occasionally that last a limited amount of time, and there are a number of subplots, leveling systems and side quests to undertake. They are mostly performed from a simplistic top down grid view with nicely designed character art popping up to give some flavour text. Despite having played these games for years and also having ploughed (literally) loads of time into Farmville and the various other Facebook flash games I had, until now, never noticed the similarities. Facebook games are basically Harvest Moon and Animal Crossing games streamlined into rather cynical but incredibly moreish gaming nuggets. I may tread on a few toes here but I think they actually work better as flash games and ultimately I believe their real home will become iOS, where the simplicity and repetitiveness will be better appreciated and make more money for the developers.</p>
<p>Rune Factory 3 looks excellent and with the added monster hunting quests isn&#8217;t quite as grindy as other games in the series. It manages to combine a number of irritating elements into a rather unsettling and brain addling mixture. It&#8217;s completely overwhelming at first, with far too many elements introduced to you right away. Some girl will witter on at you about how to farm and will actually be interrupted by a monster attack and the tutorial will change to telling you how to fight enemies. You&#8217;ll have a calendar chucked at you, weapons, a fridge, cooking equipment, recipes, all in the first 20 minutes. From there on in you&#8217;re just left to your own devices to work out for yourself which of these facets to concentrate on and how to fill your days, which pass at a rate of one second equaling one minute in the game world. At the same time it&#8217;s all incredibly repetitive, too simplistic and requires a lot of grinding of levels to get anywhere. It&#8217;s sort of the worst of both worlds. Both too complex and too simple. It&#8217;s this combo though that could turn you, as it has turned millions over the years that the Harvest Moon, Animal Crossing and Rune Factory games have been coming out, into a farming zombie who somehow can&#8217;t quite stop.</p>
<p>If you&#8217;re already a fan, Rune Factory certainly lives up to the series&#8217; good name, while of course not actually moving things on much but when have they ever? There is a change coming, though, because now Rune Factory&#8217;s cosy niche position in gaming actually faces overwhelming competition from Facebook games and the iOS platform, where similar gameplay mechanics are being used to great effect. These titles no longer have a natural home on the Nintendo DS and in fact feel more cumbersome and turgid than their casual brethren. It&#8217;s time for Natsume to stop dicking about with half-hearted attempts to move these games over to iOS and get high quality versions of both Rune Factory and Harvest Moon onto the iPhone and Facebook.</p>
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		<title>Pac-Man &amp; Galaga Dimensions</title>
		<link>http://ready-up.net/reviews/pac-man-galaga-dimensions/</link>
		<comments>http://ready-up.net/reviews/pac-man-galaga-dimensions/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 10:00:00 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=43586</guid>
		<description><![CDATA[Namco have been doing some awesome things with their classic franchises over the last couple of years. Rather than allow them to become revered untouchable and eventually forgotten classics they&#8217;ve reinvented both Pac-Man and Galaga with new rules, music, modes and skins. Instead of producing inferior games that shame the originals and have gamers shouting &#8220;sacrilege!&#8221; Both Pac-Man Championship Edition [...]]]></description>
			<content:encoded><![CDATA[<p>Namco have been doing some awesome things with their classic franchises over the last couple of years. Rather than allow them to become revered untouchable and eventually forgotten classics they&#8217;ve reinvented both Pac-Man and Galaga with new rules, music, modes and skins. Instead of producing inferior games that shame the originals and have gamers shouting &#8220;sacrilege!&#8221; Both Pac-Man Championship Edition and Galaga Legions are in fact superior in every way. This being the case we are very happy to see them popping up and of course popping out of our 3DS&#8217;s. Did we really need a full cartridge release, though? Couldn&#8217;t these games have just been released to the E-Shop?</p>
<p>To make the cart release more appealing, these excellent titles come packaged with four others. There is the original Pac-Man and Galaga, which are OK but really too small, being confined to the top screen. There are also two completely new games, which we would expect to take full advantage of the console&#8217;s 3D element. Galaga 3D Impact is an on-rails first-person title and definitely works better with the 3D, even though you will be swinging your console around to aim at enemies. However the gameplay is pretty basic and without a proper save ability when you die, it&#8217;s back to the start, like it&#8217;s 1985 or something.  Pac-Man Tilt is a Sonic-style side-scroller where you tilt your 3DS to help you jump to high areas, a bit like in LocoRoco. It lacks the speed and excitement of Sonic and the exploration and charm of LocoRoco. It doesn&#8217;t take advantage of the technology in any creative way and actually isn&#8217;t in 3D.</p>
<p>Even when it comes to the two standout titles, Pac-Man: CE and Galaga Legions they still don&#8217;t quite match the XBLA or PlayStation Network versions, missing the skins, some leaderboards and being confined to a very small screen. Worse still these are the Championship Editions but do not confuse them with the new Deluxe Editions of both titles which are now available on XBLA and are whole leap forward for these titles again, being categorically the best Pac-Man and Galaga games ever. To round out the package there is an utterly bizarre cartoon about Pac-Man on there that&#8217;s worth a watch if only to check out just how mental it is.</p>
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		<title>In Five Years&#8217; Time</title>
		<link>http://ready-up.net/2011/09/09/in-five-years-time/</link>
		<comments>http://ready-up.net/2011/09/09/in-five-years-time/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 09:00:18 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=43035</guid>
		<description><![CDATA[I&#8217;ve just played Elder Scrolls IV: Oblivion for the first time,  just as the game celebrates its fifth anniversary with a special edition. How can it be you may ask that I, an RPG nut who loves nothing more than wandering across undulating green hills in a shiny breastplate with a glowing sword in my hand, have never played this [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just played Elder Scrolls IV: Oblivion for the first time,  just as the game celebrates its fifth anniversary with a <a href="http://www.bethblog.com/index.php/2011/06/07/oblivion-5th-anniversary-edition-coming-to-north-america-on-july-12th/" target="_blank">special edition</a>. How can it be you may ask that I, an RPG nut who loves nothing more than wandering across undulating green hills in a shiny breastplate with a glowing sword in my hand, have never played this most seminal of role playing games. I&#8217;ve even played Fallout 3 and Fallout: New Vegas, yet no Oblivion? Well at the time it came out I was heavily involved with <a href="http://www.fragdolls.co.uk/index.php/about" target="_blank">Frag Dolls</a> and spent my evenings playing tactical shooters online. There was just no room in my life for a game I would play alone and doubtless pour hundreds of hours into. As time passed the right moment never seemed to come to play it. Like a friend you haven&#8217;t called for six months, the more time went on, the more of a big deal it seemed and the less inclined I was to correct the situation. But enough is enough. I started to get excited about Elder Scrolls V: Skyrim and thought it was time to fill the Oblivion gate sized hole in my life.</p>
<p><a href="http://ready-up.net/wp-content/uploads/2011/08/oblivion-screen.jpg"><img class="aligncenter size-full wp-image-43039" title="oblivion-screen" src="http://ready-up.net/wp-content/uploads/2011/08/oblivion-screen.jpg" alt="" width="550" height="333" /></a></p>
<p>182 hours later and wow, just wow! For those of you who are trying to cast their minds back five years and remember what it was like, doubting that it would live up to today&#8217;s standards, I can assure you it does. If anything it makes me wonder what console developers have been doing these last few years that Oblivion&#8217;s expansiveness and sense of freedom has been matched by so few other titles.</p>
<p>So now that I am head of the Thieves, Mages, Fighters and Assassins Guilds, have closed all the Oblivion gates, done all the side quests and collected all the Nirnroots, I feel ready to enter the world of Skyrim. I won&#8217;t put it off this time, I&#8217;ll dive right in but it&#8217;s hard to believe that Elder Scrolls V or just about any other new game could feel as fresh and as bold as Oblivion, in five years time.</p>
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		<title>Win Dead Island with Green Man Gaming</title>
		<link>http://ready-up.net/features/win-dead-island-with-green-man-gaming/</link>
		<comments>http://ready-up.net/features/win-dead-island-with-green-man-gaming/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 17:51:37 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=42907</guid>
		<description><![CDATA[It&#8217;s been six months since the Dead Island Announcement trailer took the gaming world by storm and now the game is finally here! Survive the zombie-infested paradise island of Banoi on the summer holiday from hell. It&#8217;s a sun and blood soaked undead extravaganza, with customisable weaponry, vehicles, RPG elements and co-op gameplay.

We have three digital PC copies of the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been six months since the Dead Island Announcement trailer took the gaming world by storm and now the game is finally here! Survive the zombie-infested paradise island of Banoi on the summer holiday from hell. It&#8217;s a sun and blood soaked undead extravaganza, with customisable weaponry, vehicles, RPG elements and co-op gameplay.</p>
<p><img class="aligncenter size-full wp-image-42935" src="http://ready-up.net/wp-content/uploads/2011/08/deadisland1.jpg" alt="" width="537" height="254" /></p>
<p>We have three digital PC copies of the game to give away courtesy of <a href="http://www.greenmangaming.com" target="_blank">Green Man Gaming</a>. The codes are also redeemable through Steam. If you don&#8217;t win one of our free codes don&#8217;t worry we also have an awesome special 20% discount for all Ready Up readers available between now and the release of the game on 9th September making the game just £24. The code to enter on the <a href="http://www.greenmangaming.com/games/action/dead-island/" target="_blank">pre-order page</a> is <strong>READY-UPDEA-ISLAN.</strong> Even better news: this code stacks on top of the current 25% discount Green man Gaming is currently running giving you a total of 45% percent off!</p>
<p>For more vouchers and deals check out the<a href="http://www.facebook.com/GreenManGaming" target="_blank"> Green Man Gaming facebook page</a> or keep up with them on <a href="http://twitter.com/#!/greenmangaming/" target="_blank">Twitter</a>.</p>
<p style="text-align: center;"><a href="http://www.greenmangaming.com/"><img class="aligncenter" src="http://ready-up.net/wp-content/uploads/2011/08/Green-Man-Gaming-13106442551.png" alt="" /></a><strong> </strong></p>
<p><strong>For the chance to win one of three digital copies of the game for PC answer the following question and fill out the form.</strong></p>
<p><strong> </strong></p>
<p><strong>What Island is the game set on?</strong></p>
<p style="padding-left: 30px;"><strong>A) Hanoi</strong></p>
<p style="padding-left: 30px;"><strong>B) Banoi</strong></p>
<p style="padding-left: 30px;"><strong>C) Tannoy</strong></p>
<p><em><strong>Competition closed. </strong></em></p>
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		<title>Gary Penn, Denki</title>
		<link>http://ready-up.net/features/gary-penn-denki/</link>
		<comments>http://ready-up.net/features/gary-penn-denki/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 10:00:50 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?page_id=42585</guid>
		<description><![CDATA[Quarrel is a word game by developer Denki that Ready Up has been waiting some years to see come to fruition. We got our hands on an early version of the game a few years back and have been champing at the bit for the launch ever since. With a change of both platform and publisher, Quarrel is finally about [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ready-up.net/wp-content/uploads/2011/08/GP_Mugshot1.jpg"><img class="size-full wp-image-42591 alignright" style="margin-left: 15px; margin-right: 15px;" title="GP_Mugshot1" src="http://ready-up.net/wp-content/uploads/2011/08/GP_Mugshot1.jpg" alt="" width="110" height="138" /></a>Quarrel is a word game by developer Denki that Ready Up has been waiting some years to see come to fruition. We got our hands on an early version of the game a few years back and have been champing at the bit for the launch ever since. With a change of both platform and publisher, Quarrel is finally about to make its way to iOS and it&#8217;s a cracker. There are precious few word games out there of the quality and compulsiveness of Quarrel. Also I&#8217;m sick of getting beat at Words with Friends by the other Ready Up staff so it&#8217;s time for something new to show off my vocabulary and strategise with.</p>
<p>I caught up with the silver-tongued word-smith that is Denki&#8217;s Internal Development Manager and former famed  Zzap!64 Editor, Gary Penn, to talk about how Quarrel has evolved and to give you some tips. Actually don&#8217;t read those. I need those to beat you.</p>
<p><strong></strong><br />
<strong>I&#8217;ve been lucky enough to play a build of Quarrel a while back and although it&#8217;s straightforward once you start playing it&#8217;s a bit more complicated to describe. Tell us a bit about it.</strong></p>
<p>Quarrel’s about playing with words – in a silly, impossible way rather than some awfully clever witty way or some well-meaning but stuffy edutainment way. You use words as weapons to win wars; the words you make are used by your troops as weapons to fight to take over territories, dominate islands and rule the world.</p>
<p>Quarrel was born from a mash-up of Dice Wars and this really popular word game we did for Sky called Word Crunch. The idea was to use something like Dice Wars’ simplified, dramatised strategy but rather than rely on dice and luck to win fights we’d use a basic word game.</p>
<p>What’s nice is that you already know how to make these weapons. All you have to do is find the highest-scoring word you can that contains no more letters than the number of available troops. There are times when it looks like you don’t stand a chance because you’re outnumbered but the value of the word made under pressure is what’s important, so you can still win, especially if your opponent’s in a flap. There’s also the scope to use strategy, which you mainly need to do if your opponents are as good at making words as you. Sometimes you need to lose a few battles to win the war.</p>
<p>We’ve constantly tried to keep Quarrel as accessible as possible. Most refinements have been made after watching hundreds of different players play cold, without instructions or assistance, to see what they do, what they expect and so on. The players have included men, women and children of all ages, families, hardcore gamers such as strategy wargamers and Scrabble players and people who don’t play games.</p>
<p>We recently had almost two-dozen English-speaking Spanish teenagers playing Quarrel in a competition. It was an awesome experience. You could tell they were apprehensive at first but once they got going and realised the power they could wield to screw each other over, it turned into an insanely lively day. They were laughing and shouting and pointing and screaming at each other like they were possessed. Which of course they were: by Quarrel.</p>
<p>You could see their skills at finding and making words improving almost with every quarrel. We’ve seen the same thing happen with everyone who plays the game. Even the players who start by saying “I’m no good at word games” or “I don’t really play or like word games” – before you know it, they’re feeling empowered and they’re gripped.</p>
<p><a href="http://ready-up.net/wp-content/uploads/2011/08/4.121CastleQVStraight1.jpg"><img class="aligncenter size-full wp-image-42599" title="4.1(21)CastleQVStraight1" src="http://ready-up.net/wp-content/uploads/2011/08/4.121CastleQVStraight1.jpg" alt="" width="550" height="367" /></a></p>
<p><strong>I&#8217;ve played against you Gary and you&#8217;re particularly good at Quarrel. Got any tips?</strong></p>
<p>I am the Wordinator. I am the Wordicutioner. I am&#8230; Actually, if I’m honest, I have been beaten on the Console version a few times.</p>
<p>I’d recommend that most players balance their attacking and defending. You don’t want to go over-reaching and messing up to leave yourself face-down in the mud with your trousers round your ankles. You also don’t want to leave other players alone for too long otherwise some of them end up wielding too much power and others really dig in and end up like limpets.</p>
<p>Another trick is to not get too obsessed with using all of your troops to make a word – especially when it’s the anagram and your opponent is clearly outnumbered. Sure, you get more treasure towards a Backup Troop but it’s too easy to end up losing a stalemate or running out of time in a timed match.</p>
<p>The first thing I do is scan for the highest-scoring letters. Then I try to make a word with them. But if nothing’s forthcoming soon enough, I compromise. There are players who take their time to make the best possible word but I prefer speed, partly because it tends to be intimidating. When someone makes a word before you, even though you have no idea if it’s any good, you can’t help but panic a little. There are a lot of these little emotional moments in Quarrel.</p>
<p>I’m a very aggressive player of Quarrel and take too many risks, which mostly pay off. The main reason I do that is because it’s not real so there’s nothing to lose. Most players of computer and video games that I know tend to play safe, which makes no sense to me. This is a virtual space. Live a little.</p>
<p><strong>The game has been in production for a long time. Has finding the right platform and publisher been difficult?</strong></p>
<p>The idea’s been around since June 2007 but we haven’t been working on it for all that time – probably half of that. We made a fair few prototypes – including a funky board game version – to quickly test out all these different ideas and rules and so on. That was time-consuming, especially as more features and rules were added because there are more things to affect each other. I’d say in the end we didn’t use at least 10 times as much as we did use.</p>
<p>It has been tough to find the right combination of platform and publisher. In 2008 we thought that Console was the best platform for Quarrel; Microsoft seemed very keen on broadening their audience and wanted more family-friendly games. But that all changed and since then we’ve seen the rise of iOS and the more sociable platforms, which now seem far more appropriate.</p>
<p>It was dispiriting seeing Quarrel so often get so close to being signed only to be knocked back. But, like the cast of Glee, we didn’t stop believing.</p>
<p><a href="http://ready-up.net/wp-content/uploads/2011/08/4.104OrcaPlay1.jpg"><img class="aligncenter size-full wp-image-42601" title="4.1(04)OrcaPlay1" src="http://ready-up.net/wp-content/uploads/2011/08/4.104OrcaPlay1.jpg" alt="" width="550" height="367" /></a></p>
<p><strong>Tell us about making a game for iOS. Did you have to make changes to your vision for Quarrel?</strong></p>
<p>One of the best things about iOS – well, touch screens full stop – is how accessible they are to everyone. People who don’t play games are unafraid to touch and poke and prod and seem better at guessing how to make things happen – how to play.</p>
<p>With the Console version it was awkward to figure out the best controls because everyone seems to have a different idea about which buttons should do what. That’s much less of a problem on iOS, although that does bring a share of new problems, like how best to trigger features such as shuffle and concede (buttons as it turned out).</p>
<p>Probably the toughest thing to do with the iOS version was cramming into a relatively tiny screen what was built for a big, widescreen Console resolution. It seems daft now but there were times when it felt like we’d never be able to fit the levels and HUD into the space.</p>
<p>We also needed to tweak things further, like improving the quality of the opponents – making them perform even more entertainingly and feel even more human. We took out Sudden Death from the single player experience because it was feeling redundant. Coffee Time became Bonus Time and gained a minimum time limit, which won’t mean much unless you’d played it before, but the main thing to know is that it feels better – as do some of the other new features, such as the scope to concede.</p>
<p>Working on the iOS version has given us a greater sense of untapped potential for Quarrel. iOS is a living platform, which opens up different possibilities that weren’t previously available to us. The start of that is the implementation of a mode like Daily Challenge. Every day the whole world gets the same level, opponents and setup – a different mix and challenge every day. It’s great comparing how well you did through Facebook and Leaderboards.</p>
<p>Unique to iOS we also track our favourite stats and there are some funky new Leaderboards and dozens of Achievements. The aim there was to make some of your records as public as possible and to give you a badge collection to complete. The Achievements provide a nice mix of challenges and the recognition of magic moments.</p>
<p><strong>Does Quarrel have Facebook and Twitter integration?</strong></p>
<p>Quarrel has awesome Facebook and Twitter integration. The Facebook posts are good; the game’s very good at noticing your finest moments, such as big wins, beating the best players, close matches – that sort of thing. There’s something supremely satisfying about the game recognising the fact that you came back from near-death to win a match and allowing you to share that with the world.</p>
<p>But it’s the scope for fun with Twitter that I like most. We didn’t want the posting and tweeting to be intrusive in any way and with Twitter we wanted more of a sense of sharing a match commentary, which, to be frank, proved way too difficult to implement in full.</p>
<p>But what we do have is the scope to tweet the best highlights. The Facebook and Twitter icons appear when you can post or tweet and you get a preview of what will be posted or tweeted before you do it – all you need to do is confirm. It’s a very quick, unobtrusive process. We use an intelligent priority system for the tweets based on what we enjoyed tweeting the most. You can tweet interesting words and definitions, which is fun.</p>
<p>For example, since playing Quarrel I learned – mainly from playing bookworm Rex – that what we used to call “sleep” or “eye bogies” as a kid is in fact really called “GOWL” and that “BLYPE” is a piece of skin peeled off after sunburn. These are also good, high-scoring words to add to your armoury. We give you a fresh, high-scoring “Word of the Day” every day.</p>
<p>But the best fun is the odd word coincidences that always raise a smile and sometimes get you giggling. For example, I’ve won a quarrel with DOG when my opponent made CAT, so I tweet “My DOG beat Dwayne’s CAT to win a quarrel by 4 points #quarrel”;  in another instance I’ve made FISH and my opponent’s made HEAD so I tweet “I dumped my FISH on Caprice’s HEAD to win a quarrel by 3 points #quarrel”.</p>
<p>OK, so that’s hardly hilarious, but it’s the tip of the iceberg. I’m expecting some real doozies to end up floating around the Tweetosphere.</p>
<p><strong>What are Denki&#8217;s plans for the future?</strong></p>
<p>As far as Quarrel’s concerned there’s so much more we can do with it. Among other things I’m in the process of figuring out how to do a fully turn-based version for two, three or four real players, which is quite a challenge but I reckon we’ll crack it – for two players anyway.</p>
<p>As far as Denki’s concerned I’m not sure we’ll settle down with any one particular type of game forever, like word games. Not that that’d be a bad thing or anything, just that there are so many other things we could be doing instead.</p>
<p><em>Quarrel is available in the Apple App Store now</em></p>
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		<title>Ready Up Nominated for GMA</title>
		<link>http://ready-up.net/2011/08/15/ready-up-nominated-for-gma/</link>
		<comments>http://ready-up.net/2011/08/15/ready-up-nominated-for-gma/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 09:00:11 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=42220</guid>
		<description><![CDATA[Stunned! That&#8217;s what we are. There&#8217;s no denying that last year when Ready Up was nominated for a Games Media Award we were completely caught off guard. We were delighted but never expected it would happen again. Here we are again nominated in the Games Blog category in 2011 and we are over the moon. Just as it was last [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ready-up.net/wp-content/uploads/2011/08/gma11logo_s.jpg"><img class="alignright size-full wp-image-42226" style="margin-left: 10px; margin-right: 10px;" title="gma11logo_s" src="http://ready-up.net/wp-content/uploads/2011/08/gma11logo_s.jpg" alt="" width="291" height="113" /></a>Stunned! That&#8217;s what we are. There&#8217;s no denying that last year when Ready Up was nominated for a Games Media Award we were completely caught off guard. We were delighted but never expected it would happen again. Here we are again nominated in the Games Blog category in 2011 and we are over the moon. Just as it was last year, the group of people we are nominated alongside this year is completely humbling. We&#8217;d like to thank everyone who voted for us from the games industry and our fabulous community.</p>
<p>The winners will be unveiled at the GMA&#8217;s glitzy awards evening held on Wednesday October 26th. We&#8217;ll be there with bells on!</p>
<p>Here’s the list of all the finalists:</p>
<p><strong>GAMES MAGAZINE</strong></p>
<p>* Edge<br />
* GamesTM<br />
* NGamer<br />
* Official Xbox Magazine<br />
* Official PlayStation Magazine<br />
* Retro Gamer</p>
<p><strong>GAMES WEBSITE</strong></p>
<p>* GameSpot<br />
* Videogamer<br />
* Gaming Union<br />
* Eurogamer<br />
* The Sixth Axis<br />
* God is a Geek<br />
* IGN<br />
* CVG</p>
<p><strong>SPECIALIST WRITER PRINT</strong></p>
<p>* Matthew Castle – NGamer<br />
* Chris Scullion – Official Nintendo Magazine<br />
* Steve Hogarty – Official Nintendo Magazine<br />
* Jon Blyth – Official Xbox Magazine<br />
* Christian Donlan – Freelance</p>
<p><strong>SPECIALIST WRITER ONLINE</strong></p>
<p>* Jane Douglas – GameSpot UK<br />
* Mark Walton – GameSpot UK<br />
* Keza MacDonald – IGN<br />
* Gillen McAllister – Game Reactor<br />
* Gwynne Dixon – Total Video Games<br />
* Wesley Yin-Poole – Eurogamer</p>
<p><strong>COVERAGE IN A NATIONAL NEWSPAPER</strong></p>
<p>* The Guardian<br />
* The Observer<br />
* The Telegraph<br />
* The Sun<br />
* The Star Sunday</p>
<p><strong>COVERAGE IN A MAINSTREAM MAGAZINE</strong></p>
<p>* BBC Focus Magazine<br />
* Shortlist<br />
* T3<br />
* Nuts<br />
* Wired<br />
* Front</p>
<p><strong>REGIONAL GAMES COLUMNIST</strong></p>
<p>* Steve Wollaston – Sunday Mercury<br />
* Dan Slingsby – Syndicated Regional<br />
* Dave Cook – The Scotsman<br />
* Ed Hill – Derby Telegraph<br />
* Ian Crump – Southern Daily Echo<br />
* Phil Harris – Craigmillar Chronicle<br />
* James Harvey – Cardiff &amp; South Wales Advertiser</p>
<p><strong>GAMES BROADCAST/PODCAST</strong></p>
<p>* Gamesweasel<br />
* GameSpot UK Podcast<br />
* Saturday Edition 5live<br />
* Start/Select<br />
* Gamewank<br />
* SentUAmessage<br />
* OneLifeLeft</p>
<p><strong>GAMES BLOG</strong></p>
<p>* London Calling<br />
* XboxGameZone<br />
* VG247<br />
* Rock, Paper, Shotgun<br />
* Ready Up</p>
<p><strong>RISING STAR</strong></p>
<p>* Johnny Chiodini – GameSpot UK<br />
* Seb Ford – GameSpot UK<br />
* Martin Gaston – Videogamer<br />
* Andrien Gbinigie – XboxGameZone<br />
* Jamin Smith – Videogamer<br />
* Hollie Bennett – Destructoid<br />
* Dan Webb – Xbox360Achievements.org<br />
* Matt Lees – Official Xbox Magazine</p>
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		<title>Dead Island: The first hour</title>
		<link>http://ready-up.net/2011/08/03/dead-island-the-first-hour/</link>
		<comments>http://ready-up.net/2011/08/03/dead-island-the-first-hour/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 09:00:17 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=41864</guid>
		<description><![CDATA[After Ready Up’s visit to Deep Silver to play Dead Island’s excellent multiplayer last month, we were all the more excited to get our hands on the single player game. Now that we’ve had the chance to play through the first hour of the game a few times it’s clear that we’ve still only had the tiniest taste of what [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="alignleft size-full wp-image-41842" title="deadislandlogo" src="http://ready-up.net/wp-content/uploads/2011/08/deadislandlogo.jpg" alt="" width="200" height="115" />After Ready Up’s <a href="http://ready-up.net/features/dead-island/" target="_blank">visit to Deep Silver</a> to play Dead Island’s excellent multiplayer last month, we were all the more excited to get our hands on the single player game. Now that we’ve had the chance to play through the first hour of the game a few times it’s clear that we’ve still only had the tiniest taste of what the game has to offer but what we have seen is indeed pretty tasty.</p>
<p>You can choose between four characters, a la Left 4 Dead, and you&#8217;ll find yourself waking up in a hotel room to face the worst morning after the night before you’ve ever had. Once you make it to a safe room after rifling through hotel guests luggage and taking the fastest elevator trip of your life you’ll quickly find yourself wandering beaches and resort fronts with a paddle in hand on a variety of quests doled out by various hotel guests. I found myself fixating on finding weapons of various types as all of them felt different when swinging them into the face of a bikini or Speedo clad zombie. There weren’t any guns available early on but you could upgrade your melee weapons and collect a variety of parts to create your own. The leveling up, although a simple skill tree, also allows you to use more powerful weapons once you&#8217;re a little more powerful. For more details on the games mechanics check out <a href="http://ready-up.net/features/dead-island/" target="_blank">Duncan&#8217;s preview.</a></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-41840" title="dead_island_1" src="http://ready-up.net/wp-content/uploads/2011/08/dead_island_1.jpg" alt="" width="550" height="309" /></p>
<p>After a few basic missions you’ll pick up a bunch from different survivors that will see you making your way across the sprawling island of Banoi collecting items and clearing areas of the undead. It’s once you start exploring that you realise how big the island is and how detailed your environment can be, with every poolside paradise and beachfront hideaway filled with a plethora of the remnants of what started out as a lovely holiday.</p>
<p><a href="http://ready-up.net/wp-content/uploads/2011/08/deadisland_artwork.jpg"><img class="alignright size-full wp-image-41851" style="margin-left: 15px; margin-right: 15px;" title="deadisland_artwork_s" src="http://ready-up.net/wp-content/uploads/2011/08/deadisland_artwork_s.jpg" alt="" width="120" height="166" /></a>Dead Island, or Zombie Holibags as I like to call it, combines elements of some of the best games of the last few years. It’s part Left 4 Dead, part Just Cause, part Far Cry and part Dead Rising. It’s not completely derivative, though. The story, characters and emergent gameplay in co-op bring its own charms to light. We had been hoping, though, to get a better handle on the stories of the four playable characters and to see whether we would connect on a deeper level with the situation they find themselves in. Whether Dead Island can really live up to that <a href="http://www.youtube.com/watch?v=lZqrG1bdGtg&amp;feature=player_embedded" target="_blank">epic first trailer</a> that demanded your attention and shocked you into an emotional connection with it back in February is still an issue in the wind. As great as that first hour of gameplay is and as much as we were left desperate for more, the story will have to have blue azure oceans of depth to live up to our best hopes and expectations.</p>
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		<title>Looking down on Dungeon Siege III</title>
		<link>http://ready-up.net/2011/07/26/looking-down-on-dungeon-siege-iii/</link>
		<comments>http://ready-up.net/2011/07/26/looking-down-on-dungeon-siege-iii/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 09:00:54 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=41213</guid>
		<description><![CDATA[What is it with games like Dungeon Siege III and Dragon Age II that the PRs feel the need to sell them to us as third-person action games? They aren&#8217;t. They are isometric, top-down, dungeon crawling, hack and slash games. Do they think people don&#8217;t want to play top-down dungeon crawlers? If so why the hell are they making them? [...]]]></description>
			<content:encoded><![CDATA[<p>What is it with games like Dungeon Siege III and Dragon Age II that the PRs feel the need to sell them to us as third-person action games? They aren&#8217;t. They are isometric, top-down, dungeon crawling, hack and slash games. Do they think people don&#8217;t want to play top-down dungeon crawlers? If so why the hell are they making them? Why not just make third-person action games rather than try to miss-sell gamers one genre for another? Also where has this idea come from that people don&#8217;t want to play zoomed-out, hack and slash games anyway? The fact that gamers loved the original Dragon Age and that Torchlight was such a big hit should surely make it clear that it&#8217;s not a genre that&#8217;s going out of fashion. I love the isometric viewpoint. I love that it leaves a little to the imagination, while still having the visual scope to be beautiful. I love the loot-collecting and button-mashing my way through battles as I&#8217;m swarmed by enemies, occasionally breaking out a nice area effect spell that makes me tingle.</p>
<p style="text-align: center;"><a href="http://ready-up.net/wp-content/uploads/2011/07/ds_1.jpg"><img class="alignnone size-full wp-image-41217" style="margin-left: 15px; margin-right: 15px;" title="Dungeon Siege hype" src="http://ready-up.net/wp-content/uploads/2011/07/ds_1s.jpg" alt="" width="220" height="124" /></a><a href="http://ready-up.net/wp-content/uploads/2011/07/ds_2.jpg"><img class="alignnone size-full wp-image-41219" style="margin-left: 15px; margin-right: 15px;" title="Dungeon Seige actual gameplay" src="http://ready-up.net/wp-content/uploads/2011/07/ds_2s.jpg" alt="" width="220" height="124" /></a></p>
<p style="text-align: center;"><strong>Publicity screenshot                                    Actual screenshot</strong></p>
<p>Both Dragon Age II and Dungeon Siege III were hyped in such a bizarre way. All the screenshots were either from cutscenes or the camera was clearly pushed right into someone&#8217;s face in a way you&#8217;d never be able to sustain while in combat. All the press repeatedly drove home words like &#8216;action&#8217; and &#8216;visceral&#8217;. I took offense at how often I read that Dungeon Siege III wasn&#8217;t going to be like the previous games, as though the publishers were trying to scrape some shit off their shoes. Through all the hype I kept hope that they were lying through their teeth and that these games would be exactly like previous top-down dungeon crawlers and as it turned out they were.</p>
<p style="text-align: center;"><a href="http://ready-up.net/wp-content/uploads/2011/07/da_1.jpg"><img class="alignnone size-full wp-image-41221" style="margin-left: 15px; margin-right: 15px;" title="Dragon Age hype" src="http://ready-up.net/wp-content/uploads/2011/07/da_1s.jpg" alt="" width="220" height="124" /></a><a href="http://ready-up.net/wp-content/uploads/2011/07/da_2.jpg"><img class="alignnone size-full wp-image-41223" style="margin-left: 15px; margin-right: 15px;" title="Dragon Age actual gameplay" src="http://ready-up.net/wp-content/uploads/2011/07/da_2s.jpg" alt="" width="220" height="124" /></a></p>
<p style="text-align: center;"><strong>Publicity screenshot                                    Actual screenshot</strong></p>
<p>Whether the minor changes to these games to streamline them a little making looting, customising and combat a little simpler is necessary or wise is another issue but it comes from the same source of discomfort that PRs have with the whole genre. In a game where you just click on every enemy to kill them, collect every bit of loot and run through narrow corridors over and over again, a little complexity is a good thing, surely? We need those weapon stats and armour options to bring a little depth to the gameplay. Don&#8217;t hide them.  Not every game has to look like Mass Effect or Halo. It&#8217;s OK for there to be a different viewpoint, it&#8217;s OK for your character to be a little dot on the screen far below you. I sincerely hope that this isn&#8217;t another genre that disappears from gaming, especially since it&#8217;s still actually quite popular!</p>
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		<title>One Day Like This A Year</title>
		<link>http://ready-up.net/2011/07/21/one-day-like-this-a-year/</link>
		<comments>http://ready-up.net/2011/07/21/one-day-like-this-a-year/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 07:00:00 +0000</pubDate>
		<dc:creator>Kirsten</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://ready-up.net/?p=41211</guid>
		<description><![CDATA[Since the Ready Up staff are scattered all over the UK we don&#8217;t often get much face time but once a year we make the pilgrimage, all converging on one location, and our commune begins. We of course discuss Ready Up, our work, our hopes and issues and our plans for the future of the site. It&#8217;s a vital part [...]]]></description>
			<content:encoded><![CDATA[<p>Since the Ready Up staff are scattered all over the UK we don&#8217;t often get much face time but once a year we make the pilgrimage, all converging on one location, and our commune begins. We of course discuss Ready Up, our work, our hopes and issues and our plans for the future of the site. It&#8217;s a vital part of Ready Up&#8217;s year and the site surges forward in its aims after the frisson of all our ideas tumble out at our annual meeting. That of course is the smallest part of the event. It&#8217;s mostly gaming, eating, drinking and singing. We have to fit in a year&#8217;s worth of extra curricular colleague activities into a very short space of time, you see? So it tends to get &#8216;large&#8217;.</p>
<p>So here&#8217;s a little glimpse into the yearly Ready Up pilgrimage. Same time next year, yeah?</p>
<p><a href="http://ready-up.net/2011/07/21/one-day-like-this-a-year/"><em>Click here to view the embedded video.</em></a></p>
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