Author: John

  • InGame: Sorry, Wow. It’s You, Not Me

    John bids a bittersweet farewell to World of Warcraft, but holds on to the good memories.

  • Group Test: Game Capture Devices

    The fact that we can plug in a widget costing less that a couple of hundred pounds (much less in some cases) and get good quality, watchable HD captures in real time is frankly brilliant! So regardless of who wins this, that we can do it at all means that frankly, we should! The Kit…

  • GRID 2

    The original Race Driver: GRID was my favourite arcade style racer and when I’d finished it I waited for a long time for a replacement, or for something to even come close. The wait is over I’m pleased to say and it’s GRID 2 which has filled the gap! The root of the game is…

  • InGame – Assassin’s Creed: Getting Some Perspective

    John shares his thoughts about the Assassin’s Creed franchise post Assassin’s Creed 3.

  • Spotlight On Indie Developers – Andrew Roper

      Could we start out with you telling us a little bit about who you are, where you work, and your job title?  Hi! I’m Andrew! I’m a game developer based in Derby. Currently in my final year of Uni at Derby, while also finishing up Lazarus: Ultra Robopug Adventures for iPad with Andrew Smith…

  • InGame – Messages from Omega

    I’ll make no apologies for it. I decided to flex my artistic muscles on this one and do a little character work. Anyhow… ATTENTION: Spectre Agents We have intercepted a number of messages seeming to originate from the Omega Station. Whilst this backwater remains a haven for the worst dregs of known space, all agents…

  • InGame – AC3 – WTF!!

    In this episode of InGame, I share my disappointment with Assassin’s Creed 3, especially the Quick-Time-Events; in my view QTEs are a lazy way to deal with any scenario! I also have a peek inside the processes which I think could have happened to reach the decision to include them… perhaps!

  • F1: Online – Update 2

    Although driving and racing games seem to be my ‘thing’ here on Ready Up – something which I’m very happy about by the way! – Formula 1 has never really been a bright light in my life. As a fan I find the combination of processional races around cookie-cutter Herman Tilke tracks with the mind-numbingly…

  • InGame – Do I Really Need Two Screens?

    This episode I take a look at the ‘second screen’ now that I have SmartGlass on my iPad. The Wii U is pushing this as part of the whole experience, but the question remains… do we really need a second screen?

  • Forza Horizon

    I have to admit, I approached Forza Horizon with some amount of trepidation. Here was a brand which I have come to love over the years and they were doing something ‘different’. The move from circuit-based racing to an open world environment, from a controlled and measured set of race series and formulae to the…