Author: Dean B
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Dean’s Game of the Decade – Bioshock
Bioshock shows not only that games can tell profound stories with big themes that might rival other media, but they can tell stories in their own uniquely procedural way.
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Classic cardboard questing – Armello Review
Armello takes cues from classic board games as well as the Redwall series.
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Uncertain pleasures – Into the Breach and Battletech
Into the Breach and Battletech have different approaches to uncertainty.
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Prismata early access review – Weapon of math distraction
If you like card games and maths, then Prismata is for you.
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Our Games of the Year 2017 – Prey
Prey is a powerful critique of the dystopian future we are hurtling towards, that never loses sight of human signs of hope or resistance.
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Novelty Automation: Inside Tim Hunkin’s Cave of Wonders
It’s hard to know how to categorise Novelty Automation in Holborn, an area of London known for its weird and wonderful exhibitions (see the Hunterian for instance). Is it an arcade? Well, there are arcade cabinets, of a sort. Is it an art exhibition? Er… no, yes, maybe. We’ll open that particular can of worms…
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Develop 2017: Showcasing the Indies
Dean shares his highlights from the indie showcase at Develop 2017
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Develop 2017: Tetsuya Mizuguchi’s Pursuit of Human Musicality
At Develop 2017, Tetsuya Mizuguchi discussed his career creating legendary games like Rez.
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Develop 2017: Ken Perlin’s Extreme Mixed Realities
Ken Perlin’s keynote at Develop 2017 looked towards the future of VR and mixed reality.
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Develop 2017: Celebrating the Romeros
Celebrity couple John Romero and Brenda Romero both gave keynotes at the opening of Develop 2017