Lost in Translation? – Street Fighter

Welcome to Lost in Translation? – the Ready Up series where we look at the rocky two-way road of media adapted from video games and games based on films and TV shows, in a bid to decide whether the juice was worth the squeeze, or if what made the source material great in the first place got lost in translation.

For the first installment of LIT? we’re going to take a look at one of the first ever live action game-to-film adaptations – and one of the most infamous – Street Fighter.

Released Stateside in 1994 and making its way to UK shores in 1995, Street Fighter sonic boomed its way onto the silver screen shortly after the arcade debut of Super Street Fighter II Turbo, the fifth and definitive game of the Street Fighter II series… if you don’t count 2008’s HD Remix edition. Street Fighter II is a game about a fighting tournament, the entrants of which are capable of unleashing spectacular attacks. Each combatant has their own motivation for fighting and their own individual goal achieved by being crowned the tournament champion.

Also marking his directorial debut, Street Fighter was written by Steven de Souza, then best known for penning one-liner-heavy Arnie classics Commando (1985) and The Running Man (1987) along with both Die Hard (1988) and its follow-up. On top of this the film starred Jean-Claude Van Damme at the height of his split-kicking popularity, meaning the pedigree and the potential was in place for a decent (albeit cheesy) action flick that would appeal to Street Fighter fans, with just the right amount of self-knowing humour to still appeal to the mainstream.

Yes, this is how the film begins. Seriously.
Yes, this is how the film begins. Seriously.

Street Fighter tells the story of Colonel Guile as he builds up to and leads an all-out assault on evil dictator M. Bison’s base in a bid to rescue a bus full of hostages and stop the madman once and for all. Between Guile and Bison’s verbal sparring over a TV news show at the film’s start (seriously) and their more physical fisticuffs at the film’s end, we meet news reporter Chun-Li, whose grudge against Bison stems back to her youth, and cheeky conmen chancers Ryu and Ken, who just can’t stop getting into mischief. Oh, the cads!

The film features a few side-on shots during its few fights as a nod to its roots

What it got right

While it’s very easy to be overly hard on Street Fighter, there are a couple of things the film did get right… in its own ‘God loves a trier’ kind of way, at the very least. For a start the movie managed to feature 15 out of SSFIIT’s 16 playable characters, with only Fei Long not making the cut, replaced instead by ‘Captain Sawada’, and no mention of then-secret character Akuma, because presumably de Souza’s research didn’t extend that far. In addition to the headcount, each character in the film had at least a passing resemblance to their namesake by the time the credits rolled – despite the movie E. Honda being Hawaiian instead of Japanese.

Perhaps Street Fighter’s single biggest success though was this scene in particular, with Bison responding to Chun-Li’s explanation of just why she hates him so much:

What it got wrong

But even with one of the most memorable ‘day of the week’ quips ever to grace the silver screen, my goodness, Street Fighter got a lot wrong. Putting aside the scenery-chewing hamminess, the relative sparsity of actual fight scenes, the characters’ not-so-special moves, and the ‘is it trying to be serious or is it a piss-take?’ tone of the film, the film’s biggest faux pas was to more or less entirely neglect the (admittedly wafer-thin) narrative of its source material, not even managing to reflect some of the franchise’s fundamentals.

Ken delivers something slightly resembling a Dragon Punch to Sagat’s stunt double

By ignoring or radically changing the majority of the game characters’ motivations, we ended up with only Guile and Chun-Li in any way recognisable to fans of the game, with franchise poster-boy Ryu stripped of his philosophical outlook and reduced to a comic relief side character.

(L to R) Dee Jay, M. Bison, Ken, Sagat, Vega, Zangief and Ryu moments after the script read-through

On top of straying from fan expectations, as a movie in its own right the film suffers from the sheer number of characters vying for screen time, which sees any character development delivered via angst-ridden expositional speeches (a la Chun-Li) or simply not even attempted, funnily enough rendering most characters less dimensional than their 2D inspiration.

Yes, this is how the film ends. Seriously.

However, even with its significant flaws, if watched with tongue-firmly-in-cheek, ideally with friends and at least a little alcohol, the film manages to fall into the ‘so bad it’s good’ camp, its silliness and cheap façade deserving of a watch so long as you’re a fan of the games. Should you wish to find out for yourself, Street Fighter is currently available to legally stream for free via Crackle, viewable through a web browser or the Xbox 360 Crackle app.

The Verdict

Without a doubt – lost in translation. Worlds apart from its source material, but daft enough to carry a bizarre sort of charm, Street Fighter is just about watchable if considered a strange kids film. If a decent, faithful adaptation of Street Fighter is what you seek, then get your hands on the 1994 Street Fighter II anime movie instead.


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4 responses to “Lost in Translation? – Street Fighter”

  1. NES MANGA avatar
    NES MANGA

    …………………………………………………..rendering most characters less dimensional than their 2D inspiration – nice words – I could not have put it better myself GILO.

  2. Barnaby avatar
    Barnaby

    Street fighter II anime movie all the way! Dhalsim’s you’ve done it again Gilo. Good work!

  3. blindmonkey avatar
    blindmonkey

    Ah Street Fighter…. I remember the hope I had, and I remember how crushing it was to see my youthful naivety washed aside by the wake from the invisible “stealth” speedboat of your cross-media cynicism… I learned a hard lesson that day; just coz It shares a name with something you love, doesn’t mean shit.
    The most egregious aspect of this film is the throwing away of the central conceit of a fighting tournament. That simple structuring device gave a reason as to why 16 insanely talented martial artists get mixed up together for a rumble. The reason is the plot and the plot is the reason. Through scrapping that they’ve got rid of the point of the whole franchise. The game never had a particularly strong story; character motivations boiled down to revenge, friendly rivalry or some rather poorly explained stuff about a mischievous secretive crime syndicate. But there was a sense of a bigger mythology lying beneath the rather weak surface, and it’s the absence of this mythology that is the biggest indicator that the makers of this film had no real interest in making a Street Fighter game. What they wanted to make was a bankable action film for kids who were too young to see Speed or True Lies that summer. And kids dig that video game stuff don’t they?

  4. Morrellium_84 avatar
    Morrellium_84

    Nice article Giles, ‘Street Fighter: The Movie’ is apart of a long list of films where the filmmakers have a had complete lack of respect for the source material.

    I would like to request a follow up where you examine Street Fighter II anime. Although it is still the best adaptation, it is still flawed (Cyborg Surveillance bots, adult content given the game’s original target audience, random ending etc.) I would like to read your take on the film using the same review system.

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