What is it with games like Dungeon Siege III and Dragon Age II that the PRs feel the need to sell them to us as third-person action games? They aren’t. They are isometric, top-down, dungeon crawling, hack and slash games. Do they think people don’t want to play top-down dungeon crawlers? If so why the hell are they making them? Why not just make third-person action games rather than try to miss-sell gamers one genre for another? Also where has this idea come from that people don’t want to play zoomed-out, hack and slash games anyway? The fact that gamers loved the original Dragon Age and that Torchlight was such a big hit should surely make it clear that it’s not a genre that’s going out of fashion. I love the isometric viewpoint. I love that it leaves a little to the imagination, while still having the visual scope to be beautiful. I love the loot-collecting and button-mashing my way through battles as I’m swarmed by enemies, occasionally breaking out a nice area effect spell that makes me tingle.
Publicity screenshot Actual screenshot
Both Dragon Age II and Dungeon Siege III were hyped in such a bizarre way. All the screenshots were either from cutscenes or the camera was clearly pushed right into someone’s face in a way you’d never be able to sustain while in combat. All the press repeatedly drove home words like ‘action’ and ‘visceral’. I took offense at how often I read that Dungeon Siege III wasn’t going to be like the previous games, as though the publishers were trying to scrape some shit off their shoes. Through all the hype I kept hope that they were lying through their teeth and that these games would be exactly like previous top-down dungeon crawlers and as it turned out they were.
Publicity screenshot Actual screenshot
Whether the minor changes to these games to streamline them a little making looting, customising and combat a little simpler is necessary or wise is another issue but it comes from the same source of discomfort that PRs have with the whole genre. In a game where you just click on every enemy to kill them, collect every bit of loot and run through narrow corridors over and over again, a little complexity is a good thing, surely? We need those weapon stats and armour options to bring a little depth to the gameplay. Don’t hide them. Not every game has to look like Mass Effect or Halo. It’s OK for there to be a different viewpoint, it’s OK for your character to be a little dot on the screen far below you. I sincerely hope that this isn’t another genre that disappears from gaming, especially since it’s still actually quite popular!
Leave a Reply
You must be logged in to post a comment.