Just like my fellow Ready-Upper Sarah-Lou, lately I’ve found myself increasingly drawn to gaming on my iPhone rather than the ‘proper’ gaming my Xbox 360 offers. Largely I think this is down to my current desire to play shorter games, with my last few completed games all being XBLA masterpieces (Monkey Island 2, Braid and the frankly incredible Limbo) and bargain iPhone goodies (Ultimate Spider-Man: Total Mayhem as well as the not-particularly-short Broken Sword Director’s Cut and Phoenix Wright: Ace Attorney).
Now let’s back up a second there. Please don’t think I’m saying that iPhone games are not ‘proper’ games — of course they are! Size isn’t everything, so they say. However, the experiences offered are frequently of the more compact nature that downloadable games often are, or at least playable in bite size chunks, meaning that it feels like I can get through more of them than if I were to start working through Final Fantasy XIII, for instance.
Anyway, the point I’m making is that there’s something about embarking on an epic or long game that, for me, is a bit daunting at the moment. My spare time seems to be at such a premium that it generally takes me about a month to get through an Xbox 360 game, squeezing in an hour here, maybe an afternoon there, playing at the pace I want to play the game at, to soak everything in that interests me and to allow me to understand as much about the game as possible, from both my gamer and designer points of view.
I like completing games – I’m pretty sure most gamers do: that feeling of beating everything a particular game could throw at you. And because I generally have a fairly monogamous relationship with my games (probably more to do with my mental faculties than anything else), and because ‘the pile’ doesn’t ever seem to shrink (never mind the iPhone-equivalent ‘stack’ I now have), I don’t seem to see the end of as many games as I’d like.
Which, in my typically waffling Gilo fashion, brings me to the iPhone game I picked up yesterday, 1000 Heroz, developed by Red Lynx of Trials HD fame. A game I will not see the end of for a guaranteed three years. Three years! And you know what? I think that’s incredible.
For those of you who don’t keep as up to date with iPhone games as I now do, 1000 Heroz is, in a rather crude summary, Trials HD without the insane stunts and with you controlling a little person instead of a bloke on a motorbike. The aim of the game is elegant in its simplicity — racing against the clock to cross the finish line as quickly as you can in a battle to beat your friends’ times (and your personal best time, represented as a ghostly fairy thing… which is a technical term, I believe). It’s a mixture of platforming and racing that is superb, perfect for a quick blast at any time, since the courses I’ve played so far can be completed in less than 30 seconds per attempt.
But where the game is truly unique is in its most original concept. Every 24 hours, one new ‘hero’ and their specific level is unlocked, making me think of what a playable advent calendar might be like, if it lasted a bit beyond December, at any rate. Each of these forthcoming characters is said to play slightly differently based on their size and weight, and, as the game’s title suggests, there will be a total of 1000 by the time the game’s line-up is fully unlocked. On top of that, each day there is a leaderboard for the specific unlocked course, along with a lifetime leaderboard and the opportunity to create custom leagues based on your Game Center friends list.
If Red Lynx are able to keep their promise, namely giving us one new character and level each and every day until there are 1000, the soonest any of us will see the end of 1000 Heroz is (counting the 2012 leap year and assuming a character is still unlocked regardless of any public holidays and suchlike)… Monday 3rd March 2014! Crikey! Hopefully I’ll still have a compatible iDevice by then!
Imagine what the gaming landscape could be like by March 2014. We’ll probably have the Xbox 360’s successor, the PlayStation 4, and of course the recently announced Wii U, not to mention we’ll only be one year away from flying cars, hoverboards and, of course, Elijah Wood turning his nose up at retro gaming because he’s so used to controller-free gaming:
[youtube height=”300″]http://www.youtube.com/watch?v=j_eRjB3hEa8[/youtube]
Clearly a Kinect fanboy that Hobbit – but hey, who can blame him. But I digress: 1000 Heroz is great and, at a mere 59p, Red Lynx’s ambition and generosity is to be applauded. Cheaper than a can of Coke and an expiry date that can’t be beat. On top of that, the game is great, its gameplay and bite size playable goodness a tasty daily snack that’ll keep you going for a fair while.
And who knows, maybe we’ll see a Ready Up custom league popping up in the near future…? Only time, and the Ready Up forum, will tell. Anyway, if you’ll excuse me, I’m off to go mark my territory on the Day 3 leaderboard… so to speak.
[youtube]http://www.youtube.com/watch?v=7HLO1wCOFT8[/youtube]
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