BioShock 2 was released last month. Heavy Rain was released last month. A friend returned my Breakfast Club soundtrack featuring that catchy song by Simple Minds last month. Okay forget that last thing. The point is February saw me being a very excited girl.
But should I have been? Was I being somewhat naive? I mean, I’ve been here many times before. I found myself so wrapped up in the hype surrounding Resident Evil IV that by the time the game was actually released I felt more like some easily-excitable kitten who’d gotten itself hopelessly tangled in the ball of string it was playing with. My relationship with the game had been tainted before I had even seen a single frame firsthand.
And don’t even get me started on Tomb Raider: Angel of Darkness, a game so highly anticipated yet so irrefutably broken that discovering the manifold bugs and glitches it contained eventually became more amusing than playing the game itself.
Now that I think about it, the last time I remember a game genuinely living up to its preceding hype was back in 2001 with the release of Silent Hill 2 (yes, I’m afraid I’m going on about it yet again and, I ain’t gonna lie, the chances are high that I will do in my next blog also). The first Silent Hill game had been so excitingly fresh, coquettishly enticing you with its uniquely creepy features like Dita Von Teese during a seductive burlesque staging. It was such features that inevitably aroused great expectations and speculations throughout gaming communities during the sequel’s development.
In contrast, I did not engage so much with the hype surrounding BioShock. Sure, I read the odd article on the subject, but aside from that I managed to remain quite detached from the whole thing. I’m certain that I would not have enjoyed the game as much had I not upheld this detachment.
Hype can be very damaging to a project. What it tends to do, for myself and for many others, is dilute the mysticism of a game. Hype often muddies the fresh enigmatic qualities a title would otherwise exhibit. You’ve seen its strings. So, whilst I fervently anticipated kicking some freshly-spliced ass when I returned to Rapture last month, I couldn’t help but wish I went to it with far fewer expectations about how said ass was going to shake when I did it.
Unfortunately, I am yet to enjoy that shaking. My disappointment in the game could well be due to the expectations I held about it prior to playing. Of course there’s always the possibility that it’s just not that enjoyable a game to play.
Hmmm… I think I just heard the sound of an entire gaming community girding its loins.
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