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	<title>Comments on: You Were Almost a Jill Sandwich!</title>
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	<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/</link>
	<description>We Play Games</description>
	<lastBuildDate>Fri, 10 Sep 2010 14:59:49 +0000</lastBuildDate>
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		<title>By: DelTorroElSorrow</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14813</link>
		<dc:creator>DelTorroElSorrow</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14813</guid>
		<description>In complete utter honesty and truth Dead Space failed to even make me jump.  Maybe I&#039;ve played too much survival horror but I could&#039;ve pointed out to you every body that would jump up later on.  It was so obvious and lacking in subtlety.  I found it incredibly boring, even the zero gravity sections failed entirely to empress me.  Also the fact that it&#039;s YET ANOTHER piece of media that mistakes gore for a horror element.  Gore can be helpful in setting up a scare but only when used as such.  The pathetically contrived gore in Dead Space(woman slitting her own throat for no reason for 1 example) did a great job of making me hate it.  Resident Evil/Silent Hill was scary without having to even have enemies for a lot of the time.  The fear was always of what MIGHT be round the next corner, not the hulking monstrosity walking toward you down a corridor.  The fear in resident evil 2 when you walk into the room with absolutely no lights on.  There&#039;s nothing in the room but a little girl but it still manages to be a scary room until the lights go on.  That&#039;s all down to atmosphere, the fact that the game has thrown surprises at you so often, probably largely thanks to the pre-rendered/fixed camera nature of that game.

The most terrifying enemy will always be the one you cannot see.  I remember in the first Unreal(not even a horror game) a moment when you flick a switch and you get blocked in to the corridor, as the lights slowly die out 1 by 1.  The last light fails and a few seconds you hear a lew pitched, predatory growl.  Then the lights flash back on again and you are faced with a Skaarj warrior standing inches away from your face.

Amazing, and all with the power of NOT knowing what COULD be out there.</description>
		<content:encoded><![CDATA[<p>In complete utter honesty and truth Dead Space failed to even make me jump.  Maybe I&#8217;ve played too much survival horror but I could&#8217;ve pointed out to you every body that would jump up later on.  It was so obvious and lacking in subtlety.  I found it incredibly boring, even the zero gravity sections failed entirely to empress me.  Also the fact that it&#8217;s YET ANOTHER piece of media that mistakes gore for a horror element.  Gore can be helpful in setting up a scare but only when used as such.  The pathetically contrived gore in Dead Space(woman slitting her own throat for no reason for 1 example) did a great job of making me hate it.  Resident Evil/Silent Hill was scary without having to even have enemies for a lot of the time.  The fear was always of what MIGHT be round the next corner, not the hulking monstrosity walking toward you down a corridor.  The fear in resident evil 2 when you walk into the room with absolutely no lights on.  There&#8217;s nothing in the room but a little girl but it still manages to be a scary room until the lights go on.  That&#8217;s all down to atmosphere, the fact that the game has thrown surprises at you so often, probably largely thanks to the pre-rendered/fixed camera nature of that game.</p>
<p>The most terrifying enemy will always be the one you cannot see.  I remember in the first Unreal(not even a horror game) a moment when you flick a switch and you get blocked in to the corridor, as the lights slowly die out 1 by 1.  The last light fails and a few seconds you hear a lew pitched, predatory growl.  Then the lights flash back on again and you are faced with a Skaarj warrior standing inches away from your face.</p>
<p>Amazing, and all with the power of NOT knowing what COULD be out there.</p>
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		<title>By: chobe</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14806</link>
		<dc:creator>chobe</dc:creator>
		<pubDate>Thu, 04 Mar 2010 14:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14806</guid>
		<description>Well to be honest, I&#039;ve never really found games all that scary, I was one of those kids that got exposed to some grim but mostly humorous violent films during my crucial development stages in the 90s so I&#039;m fairly tough to scare. I think like I said though I got a different satisfaction from survival horror than others might have.

Also, I vaguely remember Barry&#039;s cameo in RE3 now; a quick google suggests that it only occurred in particular endings which is probably why i didn&#039;t remember it despite having clocked RE3 about 3 times.</description>
		<content:encoded><![CDATA[<p>Well to be honest, I&#8217;ve never really found games all that scary, I was one of those kids that got exposed to some grim but mostly humorous violent films during my crucial development stages in the 90s so I&#8217;m fairly tough to scare. I think like I said though I got a different satisfaction from survival horror than others might have.</p>
<p>Also, I vaguely remember Barry&#8217;s cameo in RE3 now; a quick google suggests that it only occurred in particular endings which is probably why i didn&#8217;t remember it despite having clocked RE3 about 3 times.</p>
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		<title>By: Loz</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14805</link>
		<dc:creator>Loz</dc:creator>
		<pubDate>Thu, 04 Mar 2010 13:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14805</guid>
		<description>Very true points guys, i think Simon is right with the fact that the next gen consoles have yet to make a true survival horror that matches up to games gone by. Its definately a fine line, and as proven with many titles that have tried, getting the balance right can make or break a game. I do love the silent hill series, unfortunately theyve not really tried to update the series like capcom have with resident evil, fingers crossed any follow on titles will take silent hill a step further.

I dont know, it really is a tricky one when you try and put your finger on how it can work. Maybe we&#039;re all too numb to thrills and chills after all these years of zombie apocalypses and cult worshipping towns!</description>
		<content:encoded><![CDATA[<p>Very true points guys, i think Simon is right with the fact that the next gen consoles have yet to make a true survival horror that matches up to games gone by. Its definately a fine line, and as proven with many titles that have tried, getting the balance right can make or break a game. I do love the silent hill series, unfortunately theyve not really tried to update the series like capcom have with resident evil, fingers crossed any follow on titles will take silent hill a step further.</p>
<p>I dont know, it really is a tricky one when you try and put your finger on how it can work. Maybe we&#8217;re all too numb to thrills and chills after all these years of zombie apocalypses and cult worshipping towns!</p>
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		<title>By: chobe</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14785</link>
		<dc:creator>chobe</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14785</guid>
		<description>I agree with Simon about Dead Space; it had atmosphere but the repitition and the tension/scares all seemed to be short term, quick fix stuff. Resident Evil, for me, has always been about: 

a) The adventure, in a lot of ways it resembles older game styles - pick this up, put it down somewhere else, combine it, that kind of stuff. There&#039;s a gratification to be had in the early resi games when you find all the doors that can be unlocked by a key and it frees up an inventory space, daft as it sounds.

b) The tension that is brought about by sometimes severe (depending on difficulty) ammo and health shortage, coupled with what&#039;s basically control limitations in the movement and camera.

Now the second half of b) is obviously an odd thing to be nostalgic for, and I fully understand why it wouldn&#039;t wash with gamers now but I still miss it. 

Resident Evil 4 lost a lot of this charm but brought enough awesome actiony fun to the table for it to not matter. Resident Evil 5 seemed a bit soulless to me. 

Silent Hill 2 is the only game I&#039;ve ever played that has a palpable sense of sickness about it, actual eerieness and creepiness that makes you think about the nastier side of human nature and isolation. Most other horror games I have played do not even reach this level, including resi games. With FPS games, it&#039;s generally about short scares and unfortunately, making it so bloody dark you can&#039;t see frig all.</description>
		<content:encoded><![CDATA[<p>I agree with Simon about Dead Space; it had atmosphere but the repitition and the tension/scares all seemed to be short term, quick fix stuff. Resident Evil, for me, has always been about: </p>
<p>a) The adventure, in a lot of ways it resembles older game styles &#8211; pick this up, put it down somewhere else, combine it, that kind of stuff. There&#8217;s a gratification to be had in the early resi games when you find all the doors that can be unlocked by a key and it frees up an inventory space, daft as it sounds.</p>
<p>b) The tension that is brought about by sometimes severe (depending on difficulty) ammo and health shortage, coupled with what&#8217;s basically control limitations in the movement and camera.</p>
<p>Now the second half of b) is obviously an odd thing to be nostalgic for, and I fully understand why it wouldn&#8217;t wash with gamers now but I still miss it. </p>
<p>Resident Evil 4 lost a lot of this charm but brought enough awesome actiony fun to the table for it to not matter. Resident Evil 5 seemed a bit soulless to me. </p>
<p>Silent Hill 2 is the only game I&#8217;ve ever played that has a palpable sense of sickness about it, actual eerieness and creepiness that makes you think about the nastier side of human nature and isolation. Most other horror games I have played do not even reach this level, including resi games. With FPS games, it&#8217;s generally about short scares and unfortunately, making it so bloody dark you can&#8217;t see frig all.</p>
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		<title>By: Simon</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14783</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 03 Mar 2010 21:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14783</guid>
		<description>I think with Resident Evil 5 they made a conscious decision at some point during development to focus on frenetic cooperative action, at the opportunity cost of well-directed and developed chills.

Dead Space delivered some consistent chills, but for me it was perhaps at the cost of varied combat and environments. I also didn&#039;t think it was a patch on the early Resi games or Silent Hill for that matter. The scares were too cheap too often in Dead Space. It played a little too much like Doom 3, to my mind.

Resident Evil 4 nailed both the action and the subtle chills. But it was last-gen. Personally, I&#039;m still waiting for the definitive survival horror experience of this generation.</description>
		<content:encoded><![CDATA[<p>I think with Resident Evil 5 they made a conscious decision at some point during development to focus on frenetic cooperative action, at the opportunity cost of well-directed and developed chills.</p>
<p>Dead Space delivered some consistent chills, but for me it was perhaps at the cost of varied combat and environments. I also didn&#8217;t think it was a patch on the early Resi games or Silent Hill for that matter. The scares were too cheap too often in Dead Space. It played a little too much like Doom 3, to my mind.</p>
<p>Resident Evil 4 nailed both the action and the subtle chills. But it was last-gen. Personally, I&#8217;m still waiting for the definitive survival horror experience of this generation.</p>
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		<title>By: Loz</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14775</link>
		<dc:creator>Loz</dc:creator>
		<pubDate>Wed, 03 Mar 2010 13:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14775</guid>
		<description>Yeah! Feel the Barry Burton love in this room! I&#039;d be interested to hear your thoughts on the series though, in terms of my Dead Space comparison. It&#039;s not so much for the story or style of play, but for the fact that genuinely eerie feelings and scares can still be achieved in more recent games. It&#039;s definately lost that horror feel that made the first resident evil game so amazing, and Id love to see it back!

Also barry burton did have a cameo in resi 3! He&#039;s the guy that gets jill and carlos out before racoon city go boooooom! :D</description>
		<content:encoded><![CDATA[<p>Yeah! Feel the Barry Burton love in this room! I&#8217;d be interested to hear your thoughts on the series though, in terms of my Dead Space comparison. It&#8217;s not so much for the story or style of play, but for the fact that genuinely eerie feelings and scares can still be achieved in more recent games. It&#8217;s definately lost that horror feel that made the first resident evil game so amazing, and Id love to see it back!</p>
<p>Also barry burton did have a cameo in resi 3! He&#8217;s the guy that gets jill and carlos out before racoon city go boooooom! :D</p>
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		<title>By: Danny</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14746</link>
		<dc:creator>Danny</dc:creator>
		<pubDate>Wed, 03 Mar 2010 01:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14746</guid>
		<description>&quot;Pure Barry Burton&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Pure Barry Burton&#8221;</p>
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		<title>By: Simon</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14736</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 02 Mar 2010 17:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14736</guid>
		<description>I remember Barry.

Those cutscenes from the original MADE that game. We should bring back live action cut scenes.

I don&#039;t remember him in RE3 though, but then I struggle with Resident Evil plot points tbh.

I traded in RE5 ages ago, so I won&#039;t be getting the DLC, cool as it looks. That&#039;s what they get for bringing out the DLC a year after the game is released. Bandits.</description>
		<content:encoded><![CDATA[<p>I remember Barry.</p>
<p>Those cutscenes from the original MADE that game. We should bring back live action cut scenes.</p>
<p>I don&#8217;t remember him in RE3 though, but then I struggle with Resident Evil plot points tbh.</p>
<p>I traded in RE5 ages ago, so I won&#8217;t be getting the DLC, cool as it looks. That&#8217;s what they get for bringing out the DLC a year after the game is released. Bandits.</p>
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		<title>By: Walter</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14728</link>
		<dc:creator>Walter</dc:creator>
		<pubDate>Tue, 02 Mar 2010 14:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14728</guid>
		<description>Zombies in space, it&#039;s the natural progression for this series!</description>
		<content:encoded><![CDATA[<p>Zombies in space, it&#8217;s the natural progression for this series!</p>
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		<title>By: chobe</title>
		<link>http://ready-up.net/2010/03/02/you-were-almost-a-jill-sandwich/comment-page-1/#comment-14726</link>
		<dc:creator>chobe</dc:creator>
		<pubDate>Tue, 02 Mar 2010 11:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=20813#comment-14726</guid>
		<description>Barry Burton is bad ass. He wasn&#039;t in Resi 3 though was he? 

Have to say I totally disagree with the Dead Space comment as well.</description>
		<content:encoded><![CDATA[<p>Barry Burton is bad ass. He wasn&#8217;t in Resi 3 though was he? </p>
<p>Have to say I totally disagree with the Dead Space comment as well.</p>
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