Digital Rights (Anger) Management

“Girl, you can’t even call this shit a war. Wars end.” Ellis Carver, The Wire

Digital Rights Management, or DRM for short, will undoubtedly be the final nail in PC gaming’s coffin. It’s been a long and arduous death, with plenty of false alarms and premature scares, but if anything is going to force the untimely cardiac arrest of computer games it’s probably going to be these ridiculous anti-theft policies.

In a vain attempt to stop ethically-flexible web denizens from looting their latest releases, game studios across the world pack DVDs full of nuisance authentications and cruel restrictions. From limited installations to server side authorisations, modern day DRM makes it preferable to just bend the law and pirate the damn game. Or buy it on the Xbox 360. Or glue your genitals to a moving bus.

Because the loser of this battle is always the honest, paying customer. On top of actually shelling out hard earned dosh for the game, they’re limited to installing Spore five times before phoning up EA to prove their innocence. Meanwhile, morally-ambivalent pirates can play the game freely with nothing more than a torrent and a cracked exe or a fraudulent serial number.

The latest soldier in this interminable battle is Ubisoft who have announced that Assassin’s Creed II, when it launches on PC, will be repeatedly calling home like a home-sick student, to reassure itself that everything is going to be all right. If your internet goes out during play, the game screeches to a halt until connection to the Ubisoft Mothership is restored.

This Digital Rights Management is a real pain in the neck.
This Digital Rights Management is a real pain in the neck.

It’s an absolute mess of a system. Not to mention the fact that you can’t play the game if your internet goes out, you can’t load it up while travelling with a laptop, you can’t resell the game and your privacy is seriously being infringed, it’s just plain old silly. I’d be more receptive of a system where Assassin’s Creed 2 protagonist Ezio breaks out of your computer and stabs you in the jugular if you so much as glance at The Pirate Bay.

The fight between publisher and pirate has effectively ended with this scheme. I’m not suggesting that this new DRM system is utterly uncrackable and now pirates will never play AC2 for free – quite the opposite actually. Nothing spurs on illegal activity like a monstrously profitable company opening up a new protection scheme.

I’m saying that Ubisoft has just lost its head entirely. In a world of instant gratification, on-demand boobies, BBC iPlayer and two minute noodles, no one wants to faff about with “Connection to server lost, we’re taking away all our toys until your WiFi reconnects” messages. People don’t like being treated like they’re guilty until they prove their innocence – something they have to do every 6 minutes, apparently.

The reception from gamers online isn’t the most intelligent or helpful, as expected. The notion of pirating the game out of angry spite might seem like a anarchically delicious idea at the time, but it just pushes the cyclical war through another phase. People pirate because they restrict, they restrict because people pirate. Ad nauseum. But the boycotts and angry forumers and frustrated bloggers (that’s me!) are showing that this ain’t cool.

Stardock's Demigod had absolutely zero Digital Rights Management
Stardock's Demigod had absolutely zero Digital Rights Management

So what’s the fix? Some publishers have dumped digital rights entirely. Most vocally, Stardock’s Brad Wardell ditched the notion of attacking legitimate customers by stripping digital rights from all their recent games. Sure there was still a hefty amount of piracy, but it also appeared high up on sales charts and they haven’t backtracked on the whole no-DRM deal yet, so I’d chalk that up as a win.

Similarly, in the music world, there is no DRM on tracks bought from iTunes anymore (I won’t go into the history, I’m not your economics professor, but it’s an interesting tale). Amusingly enough, EA Vice President Jeff Brown told the Financial Times that, “Apple’s practice of only allowing downloaded music to be played on three devices” set the standard for Spore’s restrictive access. Maybe they should take a look at how Apple handles DRM, today.

Ultimately, zero DRM seems like the best of some bad solutions. There isn’t a viable digital rights scheme on earth that would literally make a game uncrackable, plus the stricter you make the DRM, the more frustrated you make your actual legitimate, paying customers. From what I’ve witnessed, it seems the best tact is to strip out the DRM, make it as easy and accessible as possible to buy and play the game (like Steam) and just be happy with the customers you do have.

Or make a free game on Facebook and sell pretty hats for a quid.


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9 responses to “Digital Rights (Anger) Management”

  1. DelTorroElSorrow avatar
    DelTorroElSorrow

    I say make a DRM that deletes your system files if you try to pirate the game. I come down on the side of DRM in this argument because it’s anti-theft, and theft is illegal. It can be a pain in the arse but those to blame are the dickheads who pirate/download pirated games. Obviously the few disgrace the many but if someone kept stealing my stuff, while other people were buying it from me I’d still put a cage over my stuff.

  2. Duncan avatar
    Duncan

    Semi-agree DelTorro. I do think that extra measures are nothing to turn our nose up at, but only if the consumer is not being punished.

    Imagine if you bought a PS3/360/Wii game and had to register it to your console and only your console. And you had to have internet connected at all times. While on the phone to the game’s developer to prove it’s really you and only you playing. Where does it end?!

    Those who are to blame are the pirates, but pirates find away around these things eventually, it’s the people who actually BUY the game who are far more likely to suffer here. Which is a shame, but I’m not ready for PC Gaming to die. :'(

  3. Duncan avatar
    Duncan

    P.s. Excellent blog, Mark! XD

  4. John.B avatar

    I agree that DRM on AC2 is perhaps misguided but to be honest PC gamers should be thankful when a game comes out never mind when the DRM is absent or usable.

    Piracy rates are absurd and the entitled elitist PC gaming community truly sickens me. Thinking it’s perfectly justifiable to steal a game when DRM is present. Thinking they are entitled to complain and steal a game when their modding tools are reigned back, moaning when developers make a lead for a console when they are traditionally PC devs. The money devs are paying to support people who steal the game is absolutely ludicrous, they have every right to bugger off and make PS3 games given the trouble it’s worth.

    PC gamers only have themselves to blame. Look at World of Goo, the man released it DRM free. An indy game, DRM free he came out saying he was confident it wouldn’t be pirated. He was rewarded by the community with an 80% piracy rate. Their reckless theft led us to this point, and it’s their callous regard for devs which will kill PC gaming. Is it fair? No, but is it fair to expect the devs to strip DRM for the minority who will buy it legitimately…I don’t think so.

  5. Tony avatar
    Tony

    DelTorro – putting a cage over your stuff? A better example of what they are doing with DRM would be this:

    You’re a grocer selling apples. People keep stealing your apples off your stall so you start hiding razorblades in them.

    Sure, you’d probably stop the thieving but you wouldn’t have many customers left either.

    And the thieves would soon figure out a way to X-Ray the apples and remove the razorblades, leaving only your actual paying customers suffering to eat an apple around your awkward, restrictive and damaging razorblade.

  6. Markatansky avatar

    On a scale of 1 to 10, this kind of DRM would definately get 11!

    …if the scale was showing how shit the DRM actually is. >:D

  7. Walter avatar
    Walter

    While I’m far from being a fan of such stupid DRM measures, I can see the point in the inclusion of some methods.

    SEGA attributed the (main) failure of the dreamcast to a lack of copy protection on the CD games for the console, in my opinion, copy protection was just a pre-cursor to DRM, the SEGA example shows what can happen if you don’t take piracy into account.

    Steam games generally have a good level of DRM, thats why my steam account has over £600 worth of games in it.

    When done right its not a problem, I think all Ubisoft have done is give us an excellent example on how to kill a game on a platform.

  8. James avatar
    James

    It’s almost as if they don’t want to develop for the pc…

    Great work.

  9. Simon avatar
    Simon

    Ban torrenting.

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