My love of building things and creation as it were probably stems back to the Robin Hood Lego set I received one Christmas when I was but a small child. From that day my Lego creations grew and grew with only my imagination (and lack of flat pieces usually) to limit them, simple structures like houses soon turned into complex castles complete with a working drawbridge (I’m still really proud of that one). Along with the increase in complexity my tools grew, Lego turned into Meccano and from there on out the world was my spanner and monkey wrench.
During my teenage years all my creativity was pushed to one side, computer games was where it was all at for me and the most creative I could get was probably thinking up ludicrous goal celebrations during football training. All that time spent with the likes of Lego and Meccano were quickly forgotten and my hands soon became accustomed to the feel of a PlayStation controller.
As time grew on, my lust for gaming pleasure steadily increased and the likes of Lego were relegated to the loft. However, little did I know that deep down that desire for building things was still lurking in some dark recess within me, more than likely next to some other forgotten gem of information along the lines of “how to wear a tie properly – and not around your head Rambo style”.
These days I’m finding that the trend is now shifting back towards my early roots, but instead of colourful blocks that hurt excruciatingly when stepped on with bare feet, it’s game engines that satisfy my lust for creation with my PC acting as my canvas, while my monkey wrench is now my mouse.
A crash course in the Source engine (Half Life 2, Left 4 Dead2 but to name a couple) had me make a 2-3 minute single player map for Half Life 2 for a University assignment. Thanks to my wonderful knack of putting things off, I found myself cramming in approximately fifty hours of work time over a fortnight into this miniature level.
It’s the first thing I’ve created in Source, so naturally it will be one of those things where in a year’s time I look back upon it and think “Whoa, I’ve come a long way!” But, for a first attempt I’m relatively happy with how it looks, more so I’m happy with feeling like that little boy building Lego again.
It is strange how things have all gone full circle if you will, how I’ve returned to an activity that I enjoyed doing around twenty years ago, albeit with upgraded tools and equipment.
It’s perhaps even stranger that during the festive holiday period instead of playing games till my eyes bleed like I’ve done in previous years, I’ve spent my spare time tinkering and bodging around with various game engines, coming up with concepts for my projects for 2010. For some, the coming year may be one of mega blockbuster games that expand the stories of Mass Effect, Bioshock and Starcraft, but for me it’s all about my creations.
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