<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Not Everyone’s Cup of Tea</title>
	<atom:link href="http://ready-up.net/2009/12/18/not-everyone%e2%80%99s-cup-of-tea/feed/" rel="self" type="application/rss+xml" />
	<link>http://ready-up.net/2009/12/18/not-everyone%e2%80%99s-cup-of-tea/</link>
	<description>We Play Games</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:03:27 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MrCuddleswick</title>
		<link>http://ready-up.net/2009/12/18/not-everyone%e2%80%99s-cup-of-tea/comment-page-1/#comment-12285</link>
		<dc:creator>MrCuddleswick</dc:creator>
		<pubDate>Mon, 28 Dec 2009 13:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=17422#comment-12285</guid>
		<description>It&#039;s an interesting point. I suppose a decent reason for making some story-driven games easier could be to ensure less able players can still get through the plot and so the writers&#039; work doesn&#039;t go to waste.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an interesting point. I suppose a decent reason for making some story-driven games easier could be to ensure less able players can still get through the plot and so the writers&#8217; work doesn&#8217;t go to waste.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnny</title>
		<link>http://ready-up.net/2009/12/18/not-everyone%e2%80%99s-cup-of-tea/comment-page-1/#comment-11951</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Fri, 18 Dec 2009 13:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=17422#comment-11951</guid>
		<description>The opposite applies aswell, to games that you may not even like but it&#039;s the small elements that keep you going back to them, maybe it&#039;s the lack of challenging games like you mentioned?

&quot;I don&#039;t like olives, but it&#039;s cool they exist. And so long as they&#039;ve got easy open jars (or not so easy) on the market it&#039;s all i&#039;ve got to go with.&quot;

Nice read boiiii.</description>
		<content:encoded><![CDATA[<p>The opposite applies aswell, to games that you may not even like but it&#8217;s the small elements that keep you going back to them, maybe it&#8217;s the lack of challenging games like you mentioned?</p>
<p>&#8220;I don&#8217;t like olives, but it&#8217;s cool they exist. And so long as they&#8217;ve got easy open jars (or not so easy) on the market it&#8217;s all i&#8217;ve got to go with.&#8221;</p>
<p>Nice read boiiii.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

