Risen

A mysterious, vanishing man. A shipwreck. A strange island plagued by earth tremors. Unknown ruins rising from the earth, sending forth an army of less-than-friendly creatures. A survivor of the shipwreck, armed with a bit of driftwood, sets forth inland hoping to find someone, anyone, who can help him. Will he be the saviour of the island?

Risen is all that, and then some but first, the formalities. Obviously any open-world RPG-esque game has to be, by gaming law, compared to Oblivion and Two Worlds. It’s better than Two Worlds, that’s a given – although not an immediate one. It’s not quite Oblivion, though. But then despite looking, for all intents and purposes, like an RPG it’s not one. That’s the major hurdle I found myself overcoming when I started Risen. If you go into it thinking it’s an RPG you’ll not get on with it. You’ll see a message telling you that you’ve gone up a level, but your character will not be any stronger for it.

So, if it’s not an RPG then, what is it? It’s probably best described as an action-adventure RPG-lite game. An AARPGL, if you will. When you level up in Risen, you earn learning points. You use these learning points (and a decent supply of gold) with various trainers you will encounter through the game, to upgrade your character – whether that’s to increase your strength (do it), learning to sneak (do it) or simply becoming more proficient with your chosen weapon (do it).

Risen offers that staple of modern gaming – the actions-have-consequences schtick. Except here they actually do. At the start of the adventure you’re told of the three main populated areas of the game – the bandit camp, Harbour Town and the Monastery. Depending how you approach these areas changes the game experience – train with the Monks and the Don at the bandit camp is less than friendly. Likewise, the bandits are less welcome around the Monks. These choices will also gently lead you along the path of your chosen weapon – sword, staff or magic. While it is possible to learn all three, you’ll find you naturally slip into the one associated with your chosen path.

For all the greatness, there are a few downsides to Risen. The first is the day-night cycle. I don’t know if it’s just me, but the days don’t last half as long as the nights and the nights in Risen are Dark (yes, with a capital D). You’ll find that you’ll amass quite a decent supply of torches and light spells in your inventory as you progress because you’ll be fumbling about like Stevie Wonder in an unfamiliar cupboard once the sun sets. The ruins are also incredibly dark, and if you’re holding a torch you can’t fight without first setting it aside – and then you can’t really see again. I suppose the way round this is to crank up the brightness a little, but that seems like cheating. The darkness is a shame because, aside from an occasionally shoddy draw distance, the game is generally pretty sweet in the graphics department.

You will also die. A lot. You’ll soon learn that the autosave, while handy, is seemingly random and generally of little use. You will learn that a manual save is the most important thing you will ever do. During the early stages of the game, at least until you find some armour (which doesn’t come cheap), you’ll start to form an unconscious list of creatures to steer clear of – this includes, but is not limited to, the boars, the sea vultures, the boars, black wolves, the boars and the skeletons in the graveyard. But mainly the boars.

Depending how you choose to level up, you may be able to tackle these enemies more effectively that I did, but I found that avoidance was the best policy until I have got myself some armour and scrounged a shield from somewhere. You’ll find that if you can get into the Bandit Camp or Harbour Town there are more than enough quests to keep you occupied and earn you huge amounts of experience and gold. Quests range from mundane tasks like finding a buyer for a fish stall to beating the crap out of someone who is less than respectful to the whores in Harbour Town. You’ll also find quests with multiple routes – collecting the shards of a golden sword, for example, can be done through violence, bribery, pick-pocketing or a mixture of all three.


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5 responses to “Risen”

  1. MarkuzR avatar
    MarkuzR

    Thanks for this Jake! Am in serious need of a post-Fallout and pre-Two Worlds II fix… so I’ve downloaded the demo from Steam this evening and will hopefully get a chance to play it tomorrow night. I’m not expecting miracles as, like you said, it’s not strictly an RPG but we’ll see 🙂

  2. Ben avatar
    Ben

    I’m quite tempted by this, probably more so for the PC version than the 360 one though. It’s been a while since I’ve sat down with anything RPG’ish, but this close to Dragon Age seeing the light of day I get the feeling this one will be put on the list of “will play once I’ve finished the next game” =/

    Too much choice can sometimes be a royal pain.

  3. rockyourazz avatar
    rockyourazz

    Thanks for the review but you didn’t mention the trimmed down (butchered) graphics on the xbox360 compared to the PC and I think the screenshots are the PC version…
    Aside from that – wow…this is a great game (on PC at least) – I went in without big expectations and I am very happy that this game more than lived up to its side of the bargain…No matter what I heard and read about the graphics – I was very surprised that so many people probably need to wear glasses and don’t even know about it – the graphics are great and the world design is even better.The writer of the article is dead right about the short day and longer nights – a little bumming because if only they put some light blooms from between the trees at night you could enjoy that beautiful forest you found during the day in a different twist – instead you just don’t see anything.The dark is PITCH BLACK, your gonna need to manage a different fighting system for the dark than in the day – a slower…even MORE careful one than at day…or simply go to sleep till morning (I never did that though…a waste of virtual game time…).
    The world looks and feels great and I find myself not wanting to exit the game and wanting to take a look at that last (yeah right…) strange looking shadowy place…or take on a fight with the last (again-yeah right…) group of gnomes…and this keeps on for HOURS…..I have already pulled in 3 complete 48 hour days (awake…) just because I can’t get myself out of this game…This might be a serious condition…I can only warn you that if you are gonna like this game – then you will REALLY like it and probably end up like me…(thats not as good as it seems)

    Great game…

    PS
    A tip for fighting hard enemies – quicksave you game in the middle of fights with your shield button pressed (sometimes combined with strafing) and MAKE SURE you are at a DOUBLE-SAFE DISTANCE ACCORDING TO YOUR ENEMY (some have projectiles and some have a full-proof attack that MUST be avoided). The reason for the double-distance and pressing of the defense button is that the game seems to give a two second lead to the enemies and so you will quicksave your game while being defended by your shield AND being a very safe distance from you enemy – but when you quickload that same save your enemy suddenly appears right next to you and kills you instantly…Don’t panic…you didn’t necessarily mess up your quicksave…just quickload it again and again like a machine always combining the moves you need to do two second before you see the screen go into the game…try and you will get the hang of it if you need it…

  4. Ramsden avatar
    Ramsden

    Between Dragon Age and Assassin’s Creed II coming up very soon, I just don’t think I’m going to have the time for this. Which is mildly annoying, because it could be fun despite some of the issues. I can see me getting this in a year or two for £15 on eBay or something, just not right now.

  5. […] playing Risen on the PC after downloading the demo. Some had said it was difficult to control while others had complimented it by saying it was better than Two Worlds but not as good as Oblivion. As anyone familiar with my […]

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