Heightened Feelings

It’s funny, I hadn’t had this feeling for a long time. But there it was again, tugging at my insides. A truly unpleasant sensation, which was made even more unpleasant as I’ve realised that I am one of those people who should pay attention to those warnings on film adverts that claim that the movie contains “a scene of mild peril”. I obviously can’t cope with what’s presented before me.

I’ve recently been playing Assassin’s Creed. I’ve had the game for a while – almost since release, I seem to think. I’d played it a little bit but just didn’t get it. I’d killed, I think, maybe one of my targets before I abandoned the game to that most popular of places, the “you’re not doing much for me right now but I’ll come back to you later” pile.

Writers here at Ready Up! would rant and rave about how brilliant the game is – Anthony and Zoey spring immediately to mind. In fact I’m fairly sure Zoey mentioned she’d do pretty much anything to get her hands on the sequel. Anyway, people were constantly saying how good the game was and I would still be feeling a little bit “meh” about the whole thing.

Up until a couple of weeks ago, that is. Pre-empting the release of Batman: Arkham Asylum I figured I should play a bit of a stealth ’em up to get myself prepared for various Dark Knight related shenanigans so in went Assassin’s Creed. The first thing I did was install the game – I had vivid memories of being a bit bored with the load screens when I last played, so any advantage the hard drive could give me was lapped up.

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I sat down to play and, at first, was still not getting it. Somewhere along the line, however, I did. Everything made perfect sense to me – the game was everything people had said and more and I played for quite some time.

I fired up the game on Wednesday this week, as a distraction while I waited for the Arcade titles to download. That distraction lasted several hours, and it was during that time that my old Nemesis returned (not this one – he’s always around) – I have video-game vertigo!

It’s a weird feeling. I first experienced it while playing Tomb Raider many moons ago. Certain areas, if the camera panned over them in a certain way, would make me feel nauseous. Fair enough, it was a feeling which passed fairly quickly, but those virtual drops made my insides tighten like nothing else. It’s a weird thing that, for the most part, I could happily swan dive Lara from a rocky cliff to meet with certain death at the bottom but if the camera was positioned just right, and the drop below me was visible, my heart would be in my mouth.

The same happened with Assassin’s Creed. I was merrily shinning my way up a church with an awesomely high spire. As I climbed I made the fatal mistake as the climb progressed, I moved the camera and the drop below me became visible and, well, my genitalia found a new home in my abdomen. That was okay, but then I lost my grip on the top of the spire (because I was being a little bit over-ambitious with the buttons) and I started to fall. A wave of fear swept through me as I frantically held the grab button down. Luckily my incredibly strong assassin arms managed to stop my fall without much more than a mild grunt and I began the climb again, with the camera aligned so as not to give me palpitations.

So, I have a problem. My name is Jake, and I have virtual vertigo.

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6 responses to “Heightened Feelings”

  1. Michael avatar

    First, welcome to the marvel of Assassin’s Creed just clicking! 😀 Combat was my bane for ages…

    Can’t say I’ve got vertigo in this game, even with a fear of heights (now mostly conquered), but Crackdown was another story… Top of Agency Tower=EEP! Strange considering A.C looks more real than that game, eh?

  2. Dave G avatar
    Dave G

    LOL – I’ve had this a few times in games. I do NOT like heights and have had moments in games like Crackdown and Infamous where the backs of my legs were tensing like mad. Even had it yesterday while playing Batman and looking over the edge in the Bat Cave!!

  3. Van-Fu avatar
    Van-Fu

    I have vertigo in games as well, nemesis. Thankfully not in many games. But Crackdown and Assassin’s Creed were the worst. But I still loved it.

  4. The Rook avatar
    The Rook

    I too have experienced this. It is strange and I think I tempt it at times because I know it’s only the game character who can get hurt.

  5. Danny avatar
    Danny

    I used to have this problem with the botomless pits in Sonic games. It was never the fact that I’d lose a life that bothered me – it was the idea of falling to my doom.

    I experience vertigo in real life, but in games I only experience it when botomless pits are involved.

  6. Danny avatar
    Danny

    How did I misspell bottomless twice? Graah.

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