And… roll credits!!

John Brown
July 28, 2009
Youâve done it! You sit back, the controller lies where it fell, hot to the touch and lightly filmed with perspiration. You mouth is dry and youâve spent just a little bit too long with your eyes wide open, but youâve done it.
The text scrolls gently up the screen as the music plays in the background. You donât know these people, youâll like as much never meet them, ever. But they have touched your life and now this is their time. Graphics Designers, Sound Designers, Texture Designers, Modelers of various varieties, Engineers in hard, soft and middleware, Writers, Dialogue Designers and Editors, Production Editors, Pre-Production Editors…. the list goes on and on and on and on.
The feeling you have though is that itâs finished, your experience is done. The journey you have been on, the adventures youâve had, the people youâve met, loved and lost. All of this is finished. Congratulations you have reached THE END.
The exhilaration you felt then subsides and is been replaced with both a quiet sense of satisfaction and a subtle feeling of loss. The challenge has gone there is no more. Itâs strange what emotions reaching the end of a game can bring, for me thereâs the immediate feeling of âYES! I did it!â I also like the little âPlinkâ of the additional Gamerpoints being added for my achievement, but this then kicks off the âwhat did I miss?â phase.
The big X button is pressed and the achievement list is scanned and broken down roughly into two camps:
1. “Dammit, I could have done that!”
2. “Yeah right, like THAT was ever going to happen!”
A lot of time itâs simply too late and, to be honest, it is a rare the game that would invoke a complete re-play simply for this end. Sometimes though itâs possible to glean those extra few points, that extra âplinkâ or two but the feeling is a little hollow. An Achievement it may be, but the process is too contrived, too artificial to have any emotional value and most of the time I just donât do it.
So the button is pressed, the DVD slides out and is put safely back into itâs case. Itâs then placed on the âGames I have completedâ
shelf and the next title is selected, from the âGames I havenât started shelfâ of course.
The cycle of loss is therefore complete, I have denied the end – âI canât believe itâs finished!â, mourned the loss – âGodsDammit, thereâs 400GP I could have had there!!â and moved on with my life âOOOH! Still in the shrink warp, letâs have a look at YOUR title sequence!â.
“Pure” was great fun nothing more, nothing less but now it’s done and I’ve moved on to “FUEL” (I think it has to be in capitals!). There are some cycles in life that you canât get away from, this is one Iâm happy to be stuck in. See you in there!







July 28th, 2009 at 12:40 pm
!!DEUS EX!!
July 28th, 2009 at 6:19 pm
I tend to check games as I’m playing them to see what I can achieve… I know, it’s a bad habit! I particularly like when there’s ones that you need to veer off from the main game, for instance, or that require discipline to gain. I still hold HL2 in high regard for that (as well as being a fantastic game, of course). Mmm, the one free bullet… :D
Is it Deus Ex? I think that’s too easy! Maybe. Damn you brain…
July 28th, 2009 at 7:52 pm
I play the game, beat the game, wait til the end credits have finished. Enjoy the plink for completing the game. Then look to see if there’s an achievement for beating the game on a harder difficulty.
Some games aren’t really that much harder on higher difficulties, especially if you now know what you’re doing.
I divide my piles into 3. The haven’t played yet pile, the played/playing/completed pile and the full achievements points gained pile. :D
July 29th, 2009 at 3:06 pm
It IS Deus Ex. Well done BlackHalo – you win a feeling of smugness and superiority!
Rook: I know what you mean about the re-play bonuses but there are just TOO many new games I want to get stuck into!!
August 8th, 2009 at 9:29 am
It is hard to know when to just move on from a game and when to keep going back to try and mop up those achievements though. I do enjoy the sigh of relief that comes with credits sometimes.