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	<title>Comments on: The Cost of Fandom</title>
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	<link>http://ready-up.net/2009/05/26/the-cost-of-fandom/</link>
	<description>We Play Games</description>
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		<title>By: Jamesbuc</title>
		<link>http://ready-up.net/2009/05/26/the-cost-of-fandom/comment-page-1/#comment-7137</link>
		<dc:creator>Jamesbuc</dc:creator>
		<pubDate>Tue, 26 May 2009 23:45:28 +0000</pubDate>
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		<description>Honestly I find a game is much better off and better polished if dev&#039;s put the blinders on and dont try and adhere to every fan desire.
 
Same with Movies then XD</description>
		<content:encoded><![CDATA[<p>Honestly I find a game is much better off and better polished if dev&#8217;s put the blinders on and dont try and adhere to every fan desire.</p>
<p>Same with Movies then XD</p>
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		<title>By: Darach</title>
		<link>http://ready-up.net/2009/05/26/the-cost-of-fandom/comment-page-1/#comment-7116</link>
		<dc:creator>Darach</dc:creator>
		<pubDate>Tue, 26 May 2009 11:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=6693#comment-7116</guid>
		<description>Great stuff Mark. It&#039;s always good to hear the voice of reason, especially when it&#039;s well observed.

We&#039;re living (playing) in a golden age, and there are any amount of positives in gaming for folks to get passionate about.

I sometimes think people find being negative more entertaining, mebbe that&#039;s part of it. Is the viciously one-sided rant more fun to write than a balanced perspective?
Cos often it&#039;s just a misery to read.</description>
		<content:encoded><![CDATA[<p>Great stuff Mark. It&#8217;s always good to hear the voice of reason, especially when it&#8217;s well observed.</p>
<p>We&#8217;re living (playing) in a golden age, and there are any amount of positives in gaming for folks to get passionate about.</p>
<p>I sometimes think people find being negative more entertaining, mebbe that&#8217;s part of it. Is the viciously one-sided rant more fun to write than a balanced perspective?<br />
Cos often it&#8217;s just a misery to read.</p>
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		<title>By: MarkuzR</title>
		<link>http://ready-up.net/2009/05/26/the-cost-of-fandom/comment-page-1/#comment-7115</link>
		<dc:creator>MarkuzR</dc:creator>
		<pubDate>Tue, 26 May 2009 11:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=6693#comment-7115</guid>
		<description>I love that JJ Abrams made the new Trek movie for movie fans and not Trek fans... it&#039;s how it should be.  Fans needn&#039;t be fanatical, necessarily, to the point where anything that isn&#039;t part of an original mythology is immediately discarded and seen as being sacrilegious or an abhorrence.

I&#039;ve witnessed some of the detritus hurled at Bethesda for their &quot;ruination&quot; of the Fallout mythology and ancestry... but I loved it.  It&#039;s not like it was done badly, it was just different.  The companies that produced the rehashed XCom games are different though - they tried to make them similar and did it badly, so some of the fluidity was squeezed out in the process.

I&#039;ve been a musician for longer than I care to remember, and have written with my craft in mind rather than for the audience.  Same goes with my photography - high contrast black and white that most people would class as being monotone.  If everything we created was done for the masses rather than for the good of the finished product... everything would be inferior.  The irony of this is that there would be NO &quot;inferior&quot; anymore because everything would be of the same low standard.

Long live freedom of creativity.</description>
		<content:encoded><![CDATA[<p>I love that JJ Abrams made the new Trek movie for movie fans and not Trek fans&#8230; it&#8217;s how it should be.  Fans needn&#8217;t be fanatical, necessarily, to the point where anything that isn&#8217;t part of an original mythology is immediately discarded and seen as being sacrilegious or an abhorrence.</p>
<p>I&#8217;ve witnessed some of the detritus hurled at Bethesda for their &#8220;ruination&#8221; of the Fallout mythology and ancestry&#8230; but I loved it.  It&#8217;s not like it was done badly, it was just different.  The companies that produced the rehashed XCom games are different though &#8211; they tried to make them similar and did it badly, so some of the fluidity was squeezed out in the process.</p>
<p>I&#8217;ve been a musician for longer than I care to remember, and have written with my craft in mind rather than for the audience.  Same goes with my photography &#8211; high contrast black and white that most people would class as being monotone.  If everything we created was done for the masses rather than for the good of the finished product&#8230; everything would be inferior.  The irony of this is that there would be NO &#8220;inferior&#8221; anymore because everything would be of the same low standard.</p>
<p>Long live freedom of creativity.</p>
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		<title>By: Razgate</title>
		<link>http://ready-up.net/2009/05/26/the-cost-of-fandom/comment-page-1/#comment-7113</link>
		<dc:creator>Razgate</dc:creator>
		<pubDate>Tue, 26 May 2009 09:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=6693#comment-7113</guid>
		<description>Thank goodness I have the bizarre ability to view/play these things as separate entities, a good example would be the resident evil movies, I like them and after listening to the audio commentaries on them I have a greater appreciation for what they did to try and keep the movies tied in with the games.
Change is a must, if you want the same experience again just play/watch the old ones. :D</description>
		<content:encoded><![CDATA[<p>Thank goodness I have the bizarre ability to view/play these things as separate entities, a good example would be the resident evil movies, I like them and after listening to the audio commentaries on them I have a greater appreciation for what they did to try and keep the movies tied in with the games.<br />
Change is a must, if you want the same experience again just play/watch the old ones. :D</p>
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