Judgement Day
My Judgement Day is almost here. Our humble studio is releasing its first commercial game, and with that we leave ourselves open to criticism from anyone and everyone, Ye Mighty games press, sympathetic friends, angry forumites, everyone.
For the sharp-eyed amongst you, you may notice I’ve been absent from posting here for a while, this is because I’ve been working towards the penultimate deadline: release date. Not only do I have the elusive release date to meet, I’m doing my best to fulfil my additional PR responsibility, and in a strange role-reversal, finding journalists to review our game. I’ve reviewed other peoples’ games for years; the good, the bad, the ugly and I’m feeling apprehensive as to how our game will be received. Despondent about our hard work – because I know exactly everything I’d change, if I was more experienced, more competent with the software, and had more time.

Looking back at my review style, I can be very cynical, adolescent and insulting, because that’s the kind of material I like to read in a review, even if it’s ridiculous and completely out of proportion. I’ve been more concerned with writing an entertaining piece that people will enjoy, rather than something factual and informative. When I buy a games magazine, I’m the person that skims to the poor 2/10 review before checking out any interviews or previews. I adore Yahtzee’s Zero Punctuation. I laugh heartily as the tiniest most insignificant aspect of a perfectly decent game is ripped apart and mocked.
I feel compelled to explain to people that we have been working on this title alongside our end of year assignments for university, I have been sleeping on a Thermarest with dead wood lice. I have sacrificed my social life and sunlight, been on a diet of caffeine, noodles and cornflakes… to be honest I could rattle off a giant list of problems, personal reasons, annoyances and frustrations. To get to the crux of this long-winded point, there is no valid excuse for the final quality of our game, not a single one. I cannot add on a message saying, “Sorry if you didn’t enjoy this experience, I was trying to resolve an argument combining 2am, Henry the Hoover and ants”, because it doesn’t validate or justify anything for the player.

A while ago, I called Final Fantasy XII crap. CRAP. I have to say that even if the game didn’t push my buttons due to the annoying, repetitive pathetic main character, near useless Espers, a story that flew straight over my head and a walkthrough guide with text so small I needed a magnifying glass to read it (stop it Emily! Stop!) this game is ‘crap’ in no way, shape or form. The soundtrack is magnificent, and for every plank of a character, there is a sturdy handsome male with a giant sword (and the only one insinuating something rude in that last sentence is YOU).
So with a heavy heart, it’s almost time for me to receive the kind of criticism I’m accustomed to both hearing about in other games, and in turn dishing out. I will take it on the chin. I will not be sticking my fingers in my ears, but it may be time to equip some heavy armour, cast Protect and receive a little less physical damage.





