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	<title>Comments on: Videogames killed the map-making star</title>
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	<link>http://ready-up.net/2009/03/21/videogames-killed-the-map-making-star/</link>
	<description>We Play Games</description>
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		<title>By: The Rook</title>
		<link>http://ready-up.net/2009/03/21/videogames-killed-the-map-making-star/comment-page-1/#comment-5745</link>
		<dc:creator>The Rook</dc:creator>
		<pubDate>Sat, 21 Mar 2009 17:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=3217#comment-5745</guid>
		<description>I loved textadventures, played many of them on my Commodore 64 and even wrote a few reviews for a mail order advetnure club.

I also loved making maps, it progressed in stages.  First it was the pen and paper, with boxes for each location joined together.  Then the boxes were spaced out to allow diffent paths to form, as winding paths meant going north didn&#039;t mean the wy back was south.  To the next stage of little squares of paper, blu tac and a wall.  Once the game was complete the map was then placed drawn into a scrap book.  I must look for that see what games I mapped.

I remember Rigel&#039;s Revenge by name, I&#039;m sure I have it in the loft.

I also liked how some games let you abbreviate some of the commands: examine could be exam or x, inventory was inv and th complass points being the initial letters.  Aaaah fond memories.</description>
		<content:encoded><![CDATA[<p>I loved textadventures, played many of them on my Commodore 64 and even wrote a few reviews for a mail order advetnure club.</p>
<p>I also loved making maps, it progressed in stages.  First it was the pen and paper, with boxes for each location joined together.  Then the boxes were spaced out to allow diffent paths to form, as winding paths meant going north didn&#8217;t mean the wy back was south.  To the next stage of little squares of paper, blu tac and a wall.  Once the game was complete the map was then placed drawn into a scrap book.  I must look for that see what games I mapped.</p>
<p>I remember Rigel&#8217;s Revenge by name, I&#8217;m sure I have it in the loft.</p>
<p>I also liked how some games let you abbreviate some of the commands: examine could be exam or x, inventory was inv and th complass points being the initial letters.  Aaaah fond memories.</p>
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		<title>By: Jake</title>
		<link>http://ready-up.net/2009/03/21/videogames-killed-the-map-making-star/comment-page-1/#comment-5744</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Sat, 21 Mar 2009 16:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=3217#comment-5744</guid>
		<description>Just be thankful I abandoned my original plan to make the blog *into* a text adventure.</description>
		<content:encoded><![CDATA[<p>Just be thankful I abandoned my original plan to make the blog *into* a text adventure.</p>
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		<title>By: Darach</title>
		<link>http://ready-up.net/2009/03/21/videogames-killed-the-map-making-star/comment-page-1/#comment-5743</link>
		<dc:creator>Darach</dc:creator>
		<pubDate>Sat, 21 Mar 2009 16:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=3217#comment-5743</guid>
		<description>Very nice blog mate.

And I&#039;d like to add my +1 for being completely baffled by Dun Darach.
Pretty much the only time I&#039;ve ever come across my own name, and it&#039;s attached to this pointlessly difficult/dull mess of a game. :/ Oh well.
*shrugs* ;)

You know, I&#039;ve no idea how many hours I lost to text adventures. :)</description>
		<content:encoded><![CDATA[<p>Very nice blog mate.</p>
<p>And I&#8217;d like to add my +1 for being completely baffled by Dun Darach.<br />
Pretty much the only time I&#8217;ve ever come across my own name, and it&#8217;s attached to this pointlessly difficult/dull mess of a game. :/ Oh well.<br />
*shrugs* ;)</p>
<p>You know, I&#8217;ve no idea how many hours I lost to text adventures. :)</p>
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		<title>By: Lorna</title>
		<link>http://ready-up.net/2009/03/21/videogames-killed-the-map-making-star/comment-page-1/#comment-5742</link>
		<dc:creator>Lorna</dc:creator>
		<pubDate>Sat, 21 Mar 2009 14:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=3217#comment-5742</guid>
		<description>Fantastic blog Jake...you are truly my hero :D  I used to *adore* map making for speccy text adventures and still have my Red Moon maps (and those of my dad&#039;s). When I played Lords Of Time a few years ago on a Speccy emulator, I dutifully mapped the lot, using neat bubbles joined with ruler straight lines long with red asterisks and a key to denote item locations and what they were used for etc.  It is something I miss, oddly enough and when I look back over the maps it prokes nostalgia, pride, and slight melanchly too.

The only modern-ish game that I have mapped is probably Final Fantasy Adventure for the original Game Boy where I mapped Kett&#039;s and the Dime Tower etc.

Players are more led these days but I think, as with things like save points, it is through necessity, as time for aging gamers is increasingly limited....also the onslauaght of the casual gamer and a percieved duty to &#039;accessibility&#039; has perhaps been a contributing factor.

So, fellow map making fetishist...tell me...did you ever complete Rigel&#039;s Revenge? :)  It is on my to do list.</description>
		<content:encoded><![CDATA[<p>Fantastic blog Jake&#8230;you are truly my hero :D  I used to *adore* map making for speccy text adventures and still have my Red Moon maps (and those of my dad&#8217;s). When I played Lords Of Time a few years ago on a Speccy emulator, I dutifully mapped the lot, using neat bubbles joined with ruler straight lines long with red asterisks and a key to denote item locations and what they were used for etc.  It is something I miss, oddly enough and when I look back over the maps it prokes nostalgia, pride, and slight melanchly too.</p>
<p>The only modern-ish game that I have mapped is probably Final Fantasy Adventure for the original Game Boy where I mapped Kett&#8217;s and the Dime Tower etc.</p>
<p>Players are more led these days but I think, as with things like save points, it is through necessity, as time for aging gamers is increasingly limited&#8230;.also the onslauaght of the casual gamer and a percieved duty to &#8216;accessibility&#8217; has perhaps been a contributing factor.</p>
<p>So, fellow map making fetishist&#8230;tell me&#8230;did you ever complete Rigel&#8217;s Revenge? :)  It is on my to do list.</p>
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