Exit 2

Exit 2 is the sequel to Exit, a brilliant puzzle game which is also available on Live Arcade. Is it a step forward, backward or just more of the same?

There’s definitely an element of “if it ain’t broke, don’t fix it” to Exit 2. It plays exactly the same as the first title, although there are a few new tweaks. You, once again, find yourself playing Mr Esc, and puzzling your way through various hazardous situations in locations ranging from a quite-bizarrely laid out Subway station (I’d hate to see it in rush hour!)  to an ancient temple. You can climb, jump, swim and collect objects just like the last game – all of which you’ll need to do to make it to the exit, and to keep your companions in tact.

Ah yes, the companions. Most of the levels have some helpless individuals scattered around who need you to save them – although you’ll mainly save them by using their own abilities proving that they could have pretty much escaped without your help. Most of the companions will be familiar to you if you’ve played the first game – the Adult (slow and strong), the Kid (small, but rubbish at climbing) and the Youth (generally the same as Mr Esc). However, this time they are joined by Macho and Dog. Macho is strong enough to shove metal blocks around on his own and can climb ropes, while Dog is, well, a dog and can swim.

Once you’ve got the basics down by playing through the tutorial, the game plays exactly the same as the first. Your goal, over 240 levels, is to make it to the exit with all the survivors in as fast a time as possible. If you do it fast enough, you’ll net yourself a perfect 100 points per level. You’ll think you’re doing really well when you start because the first 5 levels or so you’ll hit 100 points without even trying… get past that and you’ll find that the perfect points are getting harder to hit – although it really is just a case of learning the level layout and the fastest way to get your companions to do what needs doing.

Graphically, Exit 2 looks the same as the original but favours pink where the original was slightly yellow obsessed. The graphics are very nicely produced and, while simplistic in their style, are exactly what they need to be which means that you can identify hazards with a quick glance across the screen. Soundwise, the game has strange sound samples for each of the characters which are quite tinny sounding but, I think, add to the charm of the game.

There’s downloadable content due in the future (if you look at the mission screens you’ll find a Xbox 360 exclusive section) which is a bit of a hot potato on various forums. The original title had DLC to complete the game, but this was free. Many people are worried that this will be another Lumines style game, where, to get the full game, you’ll need to fork out MS points in installments. I hope it isn’t.


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