Street Fighter IV

Regular readers may have noticed a fairly strong Street Fighter vibe coming from my recent articales on Ready Up. There is a reason for this, I really like Street Fighter, a lot. So there is my declaration of bias at the start of this review, you may consider it to be editorially unsound to have a game reviewed by an obsessive fan and in normal circumstances you would be correct but in this case I bid you to make an exception. Exceptions should be made for exceptional things and Street Fighter IV is an exceptional game.

Even if you’ve never actually played a Street Fighter game you will still be aware of the series. This is the first new Street Fighter release for nearly a decade. There have been a few games to fill in the gap but the wait for a fully fledged Street Fighter is over. About bloody time.

Capcom have produced a solid fighter with a bunch of options, a nice selection of fighters, online play, an extensive training mode and a cool new graphical style. Thee core gameplay has changed very little from the previous games. All the moves are there from the well known fireballs and dragon punches to the basics such as Ryu’s ‘Forward+HP’ double hitting gut punch. Play a little longer and you’ll start to notice the newer mechanics. A full explanation of these would go beyond the scope of this review but you’ll soon pick them up and if you put the time in you’ll soon be Focus Dash Canceling your tits off and unleashing massively over the top Ultras, filling the screen with light and heart with joy. Fei Long’s Ultra used to finish someone off is just about the coolest thing I have ever seen in a fighting game. Whaa Taa!

Street Fighter IV’s roster can be broken down in to three sections. The old; every single fighter you remember from Street Fighter II is here, including the bosses. Next we have the extras, taken from Super Street Fighter II and the Alpha series are the console exclusive fighters. Finally we have the new, four new warriors plus a new boss and a new secret boss. I found the roster to have a really nice spread, they all have something to offer.

You’ll need to unlock nine of the 25 fighters. Each unlockable fighter has a requirement that needs to be filled before they become playable but you can fulfill these under any match setting you like. Choose the easiest mode and set the fights to a single round and you’ll soon have a the full gang open to you. Then you can start with the real unlocking and collecting. As you play you’ll unlock new colours, taunts, medals, artwork and videos as well and icons and titles you identify yourself as while playing online.

It was written long ago in the history of gaming that the D-Pad on the Xbox 360 pad is bollocks, I agree with this but in the case of Street Fighter IV it doesn’t fare too badly. It would seem Capcom have loosened up the timings on the more complicated moves. I didn’t have too many problems pulling dragon punches and the like. One problem was only having four face buttons. There are six buttons you need assigned to the face and trigger buttons for general play but to pull your Ultra moves out you will need to hit all three punches or all three kicks at the same time. By default the unused triggers are assigned to this task but it’s not perfect. Pulling off a double fireball motion with your left thumb then pulling the left trigger is an exercise in high level contortion. There are alternatives and the most obvious one is also the most effective, get an arcade stick. I’ve had a Hori EX2 stick for a while now and it plays like a dream with Street Fighter IV.

Street Fighter IV is not a perfect game. There are a few missed opportunities. In arcade mode each fighter has a rival and when you face them there are some cool banter between them, this is not the case in any other mode, I guess it could be distracting but give us the option. Having played all the game modes there appears to be one missing, an online practice mode. This game needs to be learnt and the best way to do that is to jump into practice mode with a friend and endlessly beat the shit out of each other, taking turns to try out combos and tactics. Allowing gamers to practice like this online would have been a master stroke by Capcom. Well Capcom you can have that idea on me, I’ll expect it in the next patch. However my biggest complaint is yet to come and it was very nearly a deal breaker. It’s the theme song, I guess it’s called ‘Indistructable’ and it sound like it’s come straight from the soundtrack of High School Musical, it also has the unnerving feature of being played nonstop with no obvious break, you could torture people with this shit but you’ll soon work out how to get through the menus quick enough to avoid prolonged exposure.


Posted

in

,

by

Tags:

Comments

4 responses to “Street Fighter IV”

  1. Van-Fu avatar
    Van-Fu

    Is that the forbidden, below-the-belt, pee-pee punch? Sold.

  2. Thomas avatar
    Thomas

    HAHAA you will all bow to my Street fighter greatness 😀

    cant wait to get the game

  3. Lordstar avatar
    Lordstar

    You can unlock the ablity to change the title theme to the JP version which i hear is less N*sync’esqe (someone told me not seen it myself)

    I would say the 360 pad makes it nearley unplayable if you use a stick. forget doing full circles and charge bases ultras ans supers it just was not happening for me when i tried it out. But I use a stick exclusivley for fighters so my opinion is void on it. The bad thing is people who do want the sticks are unable to get them on release as it seems the UK/EU is pretty much out of stock of everything however the US and asia seem to be swimming in them. why MS?

    im just waiting for amazon to send me the email to inform me that my copy is on the way then i will be taking challenges from people.

    please form a ordley que here —>

  4. Dave Irwin avatar
    Dave Irwin

    The theme for Street Fighter IV is a far cry from the rap-inspired offering in Street Fighter III: Third Strike. That at the very least vaguely fitted well with the whole Street Fighting feel. SFIV’s theme sounds too pop-music like, and it sounds ridiculous in Japanese.

    As for my opinion, I feel Street Fighter IV has missed a trick. In porting the arcade experience over, it doesn’t give players much to do post-completing the single player with every character or unlocking every character. Online helps somewhat, but trial mode is something we’ve seen before in previous 3D Street Fighters. I’d personally would have loved to see something verging on what Soul Calibur has done since the Dreamcast port in order to extend playability, though themed more in keeping with Street Fighter (such as an actual tournament mode with stat boosting perhaps?)

Leave a Reply