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	<title>Comments on: Pitching the Videogame</title>
	<atom:link href="http://ready-up.net/2008/12/10/pitching-the-videogame/feed/" rel="self" type="application/rss+xml" />
	<link>http://ready-up.net/2008/12/10/pitching-the-videogame/</link>
	<description>We Play Games</description>
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		<title>By: Will Goldstone</title>
		<link>http://ready-up.net/2008/12/10/pitching-the-videogame/comment-page-1/#comment-4586</link>
		<dc:creator>Will Goldstone</dc:creator>
		<pubDate>Sat, 24 Jan 2009 22:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=2224#comment-4586</guid>
		<description>Hi Emily, thanks for the mention in your article, i&#039;m chuffed! in response to the comment from Simes at the top, basically the snippet Emily is referring to is from my video tutorials, which are really beginner stuff, showcasing simple collision detection, so in completely foolproof coding i&#039;d of course agree its important to specify which door is open (we only have one in our tutorial) and when it gets shut. I&#039;d go into more detail but if you&#039;re curious just watch the tutorial.

Anyway cheers again for the mention, keep up the good work you crazy kids.</description>
		<content:encoded><![CDATA[<p>Hi Emily, thanks for the mention in your article, i&#8217;m chuffed! in response to the comment from Simes at the top, basically the snippet Emily is referring to is from my video tutorials, which are really beginner stuff, showcasing simple collision detection, so in completely foolproof coding i&#8217;d of course agree its important to specify which door is open (we only have one in our tutorial) and when it gets shut. I&#8217;d go into more detail but if you&#8217;re curious just watch the tutorial.</p>
<p>Anyway cheers again for the mention, keep up the good work you crazy kids.</p>
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		<title>By: NorfolkNChance</title>
		<link>http://ready-up.net/2008/12/10/pitching-the-videogame/comment-page-1/#comment-3745</link>
		<dc:creator>NorfolkNChance</dc:creator>
		<pubDate>Fri, 12 Dec 2008 13:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=2224#comment-3745</guid>
		<description>If you could get another programmer then XNA would be a good base to work from.</description>
		<content:encoded><![CDATA[<p>If you could get another programmer then XNA would be a good base to work from.</p>
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		<title>By: Tony</title>
		<link>http://ready-up.net/2008/12/10/pitching-the-videogame/comment-page-1/#comment-3697</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 10 Dec 2008 20:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=2224#comment-3697</guid>
		<description>Agh! Code on Ready Up!

I didn&#039;t want to see that - this is my sanctuary from work!</description>
		<content:encoded><![CDATA[<p>Agh! Code on Ready Up!</p>
<p>I didn&#8217;t want to see that &#8211; this is my sanctuary from work!</p>
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	<item>
		<title>By: Emily</title>
		<link>http://ready-up.net/2008/12/10/pitching-the-videogame/comment-page-1/#comment-3696</link>
		<dc:creator>Emily</dc:creator>
		<pubDate>Wed, 10 Dec 2008 19:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=2224#comment-3696</guid>
		<description>I know Simes, I had to simplify it as much as possible for my little brain! :)</description>
		<content:encoded><![CDATA[<p>I know Simes, I had to simplify it as much as possible for my little brain! :)</p>
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		<title>By: Michael</title>
		<link>http://ready-up.net/2008/12/10/pitching-the-videogame/comment-page-1/#comment-3695</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 10 Dec 2008 18:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=2224#comment-3695</guid>
		<description>Sweet Jesus, I understood what you just wrote in that little snippet, Emily! I really am quite surprised at that...

Is it logic or something? And, Simes, is it just a matter of including the number of the door in the instruction?</description>
		<content:encoded><![CDATA[<p>Sweet Jesus, I understood what you just wrote in that little snippet, Emily! I really am quite surprised at that&#8230;</p>
<p>Is it logic or something? And, Simes, is it just a matter of including the number of the door in the instruction?</p>
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		<title>By: Simes</title>
		<link>http://ready-up.net/2008/12/10/pitching-the-videogame/comment-page-1/#comment-3693</link>
		<dc:creator>Simes</dc:creator>
		<pubDate>Wed, 10 Dec 2008 12:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=2224#comment-3693</guid>
		<description>As a picky programmer git, I feel compelled to point out that you haven&#039;t specified which door you&#039;re going to open. Or, indeed, which door you&#039;re checking to see if it&#039;s closed. :)</description>
		<content:encoded><![CDATA[<p>As a picky programmer git, I feel compelled to point out that you haven&#8217;t specified which door you&#8217;re going to open. Or, indeed, which door you&#8217;re checking to see if it&#8217;s closed. :)</p>
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