Digital Wrongs

DRM is a major talking point in the PC gaming world right now, with Spore being review-bombed at Amazon.com (and the subject of a class action lawsuit) and Red Alert 3, a member of a massively popular franchise, set to have similar restrictions as that game and potentially facing a similar backlash.

So first, a quick word on what it is. DRM is (usually) software that restricts what you can do with a piece of digital media (software, movie disc of whatever colour, often music CD). It manages your rights (by restricting them) in the name of protecting the rights of the producer of that media.

Now, you might say, fair enough, so far so funky, what’s the big deal?

If all it did was prevent you from copying the disc and handing it round to all your mates, probably not much.  Unfortunately, that’s not the case. DRM software on PCs will prevent you from running other software it considers wrong, even if you are using it for a different and non-infringing purpose. It may prevent you from playing the game you’ve bought if for whatever reason you don’t have an internet connection that day. It will interfere with the operation of your PC, write corrupted data into your system registry and in extreme cases may break your operating system altogether, requiring a reinstall. This last scenario is extremely unlikely, but it has happened.

So they’re spending a lot of money and causing a fair amount of inconvenience to their customers – but at least nobody’s ripping off the games, right?

Spore was out, without DRM, on the torrent sites a full week before release. All that money spent on DRM is utterly worthless when the only people it inconveniences are your legitimate paying customers and completely pointless when non-protected versions of the game are leaked prior to release.

Right. It inconveniences your customers, costs a lot of money, and doesn’t stop people copying the game, so there doesn’t seem to be much point in having it at all. If you shift your view away from the PR spin slightly, other possibilities do swim into view. Locking a particular copy of the game to a single computer does prevent people from selling it on second-hand. Managing your right to sell the game on means potentially more first-hand sales for the publisher, and we’ve already heard from several luminaries in the industry who are quite keen on that idea.

I also think that pirates can be a useful scapegoat for some sections of the PC games industry. Turn out a shonky port that nobody in their right mind would pay good money for? Nobody in their right mind paying good money for it? Blaming the pirates keeps the shareholders from asking awkward questions about why you’re making stuff that doesn’t sell.

On the subject of Red Alert 3, specifically, I’m torn. I’m a huge fan of the Red Alert games but not at all a fan of DRM. I may well wind up not buying the game because of it, but in all likelihood EA will just assume I ripped it off instead. I maintain that assuming that your customers are thieves, and treating them as such, is counter-productive and will lead to more lost sales, not fewer. There are already people who refuse to buy DVDs because of the inane “you wouldn’t steal a car” messages contained within them.

The ugly truth is that often pirated copies work better (because the DRM that screws with your computer is gone) and of course they cost less. I’m not a supporter of ripping off people’s work, but I’m not a supporter of the assumption that I’m a thief either. The fact is that if you’re charging people more to provide a user experience that’s less pleasant, you can’t really be too surprised when people turn to the alternative.


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10 responses to “Digital Wrongs”

  1. Dan avatar

    I left the world of PC gaming a while ago and have only returned to it for various MMOs, MMOs being DRM free by their nature. When we got Spore we installed it on our Mac, I assumed there was no DRM on the Mac version. I never put it on my laptop, I was too scared. God I love console games.

  2. arc14716 avatar
    arc14716

    I can’t help, but think that there was a similar mess that occurred some time ago involving music CDs and Sony. If you put one of their music CDs into your PC CD-ROM drive, there was software that got installed onto your PC that ended up interferring with how Windows normally operates and left security holes where viruses could get in and infect your system.

    Just found it on wikipedia. It’s known as the Sony BMG CD copy protection scandal. That was quite a mess.

  3. Simes avatar

    Ah, the infamous Sony rootkit. That’s definitely a good example of DRM that not only breaks your computer but does so *on purpose*. Sony also the owner of the company that makes SecuROM (as used in Spore, Red Alert 3 and many other games) for those interested in keeping score.

  4. Donna avatar

    We bought a single copy of Spore for the hubby. He hasn’t had any problems with it, knock on wood. I really really really want to play it though, but I can’t because of the only 3 installs thing.

    Sony aren’t the only ones who have used copy protection on the music CDs though. Oddly though they don’t always work. I know I ripped several to MP3 (for the Ipod) without any problems as the software still saw the music files on the CD. So sometimes it’s a waste of time for the music companies to do this kind of thing and it jsut jacks up the price of the discs.

  5. Tony avatar
    Tony

    I bought one CD, Mary Star of the Sea by Zwan (the short-lived band that had Billy Corgan from the Smashing Pumpkins in it) and it wouldn’t even show up in a computer. Not that you couldn’t copy it, you just couldn’t even see it, play it or anything.

    This put a downer on me putting it onto my iPod so for over a year I never even played it once (in my house a CD is purely a mechanism for getting music from the shop to my house). Eventually I remembered it and got a friend of mine who uses torrents to download me a pirate copy.

    No doubt the record industry counts that as one lost sale…

  6. Donna avatar

    I’ve not bought CDs because on the label it said it wouldn’t work in a computer. To me that’s useless. So that’s a lost sale due to their stupidity and not piracy. I’m sure I’m not the only one that has not bought CDs because they wouldn’t work on their PCs.

  7. Simes avatar

    Donna, some of the first and stupidest efforts involved software which would autorun when you inserted the CD in your computer, so if you had autorun disabled, the software wouldn’t install and you could rip the CD without any problems. This led to all kinds of ridiculousness about holding down the shift key (to temporarily disable autorun) being a “circumvention technique”.

  8. Donna avatar

    Yea I have a Bowie CD that’s like that.

  9. John avatar

    Sony, as an organisation, have a lot to answer for, and I have to admit to being pretty torn by their many faces in the market. I bought a Hard-drive walkman a couple of years ago and after a long painfull struggle, put in back in it’s box and swore I’d never buy another because of the slavish requirement to use Sony’s own piece-o-crap software. I had a video camera which had exactly the same restrictions on the PC but is (thank the gods) supported natively on the Mac.
    Their software typically sucks but the hardware is SOO nice! their draconian attempt to control their customers is obtuse, but their reach is immense.

    DRM is a BAD thing. I simply don’t buy anything which removes my ability to use it as I see fit. That includes stuff from iTunes too!

  10. Donna avatar

    SecureRom isn’t the only DRM software out there and Sony is by far not the only user/owner of such software. So there’s no point in blaming Sony. EA are the ones that decided to use the SecureRom software.

    And they certainly don’t have a lock on the market of good hardware and shit software. By your own example, iTunes.

    On the other hand the software for my Sony phone works like a charm.

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