Back in the day of the NES there were no save points. We toiled through hour after hour of playing a game in order to complete it. We had to, there was no other option. We played this way for several years. Cursing a blue streak when you lost your final life and had to start over. Or for no reason the console just up and decided it didn’t want to recognise the cartridge anymore. These were the days of needing much patience to play console games.
Luckily it wasn’t too long before we had the ability to save our games and we didn’t have to sit there for hours killing our thumbs anymore. First of course were the RAM modules on the cartridges, then soon after the memory cards. Gone were the days of having to sit in front of the TV for 20 hours hoping your Sega Mega Drive didn’t overheat just as you were reaching the very last boss. Now we could finally stop when we got to a save point and save our game and see that we had saved it.
Some games used devices in the game to interact with to let you save, such as Resident Evil and the typewriters. While other games let you save wherever you liked as long as you weren’t in a fight or were relatively safe. Either way you knew for definite that you had saved at that very moment and could turn the console off without fear.
Recently though I have noticed an annoying trend with the new consoles and games. They’re stealing our save points. Instead they have been replaced with checkpoints and the game savnig when it feels it is necessary. They even take away your ability to manually save at all. Getting to a checkpoint doesn’t always means it’s saved either. You have to keep an eagle eye out at the corner of the screen to see if the game has saved at any given time.
They’re taking my manual save points and I’m not sure I like it.
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