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	<title>Comments on: Cutting The Cut Scenes</title>
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	<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/</link>
	<description>We Play Games</description>
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		<title>By: Laura</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1618</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1618</guid>
		<description>I probably did cause I can&#039;t actually remember anything about it except getting the &quot;Off The Boat&quot; achievement. :)</description>
		<content:encoded><![CDATA[<p>I probably did cause I can&#8217;t actually remember anything about it except getting the &#8220;Off The Boat&#8221; achievement. :)</p>
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		<title>By: Michael</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1602</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 26 Aug 2008 09:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1602</guid>
		<description>I skipped that by accident...</description>
		<content:encoded><![CDATA[<p>I skipped that by accident&#8230;</p>
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		<title>By: Shaz</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1595</link>
		<dc:creator>Shaz</dc:creator>
		<pubDate>Tue, 26 Aug 2008 00:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1595</guid>
		<description>Just a question then, did you cut the opening of GTA IV? &#039;cuz I seriously thought that&#039;s one original choreographed openings to a game in a long while.</description>
		<content:encoded><![CDATA[<p>Just a question then, did you cut the opening of GTA IV? &#8216;cuz I seriously thought that&#8217;s one original choreographed openings to a game in a long while.</p>
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		<title>By: arc14716</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1550</link>
		<dc:creator>arc14716</dc:creator>
		<pubDate>Sat, 23 Aug 2008 21:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1550</guid>
		<description>Cutscenes good.

Skipping them bad.</description>
		<content:encoded><![CDATA[<p>Cutscenes good.</p>
<p>Skipping them bad.</p>
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		<title>By: Scott</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1525</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 23 Aug 2008 06:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1525</guid>
		<description>I was raised as an old-school gamer, where game-mechanics are paramount, and you&#039;re usually forced to really learn how to play the game through difficulty spikes and experimentation.

Maybe it&#039;s because I was raised that way, but I&#039;m afraid I&#039;m going to have to agree with Lorna and Kat.  I&#039;d rather play Bioshock, Mass Effect and Metal Gear Solid these days than most of the FPS and team-based titles out there.

That said, if you can get something squarely in the middle - like Braid, perhaps - then all the better. And generally, the story and characters do have to be engaging to me, otherwise I&#039;ll back to playing Super Mario Bros. 3.</description>
		<content:encoded><![CDATA[<p>I was raised as an old-school gamer, where game-mechanics are paramount, and you&#8217;re usually forced to really learn how to play the game through difficulty spikes and experimentation.</p>
<p>Maybe it&#8217;s because I was raised that way, but I&#8217;m afraid I&#8217;m going to have to agree with Lorna and Kat.  I&#8217;d rather play Bioshock, Mass Effect and Metal Gear Solid these days than most of the FPS and team-based titles out there.</p>
<p>That said, if you can get something squarely in the middle &#8211; like Braid, perhaps &#8211; then all the better. And generally, the story and characters do have to be engaging to me, otherwise I&#8217;ll back to playing Super Mario Bros. 3.</p>
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		<title>By: Donna</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1521</link>
		<dc:creator>Donna</dc:creator>
		<pubDate>Fri, 22 Aug 2008 20:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1521</guid>
		<description>And I&#039;m somewhere in the middle. I get the urge to skip the cuts scenes if it&#039;s something I just want to get into. If it&#039;s something I&#039;m really into then I&#039;ll let them play because I want to know it all.</description>
		<content:encoded><![CDATA[<p>And I&#8217;m somewhere in the middle. I get the urge to skip the cuts scenes if it&#8217;s something I just want to get into. If it&#8217;s something I&#8217;m really into then I&#8217;ll let them play because I want to know it all.</p>
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		<title>By: Kat</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1519</link>
		<dc:creator>Kat</dc:creator>
		<pubDate>Fri, 22 Aug 2008 19:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1519</guid>
		<description>I&#039;m with Lorna, quite the opposite. I play games to be immersed in a fascinating story, so when I don&#039;t have any idea what&#039;s going on, it&#039;s incredibly difficult for me to feel motivated to struggle through whatever obscure task I&#039;m supposed to be doing.

I can never have too much backstory or character development, honestly. A great cutscene can make or break a game for me, regardless of the actual gameplay.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Lorna, quite the opposite. I play games to be immersed in a fascinating story, so when I don&#8217;t have any idea what&#8217;s going on, it&#8217;s incredibly difficult for me to feel motivated to struggle through whatever obscure task I&#8217;m supposed to be doing.</p>
<p>I can never have too much backstory or character development, honestly. A great cutscene can make or break a game for me, regardless of the actual gameplay.</p>
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		<title>By: Alex</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1515</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 22 Aug 2008 16:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1515</guid>
		<description>Heheee! I&#039;m exactly the same! Less talky more shooty ^_^</description>
		<content:encoded><![CDATA[<p>Heheee! I&#8217;m exactly the same! Less talky more shooty ^_^</p>
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		<title>By: Michael</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1514</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 22 Aug 2008 15:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1514</guid>
		<description>Liquid Snake? Solid(us) Snake? :p</description>
		<content:encoded><![CDATA[<p>Liquid Snake? Solid(us) Snake? :p</p>
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		<title>By: Emily</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1513</link>
		<dc:creator>Emily</dc:creator>
		<pubDate>Fri, 22 Aug 2008 15:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1513</guid>
		<description>I don&#039;t think Snake ever says much, he tends to just throw out a one-liner and force someone else to elaborate.

&quot;A Cardboard box, you say?&quot;

&quot;Yes, a cardboard box. It all began many years ago when cardboard was first invented by-&quot; ....  (If I remember rightly, Nastasha in MGS1 actually informs Snake that cardboard boxes are useful for STORAGE, along with other facts I didn&#039;t know. WOW!!)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Snake ever says much, he tends to just throw out a one-liner and force someone else to elaborate.</p>
<p>&#8220;A Cardboard box, you say?&#8221;</p>
<p>&#8220;Yes, a cardboard box. It all began many years ago when cardboard was first invented by-&#8221; &#8230;.  (If I remember rightly, Nastasha in MGS1 actually informs Snake that cardboard boxes are useful for STORAGE, along with other facts I didn&#8217;t know. WOW!!)</p>
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		<title>By: Michael</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1512</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 22 Aug 2008 15:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1512</guid>
		<description>Like Emily there, I&#039;ve been weaned on a diet of stupidly long cutscenes thanks to MGS or &quot;Massively Gobby Snake&quot;. Maybe &quot;Massive Gob Shite&quot; either... I liked how it was done in Half Life 2 where it went on as you did stuff; shame you had to stop to listen anyway but still a good thing.

Have you ever considering writing a game script, Laura? ;-)</description>
		<content:encoded><![CDATA[<p>Like Emily there, I&#8217;ve been weaned on a diet of stupidly long cutscenes thanks to MGS or &#8220;Massively Gobby Snake&#8221;. Maybe &#8220;Massive Gob Shite&#8221; either&#8230; I liked how it was done in Half Life 2 where it went on as you did stuff; shame you had to stop to listen anyway but still a good thing.</p>
<p>Have you ever considering writing a game script, Laura? ;-)</p>
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		<title>By: Ben</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1511</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 22 Aug 2008 15:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1511</guid>
		<description>I differ between cut scenes and cinematics, the later I adore, and if done well really make me want to play the game - go check out Blizzards new CGI trailer for the WoW expansion, or Mythic&#039;s Warhammer online trailer, very awsome stuff.

However, in game cut scenes I&#039;m not fond of, in small doses they are ok and I can live with it. Mainly because they act as a rest stop so i can get myself comfy on chair again, take a drink from my bottle of coke and eat as many sweets as possible while giving me enough time to wipe my sugar stained hands down my clean jeans, insuring not one bit touches my controller.

Playing through Eternal Sonata at the moment and dear lord there are some long cut scenes in this game. I try my best not to skip any, but some of them are really badly placed and just as you are getting into it, you end up with the action being cut short.

Developer logo&#039;s at the start of the game really frustrate me though, more so the ones you can&#039;t skip.</description>
		<content:encoded><![CDATA[<p>I differ between cut scenes and cinematics, the later I adore, and if done well really make me want to play the game &#8211; go check out Blizzards new CGI trailer for the WoW expansion, or Mythic&#8217;s Warhammer online trailer, very awsome stuff.</p>
<p>However, in game cut scenes I&#8217;m not fond of, in small doses they are ok and I can live with it. Mainly because they act as a rest stop so i can get myself comfy on chair again, take a drink from my bottle of coke and eat as many sweets as possible while giving me enough time to wipe my sugar stained hands down my clean jeans, insuring not one bit touches my controller.</p>
<p>Playing through Eternal Sonata at the moment and dear lord there are some long cut scenes in this game. I try my best not to skip any, but some of them are really badly placed and just as you are getting into it, you end up with the action being cut short.</p>
<p>Developer logo&#8217;s at the start of the game really frustrate me though, more so the ones you can&#8217;t skip.</p>
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		<title>By: Lorna</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1510</link>
		<dc:creator>Lorna</dc:creator>
		<pubDate>Fri, 22 Aug 2008 15:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1510</guid>
		<description>I&#039;m the opposite!  I sit and watch patiently (unless I&#039;ve died repeatedly and am watching it for the twenty fith time) and get very irritable if someone so much as coughs, interrupts, or tells me the building is on fire while I&#039;m doing so :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m the opposite!  I sit and watch patiently (unless I&#8217;ve died repeatedly and am watching it for the twenty fith time) and get very irritable if someone so much as coughs, interrupts, or tells me the building is on fire while I&#8217;m doing so :D</p>
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		<title>By: Emily</title>
		<link>http://ready-up.net/2008/08/22/cutting-the-cut-scenes/comment-page-1/#comment-1509</link>
		<dc:creator>Emily</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/?p=939#comment-1509</guid>
		<description>I do enjoy a bit of cutscene-age, (otherwise I&#039;d find it hard to love MGS) but I totally understand you. You play a game to PLAY a game, not sit and watch it. And, y&#039;know, shooting stuff is awesome etc :P</description>
		<content:encoded><![CDATA[<p>I do enjoy a bit of cutscene-age, (otherwise I&#8217;d find it hard to love MGS) but I totally understand you. You play a game to PLAY a game, not sit and watch it. And, y&#8217;know, shooting stuff is awesome etc :P</p>
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