I’m still playing GTA IV’s single player campaign.
It’s not that I’m intentionally aiming for a certain pace (Tony completed the game on both the PS3 and 360 versions weeks ago) but it’s because I’m trying to use Splinter Cell tactics.
The targets in the missions are less likely to see me than land a shot on me solely because I’m spending time scoping out the area for high points and unusual entrances or exits. Consider the “Late Checkout” mission at the Majestic Hotel; go up the elevator, slaughter your way to the targets and then fight your way back down the hotel to escape – why? I found a window cleaner’s lift at the top of the adjacent building and after killing the targets, rode it all the way down to the autosave point without firing another shot.
Another mission (and possibly my favourite example) is “Final Interview” – why go into the interview and blast the guy away with a shotgun and have to fight your way out of the building against security and the police when you can stab him silently and walk out the front door like you just got the job?
I’ve always enjoyed the GTA games, primarily because although you have to complete these missions in order to progress the game, the tactics you use are entirely open.
Of course I’m not always about Sam Fisher – I spent an hour last night completing all Assassin missions with an RPG. What can I say? It makes such a lovely noise…
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