I bought Secret Files: Tunguska earlier this month to play on my DS. Another game finished in just over 17 hours. Must be some kind of gaming formula. So over all took me between two and three weeks to finish it. Not a bad amount of time really even if it does seem like a short amount of time.
I really did enjoy the game a lot. I was a little sad when I reached the end. There is a Secret Files 2 coming out though so there’s something to look forward to. I wish I was still playing Tunguska though sometimes. The story wasn’t pure brilliance, but it was very interesting and well written. Visually it was lovely even on the small screen of my DS. No, the thing that has me wishing for Tunguska is the pure genius of the gameplay.
There are two things that were utter brilliance in the gameplay for the DS. The first is a little magnifying glass in the top right corner of the screen. Clicking this little icon would highlight all objects you could interact with. The second thing was that if I clicked on one of those highlighted objects it would immediately show me if I could interact with it or just identify it by showing an eyeball icon or a hand and an eyeball.
On the face of it these two things don’t seem like brilliance but they are. This week I was playing an adventure puzzle game and it was while I was playing this game that I realised Tunguska had spoiled me rotten. In just a couple weeks I had gotten used to not being frustrated by a puzzle game. To know what I can interact with and how did so much to the enjoyment of Tunguska that it took playing a game without those features to realised it.
Very often it’s the small things in games that impress me. In Zelda is was the interaction with the maps and with Crystal Chronicles it was the battle system. These are the kind of things that increasingly see me adoring games on the DS. Sometimes it’s just the little things that make a game stand head and shoulders above the rest. It’s the little things that spoil me when I play other games.